Avengers Campus - Reactions / Reviews

Professortango1

Well-Known Member
I think in addition to cost savings, I think one of the big factors was space. The footprint of the original DHS version is huge. For the small DCA park they could never use that much space.

Also the fact the newer versions have increased capacity and are more reliable. The ability to work on a drop tower and still have 2 functioning is huge. Its a much better overall design.
 

disneyC97

Well-Known Member
Having spent years on the WDW one I was always pulled out of the illusion when I went from a dark boiler room, through elevator doors into a bright bland wide hallway and then into the actual elevator. Always bothered me. Good for folks that it didn't but I have to disagree that it's "grasping at straws."

That said once in the elevator appreciated it being different from the one in Florida, and thoroughly enjoyed it. Still have a special place though for the entire experience there...the tower design, setting, 5th Dimension room.

Have not had opportunity for either Mission: BO or to get to Tokyo again since their tower opened.
 

RobWDW1971

Well-Known Member
Yup, taking out the unique, ground breaking parts and making it an up and down lift ride that doesn’t make any sense certainly was cheaper and made it more reliable. Mission accomplished.

Maybe the next time they build an Indy ride they can just use Mr. Toad cars so that there will be less downtime and maintenance as well if that’s the goal.
 

SuddenStorm

Well-Known Member
Perhaps Mission Breakout's biggest offense is that after the initial launch, you're mostly just doing little bounces that are hardly thrilling.

A good ride is fun without music- Space Mountain and CA Screamin would both still be popular without their respective soundtracks.

Mission Breakout would be the most utterly boring E ticket ever if the speakers ever broke.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Perhaps Mission Breakout's biggest offense is that after the initial launch, you're mostly just doing little bounces that are hardly thrilling.

A good ride is fun without music- Space Mountain and CA Screamin would both still be popular without their respective soundtracks.

Mission Breakout would be the most utterly boring E ticket ever if the speakers ever broke.

The little bounces are to give you a 3D illusion through parallax.

Would you prefer glasses? ;)
 

ProjectXBlog

Well-Known Member
Perhaps Mission Breakout's biggest offense is that after the initial launch, you're mostly just doing little bounces that are hardly thrilling.

A good ride is fun without music- Space Mountain and CA Screamin would both still be popular without their respective soundtracks.

Mission Breakout would be the most utterly boring E ticket ever if the speakers ever broke.
this makes absolutely no sense lol
 

PiratesMansion

Well-Known Member
95% of the energy and excitement from the ride comes from the soundtrack. The actual movements are quite tame.

I don't like this. The music should supplement the experience, not define it.

While the music helps build a sense of energy and excitement, the car during MB is clearly being yanked around far more aggressively than ANY version of Tower of Terror has ever been. While I can find fault with a lot of things with MB, the ride being less thrilling isn't one of them.
 

Professortango1

Well-Known Member
Yup, taking out the unique, ground breaking parts and making it an up and down lift ride that doesn’t make any sense certainly was cheaper and made it more reliable. Mission accomplished.

Maybe the next time they build an Indy ride they can just use Mr. Toad cars so that there will be less downtime and maintenance as well if that’s the goal.

It was groundbreaking, but it created a ton of problems and was an operational nightmare. Add to the fact that imagineers rushed the theming in the 5th dimension room and its almost all for nothing. Then there's the awkwardly long and quiet 20 seconds where the ride vehicle bumps and rattles into the drop shaft.

The new ride system allowed for a faster paced and more intense experience. Plus, it featured some incredible tech as well with the ride vehicle sitting on a simulator platform. This gave us even faster feeling drops.

It isn't a Indy EMV vs a darkride slot car. Its Luigis Flying Tires vs Rollickin Roadsters. Both are technological achievements, but one just was kind of boring in the ride experience and was more trouble than it was worth.

I mean, both versions featured an elevator which also moved along a horizontal path. Using it as a bookend to simulate leaving and re-entering reality was far more effective than the wasted 5th dimension room.
 

RobWDW1971

Well-Known Member
It was groundbreaking, but it created a ton of problems and was an operational nightmare. Add to the fact that imagineers rushed the theming in the 5th dimension room and its almost all for nothing. Then there's the awkwardly long and quiet 20 seconds where the ride vehicle bumps and rattles into the drop shaft.

The new ride system allowed for a faster paced and more intense experience. Plus, it featured some incredible tech as well with the ride vehicle sitting on a simulator platform. This gave us even faster feeling drops.

It isn't a Indy EMV vs a darkride slot car. Its Luigis Flying Tires vs Rollickin Roadsters. Both are technological achievements, but one just was kind of boring in the ride experience and was more trouble than it was worth.

I mean, both versions featured an elevator which also moved along a horizontal path. Using it as a bookend to simulate leaving and re-entering reality was far more effective than the wasted 5th dimension room.
And yet one was an industry breakout that was marketed as a headliner for years and one was met with a yawn and had a cheap makeover slapped on it a couple years later. Yup, pretty much same thing.

Going to WDW in a couple weeks - can’t wait to enjoy the awkward silence and bumps and rattles again..
 
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mickEblu

Well-Known Member
95% of the energy and excitement from the ride comes from the soundtrack. The actual movements are quite tame.

I don't like this. The music should supplement the experience, not define it.

I agree about the thrills. After the initial launch is just a bunch of small drops. I wish they would throw in at least one that went the distance of the entire shaft like TOT did. But tbh I don’t think the music makes it more fun. I would prefer something more hardcore. That’s why I like MOnsters After Dark the best.

But for me the biggest shame (aside from losing the haunted hotel/ old Hollywood theme) is that there is no suspense or build up anymore. Just a bunch of incoherent non sense while you bounce up and down on small drops.

Man I miss that queue music too.
 

Rodj

Well-Known Member
It was groundbreaking, but it created a ton of problems and was an operational nightmare. Add to the fact that imagineers rushed the theming in the 5th dimension room and its almost all for nothing. Then there's the awkwardly long and quiet 20 seconds where the ride vehicle bumps and rattles into the drop shaft.

The new ride system allowed for a faster paced and more intense experience. Plus, it featured some incredible tech as well with the ride vehicle sitting on a simulator platform. This gave us even faster feeling drops.

It isn't a Indy EMV vs a darkride slot car. Its Luigis Flying Tires vs Rollickin Roadsters. Both are technological achievements, but one just was kind of boring in the ride experience and was more trouble than it was worth.

I mean, both versions featured an elevator which also moved along a horizontal path. Using it as a bookend to simulate leaving and re-entering reality was far more effective than the wasted 5th dimension room.
Ok two things I want to mention.
First off, there are only quiet bits if the CM dispatches too early. If they dispatch it (properly) the drop shaft VVC will already be up at the 5th dimension floor waiting, and the AGV never pauses, leading to almost no quietness before the drop sequence audio starts. It also highly depends on when the starfield door "splitting" sound plays, because the rest of the sounds after that tie in to when that sound plays. Currently it plays 2 seconds too early on Foxtrot and one second too early on Echo, but there were times in the past where it plays after the doors start to open, which I even found videos of where the drop sequence starts right as Mark Silverman says the word "Terror". After mid-Tower3, they added a mechanical sound when the AGV enters the drop shaft, which with the newer speakers put on in late 2017-early 2018, was pretty loud and had a deep drone to it when entering the drop shaft, but unfortunately is quiet now because of the whole speaker fiasco since Spring of 2019.

Second off, that whole simulator platform thing is a complete hoax, I have proof from behind the scenes videos that it is just a standard VVC, the same drive system as DHS's version.

This is my rating for all of the ToT's(excluding MB): DCA<WDSP(Orig)<WDSP(New vers.)<Tokyo(Theming and effects wise mainly)==DHS
 

Rodj

Well-Known Member
I agree about the thrills. After the initial launch is just a bunch of small drops. I wish they would throw in at least one that went the distance of the entire shaft like TOT did. But tbh I don’t think the music makes it more fun. I would prefer something more hardcore. That’s why I like MOnsters After Dark the best.
Fun fact, the Monsters After Dark sequence is the exact same to the "Born to be Wild" sequence.
 

Professortango1

Well-Known Member
I agree about the thrills. After the initial launch is just a bunch of small drops. I wish they would throw in at least one that went the distance of the entire shaft like TOT did. But tbh I don’t think the music makes it more fun. I would prefer something more hardcore. That’s why I like MOnsters After Dark the best.

But for me the biggest shame (aside from losing the haunted hotel/ old Hollywood theme) is that there is no suspense or build up anymore. Just a bunch of incoherent non sense while you bounce up and down on small drops.

Man I miss that queue music too.

Monsters works best because it plays into fear and horror and the ride is designed to illicit fear. Reason #492 why Mission BO was a dumb idea and never quite works.
 

George Lucas on a Bench

Well-Known Member
I do think that Marvel needs an east coast New York City setting to feel right. I mean, superheroes on the west coast doesn't work for me at all. It seems like Campus will just be a vague setting with superheroes in it, but it could theoretically work if it was represented by the Hollywood angle of the California theme. I mean, that's where they're manufactured from after all. But they're still doing weird stuff like an alien space tower and Africa, so I don't know. Seems that all bets are off thematically.
 

Professortango1

Well-Known Member
Ok two things I want to mention.
First off, there are only quiet bits if the CM dispatches too early. If they dispatch it (properly) the drop shaft VVC will already be up at the 5th dimension floor waiting, and the AGV never pauses, leading to almost no quietness before the drop sequence audio starts. It also highly depends on when the starfield door "splitting" sound plays, because the rest of the sounds after that tie in to when that sound plays. Currently it plays 2 seconds too early on Foxtrot and one second too early on Echo, but there were times in the past where it plays after the doors start to open, which I even found videos of where the drop sequence starts right as Mark Silverman says the word "Terror". After mid-Tower3, they added a mechanical sound when the AGV enters the drop shaft, which with the newer speakers put on in late 2017-early 2018, was pretty loud and had a deep drone to it when entering the drop shaft, but unfortunately is quiet now because of the whole speaker fiasco since Spring of 2019.

Second off, that whole simulator platform thing is a complete hoax, I have proof from behind the scenes videos that it is just a standard VVC, the same drive system as DHS's version.

This is my rating for all of the ToT's(excluding MB): DCA<WDSP(Orig)<WDSP(New vers.)<Tokyo(Theming and effects wise mainly)==DHS

The quiet awkward wait isn't waiting for the VVC, it is our ride vehicle settling onto it. Between the star field opening and the drop is a long period of time with absolutely nothing happening but quiet underscore and the sound of the ride vehicle squeaking and rattling. It kills any momentum the attraction had.
 

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