Avengers Campus - Reactions / Reviews

Disney Irish

Premium Member
Spinning cars on tracks has been done before. Disney is actually behind the times.

Yes Wild Mouse coasters like Primeval Whirl or Goofy's Sky Coaster that spinning cars, those use centripetal force to spin the cars. This will be the first where they actually control the direction of the car with a motor like in a omnimover to point you at an actual show scene.
 

Disney Irish

Premium Member
The length of ride won't affect how many people board per hour. Regardless of ride length, Disney is pretty good at having a ride vehicle load while another dispatches. This means a ride which seats about 20 guests like POTC will always have a faster moving line and higher capacity vs a ride like WDW's Splash Mountain which has 8 guests per log. Even if they made Splash Mountain 5 times as long, it would still only load 8 guests at a time.

I would agree with you if only one ride vehicle is on the track at one time. Having multiple vehicles on a track at one time increases a rides capacity. So the longer the track (ride duration) then the more vehicles can be on a track at one time, thus more capacity.
 

Hatbox Ghostbuster

Well-Known Member
Except that isn't a coaster, its a dark ride with some coaster elements to it.
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MisterPenguin

President of Animal Kingdom
Premium Member
I would agree with you if only one ride vehicle is on the track at one time. Having multiple vehicles on a track at one time increases a rides capacity. So the longer the track (ride duration) then the more vehicles can be on a track at one time, thus more capacity.

Once you have as many vehicles in action as you can and you're loading such that you can send a loaded vehicle out as soon as one comes back, then the length of the ride (in distance and time) and the number of vehicles out there on the ride has no impact on capacity as defined as a rate, such as "people per hour."

What affects people per hour once the other parameters are maxed is the dispatch rate. If you're sending out 1,000 people per hour, but double the length of your track... you're still only sending out 1,000 people per hour. There's more people on the ride at one time, so, that measure of 'capacity' is increased, but, the capacity of rate of dispatch is unchanged.

For a coaster, if you can increase dispatch rate if you have shorter blocks because you can send the next vehicle out sooner because the one in front of it has passed a block quicker. If you lengthen the totality of the track, and put in more blocks, but the blocks are still as far apart as before, then you're not sending out vehicles more quickly, you're just increasing the amount of people the ride can hold, not speeding up the number people the ride can process.

To speed up PPH for a coaster you can:
  • shorten blocks
  • put more people on each vehicle dispatched
  • speed up the coaster
  • add more tracks
Again, this presumes you're already at a point where each block already has a vehicle and your loading area has enough extra vehicles such that you can dispatch as soon as the first block clears.
 

Disney Irish

Premium Member
Once you have as many vehicles in action as you can and you're loading such that you can send a loaded vehicle out as soon as one comes back, then the length of the ride (in distance and time) and the number of vehicles out there on the ride has no impact on capacity as defined as a rate, such as "people per hour."

What affects people per hour once the other parameters are maxed is the dispatch rate. If you're sending out 1,000 people per hour, but double the length of your track... you're still only sending out 1,000 people per hour. There's more people on the ride at one time, so, that measure of 'capacity' is increased, but, the capacity of rate of dispatch is unchanged.

For a coaster, if you can increase dispatch rate if you have shorter blocks because you can send the next vehicle out sooner because the one in front of it has passed a block quicker. If you lengthen the totality of the track, and put in more blocks, but the blocks are still as far apart as before, then you're not sending out vehicles more quickly, you're just increasing the amount of people the ride can hold, not speeding up the number people the ride can process.

To speed up PPH for a coaster you can:
  • shorten blocks
  • put more people on each vehicle dispatched
  • speed up the coaster
  • add more tracks
Again, this presumes you're already at a point where each block already has a vehicle and your loading area has enough extra vehicles such that you can dispatch as soon as the first block clears.

You said it in a more eloquent way, but I agree.

A roller coaster with only one train on a track has a lower capacity (given the same ride vehicle capacity) than one than can have two trains on the track at the same time. But yes at a certain point there is only so many trains that can be out and only so many people that can be loaded at one time.

Basically the formula I've found that works is the following:

P = (C / D • 60)(T)

P = Persons Per Hour
C = Train Capacity
D = Ride Duration (Include loading time) (Change the time to a decimal [ex. 2:30 = 2.5 ; 2 1/2 minutes = 2.5 minutes])
T = Number of Trains

I found it online years ago and it holds up for the most part.
 

Disney Irish

Premium Member
Just as a friendly bit of advice, maybe that would come across clearer if every time someone posts a differing opinion to yours you don't immediately stomp their opinions to the ground.

I would say that same in return. I think having a differing opinion is fine, but at the same time don't come stomp on mine because I like and am excited about what is actually being presented, because that is the way it came across to me.

But thanks for the advice.


I'm calm, but thanks. :cool:
 

Ismael Flores

Well-Known Member
so any visible changes in the Bugs land area that signify that they are doing any construction? Did notice this weekend that most of the growth is still there.

I'm really hoping that they are saving as many of those expensive plants and Bamboo as they can. I will go help them take them it if necessary
 

Disney Irish

Premium Member
Anyways, my opinion is that the GotG attraction going into EPCOT will be very innovative and provide a very unique experience not seen before. My hope is that the DCA Avengers Coaster (or whatever E Ticket attraction comes in Phase 2) will be just as innovative and unique.
 

BrianLo

Well-Known Member
Original Poster
I think the issue is more-so that they can't get this exact style of system much above 1500pph, without double tracking. Which TDA has 'apparently' declared not enough.

I expect very similar ops and capacity as Tron. Of course they still might just go ahead and do it anyways. We'll see what they settle on.

Regardless I expect it will be very fun, even if the EPCOT purists have decried its presence. I am reassured that Chapek at least has mentioned that something will be there mid-course to point the cars towards.
 

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