Avengers Campus - Reactions / Reviews

britain

Well-Known Member
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we have a rendering from NYT! Look very futuristic! DCA has a version of Tomorrowland.

Finally! I LOVE the mix of "old warehouse" and "new tech"!
 

SSG

Well-Known Member
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Fri, November 16, 2018
Captain Marvel Touches Down at Disney California Adventure Park in Early 2019
by Shawn Slater, Senior Communications Manager, Disney Parks Live Entertainment

Early next year, Super Hero fans will flash back to the ‘90s when “Captain Marvel” opens in theaters on March 8, 2019, and for a limited time, Disneyland Resort guests will have the opportunity to encounter Captain Marvel herself.

Captain Marvel will join an already-epic lineup of heroes appearing at Disney California Adventure park including Black Panther and the Dora Milaje, Spider-Man and Captain America.

“Captain Marvel” is an all-new adventure that follows the journey of ace Air Force pilot Carol Danvers as she becomes one of the most powerful heroes in the universe. When Earth is caught in the middle of a galactic war between two alien races, Danvers finds herself and a small cadre of allies at the center of the maelstrom.

Keep an eye on the Disney Parks Blog, as we’ll have more information to share soon about Captain Marvel’s arrival at the Disneyland Resort.
 

Disney Irish

Premium Member
I can't think of an example, but just hypothetically if a coaster train goes faster it discounts the longer track.

That is true, if a train does go faster it would negate any gain you'd have with a longer track. I personally wouldn't expect it in this case, especially if there are show scenes to look at, but who knows.
 

Hatbox Ghostbuster

Well-Known Member
Longer track does not equate to higher throughput.

Here's a bad analogy.

I have a shop. It's very nice. I also have a unique door system that, for safety reasons, automatically allows 10 people in, every 30 seconds. So, after an hour, the max people that can enter my store is 1,200.
(10ppl - every 30 seconds = 20ppl per minute x 60min = 1,200 ppl per hour)

Now. I was the beneficiary of a wealthy old man who died and gave me all this money. I decide to expand my shop. It's still very nice. HOWEVER, I am still using the same door system as before, 10 people, every 30 seconds. So even with an expanded store, I am still only able to allow 1,200 people in per hour. But, having a larger store does give me the illusion that I have a higher throughput because more people are in my store at any given time than before. But, its still just those same 1,200 people.

In this scenario, the only way for me to increase my capacity is to:
a) add another set of doors
b) figure out a way to allow my current doors to let it in more people at a time
c) demolish my store and use the money to buy property in the Hamptons.
 

Disney Irish

Premium Member
Longer track does not equate to higher throughput.

Here's a bad analogy.

I have a shop. It's very nice. I also have a unique door system that, for safety reasons, automatically allows 10 people in, every 30 seconds. So, after an hour, the max people that can enter my store is 1,200.
(10ppl - every 30 seconds = 20ppl per minute x 60min = 1,200 ppl per hour)

Now. I was the beneficiary of a wealthy old man who died and gave me all this money. I decide to expand my shop. It's still very nice. HOWEVER, I am still using the same door system as before, 10 people, every 30 seconds. So even with an expanded store, I am still only able to allow 1,200 people in per hour. But, having a larger store does give me the illusion that I have a higher throughput because more people are in my store at any given time than before. But, its still just those same 1,200 people.

In this scenario, the only way for me to increase my capacity is to:
a) add another set of doors
b) figure out a way to allow my current doors to let it in more people at a time
c) demolish my store and use the money to buy property in the Hamptons.

Yes I agree with you, and thank you for the analogy. And I realize everyone is only looking at the load/unload as the single ride capacity measure instead of the overall ride capacity of what it can hold at one time which is how I've always measured a rides capacity.

Anyways, now putting this back to a coaster. Having a single door would be like having a single load/unload track. The expectation I have, maybe its wrong to assume this, but it would be scenario A, where you'd have two or more tracks or "doors" to increase the load/unload area. This would allow for more ppl per hour and an overall increase in the ride capacity. Having a single load/unload track would be so inefficient in 2018.

BTW, B would work as well by having cars that allow for more guests.
 

Hatbox Ghostbuster

Well-Known Member
Yes I agree with you, and thank you for the analogy. And I realize everyone is only looking at the load/unload as the single ride capacity measure instead of the overall ride capacity of what it can hold at one time which is how I've always measured a rides capacity.

Anyways, now putting this back to a coaster. Having a single door would be like having a single load/unload track. The expectation I have, maybe its wrong to assume this, but it would be scenario A, where you'd have two or more tracks or "doors" to increase the load/unload area. This would allow for more ppl per hour and an overall increase in the ride capacity. Have a single load/unload track would be so inefficient in 2018.

BTW, B would work as well by having cars that allow for more guests.
Well, like I said, having more space for more people to be in your store at one time, doesn't alter the amount of people that can come through, so its a bit of an illusion. I could have 50 people in the store vs 200 with a larger store, but that does nothing regarding the overall amount of people that can come through in an hour.

Also I wonder with longer trains if the next one would have to wait longer to deploy, slightly negating the added number of people. So instead of 10 people every 30 seconds, it could be 15 people every 40 seconds, which might not be a huge increase in hourly throughput.

Dual track coasters do exist, but they're a rare breed.
 

Disney Irish

Premium Member
Well, like I said, having more space for more people to be in your store at one time, doesn't alter the amount of people that can come through, so its a bit of an illusion. I could have 50 people in the store vs 200 with a larger store, but that does nothing regarding the overall amount of people that can come through in an hour.

I look at it as how many guests can it suck out of walkways per hour, not how many guests can they load per hour. Its just a different measure.

Also I wonder with longer trains if the next one would have to wait longer to deploy, slightly negating the added number of people. So instead of 10 people every 30 seconds, it could be 15 people every 40 seconds, which might not be a huge increase in hourly throughput.
This goes back to how MisterPenguin talked about blocking, he says it better than I can.

Dual track coasters do exist, but they're a rare breed.
I wasn't referring to a dual track. I was referring to a dual loading platform like Incredicoaster has now where it loads guests on both sides. Basically one is loading while one is unloading while you have trains either ready to launch or already on the track. It allows for more ppl per hour versus a single load/unload platform.
 

Disney Irish

Premium Member
I'm still a bit confused. Can you explain to me how the numbers would be different?

Maybe someone can explain the math better than I can. But using your analogy of the door, if your door can only allow 1200 ppl per hour that doesn't say your max capacity of your store can only be 1200 per hour. That is just what your door will allow. The same would be true in an attraction, at least in my mind, the more people you can allow in the attraction at one time is the amount of guests that can be sucked out of a walkway.

Now there is a number that isn't included in this, which is number of guests in queue, but that is a different matter.
 

Hatbox Ghostbuster

Well-Known Member
Maybe someone can explain the math better than I can. But using your analogy of the door, if your door can only allow 1200 ppl per hour that doesn't say your max capacity of your store can only be 1200 per hour. That is just what your door will allow. The same would be true in an attraction, at least in my mind, the more people you can allow in the attraction at one time is the amount of guests that can be sucked out of a walkway.

Now there is a number that isn't included in this, which is number of guests in queue, but that is a different matter.
OK...but if my doors physically won't let it in more than 1,200 people in an hour, how could there possibly ever be a number higher than that in my store? I mean, let's assume the store is SO large that not one person left during the hour. I'm still left with 1,200 people.
 

Disney Irish

Premium Member
OK...but if my doors physically won't let it in more than 1,200 people in an hour, how could there possibly ever be a number higher than that in my store? I mean, let's assume the store is SO large that not one person left during the hour. I'm still left with 1,200 people.

To put it a different way, its theoretical vs actual. I like to deal in the theoretical.
 

DanielBB8

Well-Known Member
Consider the number of people in the outside queue switchbacks, on the ride, and exiting the attraction. It could be at least 100% more people out of the walkways. The people walking to the next attraction is what bothers you, but what if they are still in the land and doing other things a typical land has including eating, shopping, and playing around.

Sorry, the more people enjoying a show, a parade, or on the pathways means less people theoretically on an attraction, which should be good?
 

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