Club 32 Lounge

spacemt354

Chili's
Original Poster
Sydney Disneyland
----------------------------------


Key
Dark Blue - Sydney Waterfront
Dark Red - Pacific Wharf
Orange - Frontierland
Brown - Critter Country
Green - Adventureland
Pink - Fantasyland
Purple - Villains Land
Blue - Tomorrowland
TS = Table Service
QS = Quick Service
S = Shop

--- Restaurant and Shop Specifics Below ---

Sydney Waterfront (Park Entrance)

TS - TBD
QS - TBD
QS - TBD

Shop - TBD
Shop - TBD
Shop - TBD
Shop - TBD

Pacific Wharf

TS - Club 32
QS - Mandarin Kitchen
QS - Sydney Duck Saloon
QS - Sarah's Sourdough Shack
QS - Bayside Bites & Confectionary

Shop - Tower Merchandise
Shop - Captain Bluebeard's Pier Gear
Shop - The Disney Gallery
Shop - The One-of-a-Kind Shop
Shop - Miss Lill's Perfumery

Frontierland

QS - Timber Peak Saloon
QS - Armadillo Cavern

Shop - Rainbow Ridge
Shop - Thunder Mesa Antiques
Shop - Paul Bunyan's Lumber Mill

Critter Country

QS - Big Al's Restaurant
QS - TBD

Shop - TBD
Shop - TBD
Shop - TBD
Shop - TBD

Adventureland

TS - Grotto Pirates Restaurant
QS - H'omaha Terrace
QS - Parakeet Island
QS - Yo-Ho-Ho (and a bottle of rum)

Shop - Sails to Te Fiti
Shop - Balloon Stand
Shop - Dead Man's Chest
Shop - Adventureland Merchado

Fantasyland

TS - Mad Hatter Tea Party
TS - Fantasia Castle
QS - Queen of Hearts Banquet Hall
QS - Mr. Toad's Fish and Chips
QS - Spoonful of Sugar

Shop - Bojour Gifts
Shop - Hundred Acre Goods
Shop - Mickey and the Beanstalk
Shop - The Steadfast Tin Soilder
Shop - Bibbity Bobbity Boutique
Shop - Practically Perfect
Shop - Merlin's Treasures

Villains Land

TS - The Hinterlands
QS - Kronk's Spinach Puffs
QS - Gerti's Munchies and Crunchies

Shop - Stromboli's Souvenirs
Shop - Dr. Facilier's Voodoo Shop
Shop - Yzma's Potion Shop

Tomorrowland

QS - Aunt Dromeda Cafe
QS - Mars Madness
QS - Saturn's Rings

Shop - Merchant of Venus
Shop - Buzz Lightyear Star Command
Shop - Mickey's Star Traders

-----------------------------------------------

Let me know what you all think! The good news about it online... any edits/additions/replacements and stuff can be done easily, instead of myself or anyone else having to re-draw it. So thoughts and feedback welcome.

My goal is to have a map similar to this to give @Imagineerland by the end of the week so he has an idea of the Park Outline which should help him ultimately make the official map:)
Also as always -- this is not a final draft...if anyone would like to make any changes or suggest any edits they are more than welcome to
@D Hindley @JackWatkinson
 

mickeyfan5534

Well-Known Member
34214032356_60f1db9d85_b.jpg
Would we be able to flip Adventureland so Pan transitions into Pirates? The Tiki/Fantasyland transition might be kind of jarring and that could be avoided really easily.
Another thing, is it just me or does the lack of a People Mover style attraction in the West side of the park make it seem somewhat empty and incomplete?
 

spacemt354

Chili's
Original Poster
Would we be able to flip Adventureland so Pan transitions into Pirates? The Tiki/Fantasyland transition might be kind of jarring and that could be avoided really easily.
Another thing, is it just me or does the lack of a People Mover style attraction in the West side of the park make it seem somewhat empty and incomplete?
The peter pan attraction will have a Neverland facade according to what we have so far...and since that has a tiki island feel to it, it seemed to transition nicely into the actual tiki island section. And there is a peoplemover in Tomorrowland! Its the light gray line
 

D Hulk

Well-Known Member
Sydney Disneyland
----------------------------------



This park is biiiiiiiiig! (Or at least it seems so to me; I imagine @Imagineerland can figure out its scale relative to the other parks.)

Regarding layout, I'll always have little details where I see Pacific Wharf differently, but some big ones: Firstly, I'd imagined the pathway north to Frontierland being the same location as the Golden Gate Bridge, over waterways with passage to Muir Woods - the redwood forest. The train can run on a trestle. Can we extend the water out here for the transition? (Maybe the ocean even appears on this side.)

Also, there's a huge underutilized space (land and water both) between the Tower and Frontierland. Unless we're planning on adding something like Lombard Street back into there, could it be condensed?

@Voxel, I cannot stop watching that Korean Mouse video!!!!! A pox on Vox!​
 

spacemt354

Chili's
Original Poster
This park is biiiiiiiiig! (Or at least it seems so to me; I imagine @Imagineerland can figure out its scale relative to the other parks.)

Regarding layout, I'll always have little details where I see Pacific Wharf differently, but some big ones: Firstly, I'd imagined the pathway north to Frontierland being the same location as the Golden Gate Bridge, over waterways with passage to Muir Woods - the redwood forest. The train can run on a trestle. Can we extend the water out here for the transition? (Maybe the ocean even appears on this side.)

Also, there's a huge underutilized space (land and water both) between the Tower and Frontierland. Unless we're planning on adding something like Lombard Street back into there, could it be condensed?

@Voxel, I cannot stop watching that Korean Mouse video!!!!! A pox on Vox!​
If you could sketch/draw your layout of Pacific Wharf that would be extremely helpful. I want your vision on display and thats really hard for me to guess what people want as we've been editing haha.

As far as the size goes...i actually have the opposite view...i think its rather condensed with a similar size to disneyland :bookworm:
 

StevenU

Well-Known Member
Sydney Disneyland
----------------------------------


Key
Dark Blue - Sydney Waterfront
Dark Red - Pacific Wharf
Orange - Frontierland
Brown - Critter Country
Green - Adventureland
Pink - Fantasyland
Purple - Villains Land
Blue - Tomorrowland
TS = Table Service
QS = Quick Service
S = Shop

--- Restaurant and Shop Specifics Below ---

Sydney Waterfront (Park Entrance)

TS - TBD
QS - TBD
QS - TBD

Shop - TBD
Shop - TBD
Shop - TBD
Shop - TBD

Pacific Wharf

TS - Club 32
QS - Mandarin Kitchen
QS - Sydney Duck Saloon
QS - Sarah's Sourdough Shack
QS - Bayside Bites & Confectionary

Shop - Tower Merchandise
Shop - Captain Bluebeard's Pier Gear
Shop - The Disney Gallery
Shop - The One-of-a-Kind Shop
Shop - Miss Lill's Perfumery

Frontierland

QS - Timber Peak Saloon
QS - Armadillo Cavern

Shop - Rainbow Ridge
Shop - Thunder Mesa Antiques
Shop - Paul Bunyan's Lumber Mill

Critter Country

QS - Big Al's Restaurant
QS - TBD

Shop - TBD
Shop - TBD
Shop - TBD
Shop - TBD

Adventureland

TS - Grotto Pirates Restaurant
QS - H'omaha Terrace
QS - Parakeet Island
QS - Yo-Ho-Ho (and a bottle of rum)

Shop - Sails to Te Fiti
Shop - Balloon Stand
Shop - Dead Man's Chest
Shop - Adventureland Merchado

Fantasyland

TS - Mad Hatter Tea Party
TS - Fantasia Castle
QS - Queen of Hearts Banquet Hall
QS - Mr. Toad's Fish and Chips
QS - Spoonful of Sugar

Shop - Bojour Gifts
Shop - Hundred Acre Goods
Shop - Mickey and the Beanstalk
Shop - The Steadfast Tin Soilder
Shop - Bibbity Bobbity Boutique
Shop - Practically Perfect
Shop - Merlin's Treasures

Villains Land

TS - The Hinterlands
QS - Kronk's Spinach Puffs
QS - Gerti's Munchies and Crunchies

Shop - Stromboli's Souvenirs
Shop - Dr. Facilier's Voodoo Shop
Shop - Yzma's Potion Shop

Tomorrowland

QS - Aunt Dromeda Cafe
QS - Mars Madness
QS - Saturn's Rings

Shop - Merchant of Venus
Shop - Buzz Lightyear Star Command
Shop - Mickey's Star Traders

-----------------------------------------------

Let me know what you all think! The good news about it online... any edits/additions/replacements and stuff can be done easily, instead of myself or anyone else having to re-draw it. So thoughts and feedback welcome.

My goal is to have a map similar to this to give @Imagineerland by the end of the week so he has an idea of the Park Outline which should help him ultimately make the official map:)
Can you add a trail from Bald Mountain to Tomorrowland. That looks like the only dead end in the park.
 

D Hulk

Well-Known Member
As far as the size goes...i actually have the opposite view...i think its rather condensed with a similar size to disneyland :bookworm:
I think as a Disneyland local I'm quicker to judge a park as oversized, since we stack our dark rides on top of each other whereas places like Epcot use massive unoccupied green spaces as a design feature.

I'll get out a quick sketch of PW as I see it shortly. First, though, I'm premiering a couple of low-ticket attractions I happen to have written out...
 

mickeyfan5534

Well-Known Member
The peter pan attraction will have a Neverland facade according to what we have so far...and since that has a tiki island feel to it, it seemed to transition nicely into the actual tiki island section. And there is a peoplemover in Tomorrowland! Its the light gray line
I meant the side with Frontierland/Adventureland/Critter Country. We have Casey Jr and the Peoplemover but there really isn't any big tour of the land attraction for that side of the park other than the canoes. Even adding something like a steamship would be nice for kinetics.
 

spacemt354

Chili's
Original Poster
I think as a Disneyland local I'm quicker to judge a park as oversized, since we stack our dark rides on top of each other whereas places like Epcot use massive unoccupied green spaces as a design feature.

I'll get out a quick sketch of PW as I see it shortly. First, though, I'm premiering a couple of low-ticket attractions I happen to have written out...
Yeah I actually think we are undersized for the amount of E-tickets (10) we have. I don't think we are on the Shanghai size level for sure, not even Epcot. Me personally as I'm visualizing it in my head size wise I'm thinking something smaller, just with a lot packed together. I will try to scale it out better today.
 

spacemt354

Chili's
Original Poster
I meant the side with Frontierland/Adventureland/Critter Country. We have Casey Jr and the Peoplemover but there really isn't any big tour of the land attraction for that side of the park other than the canoes. Even adding something like a steamship would be nice for kinetics.
We have the Canoes which flow from Pacific Wharf to Adventureland... I guess is a self-service transport:p
 

D Hulk

Well-Known Member
CONVICT ISLAND EXPLORATIONS
Alcatraz-themed playground & walkthrough inspired by Tom Sawyer’s Island

Within the Bay viewing Pacific Wharf sits Convict Island (cheekily named as a reference to Australia’s history). Convict Island is essentially Alcatraz Island, which served as a military fort during the 19th century, and was a prison since the Civil War (though not a federal prison until the 1930s). Convict Island’s backstory is slightly different. It has been a federal prison throughout Pacific Wharf’s boom years, housing the notorious Barbary Coast criminals who dared oppose robber baron William Barbary. The earthquake which took Barbary’s life (see Tower of Terror) also crumbled his prison facilities on Convict Island. The cellblocks sit abandoned now, overcome by nature, and open to exploration by our guests.

Ferry boats to Convict Island load on Pier 32 (a reference to Club 32!). They, like the rafts to Tom Sawyer’s Island, carry dozens at a time. Guests alight on a dock at the foot of the old guard house. Pathways lead to free exploration all over the island, through the prison ruins and along the massive cliff walls which visually block the prison structures from Frontierland. Here guests may play out fantasies of “cops & robbers,” like Tom Sawyer’s old “cowboys & Indians” games, in an interactive playground setting.

IMG_2274.JPG


Cell House One is a walkthrough of the main prison building which housed Pacific Wharf’s worst-of-the-worst. The stone structure is largely crumbled now, rendering it at times cave-like. Guests may explore long-abandoned cells, some with etched names like “Sydney Duck” tying in Pacific Wharf’s many stories. From a darkened, inaccessible cell, guests hear the voice of a criminal (or his spirit), seemingly still locked up – a voice like Edward G. Robinson’s, very 1930s gangster. Guests may pull out loosened bricks and discover criminals’ secret treasure caches, or find escape tunnels hidden behind pin-up posters.

Escape Tunnel is a separate subterranean walkthrough experience. Here guests follow the route of those who have tried (and largely failed) to break free of Convict Island. They pass through an interactive furnace basement, and through drainage channels. Guests may try their hands at digging a tunnel with spoons, or climbing bed sheet ropes. The tunnels let out on the island’s far cliffy side, away from Pacific Wharf, where a pipe leads to a discarded escape raft made from old pneumatic tires lashed together. These tires float on the waters, and function largely like a floating pontoon bridge.

Ayala Lighthouse sits on its own island adjacent to Convict Island. It may be accessed via rope bridge, although the bridge lies in the path of the Bay’s crashing waves, timed so that guests may cross in safety or risk getting soaked. The lighthouse is fully explorable. Guests may spin the massive light at the top. They may also sound the Bay’s foghorn. Coin-op binoculars provide views back towards Pacific Wharf.

IMG_2276.JPG


Fortress Rock high in the craggy coastal cliffs is the site of the island’s Civil War era military fort. Many of the surrounding rocks have tumbled in the earthquake, forming a natural playground of slides and teeter-totters familiar to fans of Tom Sawyer’s Island. The fort ramparts still house old cannons, which may be fired towards Frontierland like the cannons in DisneySea’s Fortress Explorations.

Tide Pool Coast facing inland is a natural habitat for Pacific Wharf’s many marine species. Simple animatronic sea lions – no more complex than the animals around the Rivers of America – sun themselves along the beach. Many cisterns of tide pools grant guests views of sea life like lobsters, urchins and starfish – a genuine small-scale aquarium exhibit. Ocean erosion has formed the pools into a water playground as well, with squirting arcs of water and splashing waves.

The Guard Tower sits ruined now, its top reclaimed by the sea terns, who have created a gigantic nest. Around its base, the old warden’s office houses a simple, non-interactive display devoted to the prison’s management.
 

spacemt354

Chili's
Original Poster
Thing is that even these basic B ticket transports can add a lot of depth and a steamship like the Mark Twain or the Lilly Belle could add a lot for kinetics between canoes and around the back end of Frontierland.
Ooh while I don't think @MonorailRed was planning on having the boat move...she did have a boat restaurant planned at one point. Only thing with a Riverboat is you have walking bridges going across which would impede the boat's path...would it be alright if it was docked instead?
 

spacemt354

Chili's
Original Poster
CONVICT ISLAND EXPLORATIONS
Alcatraz-themed playground & walkthrough inspired by Tom Sawyer’s Island

Within the Bay viewing Pacific Wharf sits Convict Island (cheekily named as a reference to Australia’s history). Convict Island is essentially Alcatraz Island, which served as a military fort during the 19th century, and was a prison since the Civil War (though not a federal prison until the 1930s). Convict Island’s backstory is slightly different. It has been a federal prison throughout Pacific Wharf’s boom years, housing the notorious Barbary Coast criminals who dared oppose robber baron William Barbary. The earthquake which took Barbary’s life (see Tower of Terror) also crumbled his prison facilities on Convict Island. The cellblocks sit abandoned now, overcome by nature, and open to exploration by our guests.

Ferry boats to Convict Island load on Pier 32 (a reference to Club 32!). They, like the rafts to Tom Sawyer’s Island, carry dozens at a time. Guests alight on a dock at the foot of the old guard house. Pathways lead to free exploration all over the island, through the prison ruins and along the massive cliff walls which visually block the prison structures from Frontierland. Here guests may play out fantasies of “cops & robbers,” like Tom Sawyer’s old “cowboys & Indians” games, in an interactive playground setting.

View attachment 201302

Cell House One is a walkthrough of the main prison building which housed Pacific Wharf’s worst-of-the-worst. The stone structure is largely crumbled now, rendering it at times cave-like. Guests may explore long-abandoned cells, some with etched names like “Sydney Duck” tying in Pacific Wharf’s many stories. From a darkened, inaccessible cell, guests hear the voice of a criminal (or his spirit), seemingly still locked up – a voice like Edward G. Robinson’s, very 1930s gangster. Guests may pull out loosened bricks and discover criminals’ secret treasure caches, or find escape tunnels hidden behind pin-up posters.

Escape Tunnel is a separate subterranean walkthrough experience. Here guests follow the route of those who have tried (and largely failed) to break free of Convict Island. They pass through an interactive furnace basement, and through drainage channels. Guests may try their hands at digging a tunnel with spoons, or climbing bed sheet ropes. The tunnels let out on the island’s far cliffy side, away from Pacific Wharf, where a pipe leads to a discarded escape raft made from old pneumatic tires lashed together. These tires float on the waters, and function largely like a floating pontoon bridge.

Ayala Lighthouse sits on its own island adjacent to Convict Island. It may be accessed via rope bridge, although the bridge lies in the path of the Bay’s crashing waves, timed so that guests may cross in safety or risk getting soaked. The lighthouse is fully explorable. Guests may spin the massive light at the top. They may also sound the Bay’s foghorn. Coin-op binoculars provide views back towards Pacific Wharf.

View attachment 201303

Fortress Rock high in the craggy coastal cliffs is the site of the island’s Civil War era military fort. Many of the surrounding rocks have tumbled in the earthquake, forming a natural playground of slides and teeter-totters familiar to fans of Tom Sawyer’s Island. The fort ramparts still house old cannons, which may be fired towards Frontierland like the cannons in DisneySea’s Fortress Explorations.

Tide Pool Coast facing inland is a natural habitat for Pacific Wharf’s many marine species. Simple animatronic sea lions – no more complex than the animals around the Rivers of America – sun themselves along the beach. Many cisterns of tide pools grant guests views of sea life like lobsters, urchins and starfish – a genuine small-scale aquarium exhibit. Ocean erosion has formed the pools into a water playground as well, with squirting arcs of water and splashing waves.

The Guard Tower sits ruined now, its top reclaimed by the sea terns, who have created a gigantic nest. Around its base, the old warden’s office houses a simple, non-interactive display devoted to the prison’s management.
Very nice job!!:)
 

D Hulk

Well-Known Member
LOMBARD STREET JOYRIDES
Pacific Wharf, themed Wild Mouse coaster

(I know this ride is presently not in our lineup. Nonetheless I’d already written out a brief description of it, so I’m tossing that in for posterity’s sake, if nothing else.)

“RIDE THE CROOKEDEST STREET IN THE WORLD!”

IMG_2270.JPG

IMG_2271.JPG

All throughout Pacific Wharf, visitors can see a twisting, turning street up in the hills, with old-timey jalopies careening down its slopes. This is Lombard Street Joyrides, a Wild Mouse coaster tour of old San Francisco. The queue building at the foot of the coaster is an old horse stable that’s been converted into an automobile garage. By its entry, a vintage-style poster depicts guests driving on the crooked road. Inside the garage, a pristine condition Model T is on display. B&W photos on the walls show the real world Lombard Street – which actually wasn’t created until the 1920s, but in a romanticized San Francisco we’ll permit the occasional anachronism for the sake of iconography and fun.

Guests board motor cars which seat 4 and proceed up the garage’s lift hill, into a steep alleyway leading to the top of Lombard Street. (The layout is the same as Goofy’s Sky School in DCA, with the distinction being that our ride is fully themed, with no bare-naked coaster track visible anyplace.)

From the top, cars race down Lombard Street’s snakelike turns, back and forth! Coaster tracks mimic and resemble paved roadway, lined by beautiful flowerbeds. The far side (lift hill side) is filled with Victorian “painted lady” house facades; the other side includes ironically soothing billboards (“A quiet Sunday drive”) plus drop-off views of Pacific Wharf.

Cars U-turn at a T-intersection at Lombard’s base – let’s use forced perspective to suggest streets leading further into San Francisco’s heart. Instead, cars race into an open tunnel, by a sign: “SUBWAY UNDER CONSTRUCTION! KEEP OUT!!!” The coaster continues underneath Lombard Street, indoors. Through brick-lined tunnels of a vintage subway – another anachronism for San Francisco, so this is styled after New York’s period-appropriate system. Cars race past a simple mirror gag, suggesting a near miss with another car! Ahead in the darkness, a train’s headlights! Loud honking! The car dives down a steep drop to dodge!

Around a brake run – through an ornate vaulted subway station – then the car does another steep dive, down into San Francisco’s sewers. These are not stinky or unpleasant, but a vaulted catacomb of running freshwater inspired by Vienna’s sewers seen in The Third Man. Around another corner, down another slight drop, and cars exit through a freshly-dug tunnel back into the garage for unloading.

*********

IMG_2272.JPG

PACIFIC WHARF CABLE CARS
Transportation ride

A simple transportation ride aboard period-appropriate cable cars along the streets of Pacific Wharf, with stops on the Embarcadero down near the docks and in Barbary Square at the foot of the Tower of Terror. These cars bring kinetics and life to Pacific Wharf, with their iconic trolley bell sounds complimenting the fog horn heard intermittently out in the Bay.
 

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