Any opinion on where is the "best" place to ride?
Any opinion on where is the "best" place to ride?
The part I loved was the chair vibrates as you get closer to starting the simulator. Then these bright lights flash in your face. When you look up you suddenly realize that the wall in front of you is gone.
The video that was posted online of the full ride from the bag storage area showed what looked like the whole room moving separately from the storage area. When the seats move up and down, where does it separate from the rest of the showroom ( ie the walkway in, the storage area, and the seats)? And it looks like something else drops down behind the rider, looks like fans for wind simulation. It would make sense to me if the whole row had the same vertical axis and each seat tilted right, left, down and up as well. So I'm guessing not every seat is on an individual arm, but at leats on its own axis of the arm? Does that make sense to anyone?
All in all it is a home run, providing thrills without producing a lot of motion sickness problems. It is one of the best attractions in all of Orlando. If I were asked I would rank it higher than Gringotts in DA.
Omg- could you imagine media day if that's what happened because it wasn't ready? That'd be the greatest day of my life.you've probably already decided in your head that this queue and attraction consist of riders walking through an empty warehouse until they get to a hobby horse that they straddle while a Cast Member shakes it around and blows and spits on them to simulate wind and waves while literal clips from the film Avatar play on a 12" tube TV in front of them.
Honestly, I will have been active here sixteen years this June and have never used the ignore function. I think that's about to change. I really can't handle any more of your constant ranting and rambling on about the various delusional conspiracies you've come up with.
Omg- could you imagine media day if that's what happened because it wasn't ready? That'd be the greatest day of my life.
Regardless- Don't you dare put him on ignore. That first paragraph was so damned funny- and that wouldn't have existed if you ignored him.
I will have a chance on May 24, I will let you know.Has anyone who is handicap ridden yet?
For context, what do you think of Gringotts?
I have ridden Gringotts several times and absolutely loved it. What I really appreciated about it was simply how different it was, and that seems to be something that UNI really tries to do with the Potter rides. It is a coaster, but it is so different. The way that it stops, simulates a fall, sends you spinning backwards. I really appreciated that and felt that it made it unique. I am also a big Potter fan myself and what I have found (as have many) that having a love or passion for the subject matter really helps people like a new ride or a new land. The one thing that didn't wow me as much as others was the queue. Maybe I am just spoiled by Disney queues, but I would rather have that one incredible AA like on NRJ as opposed to the rows of goblins that hardly move and just don't look good to me. Also, the quality put into the queue just isn't the same. I don't know how to explain it but I can tell that cutting corners will occur in the UNI queue so that the ride itself can really have funding thrown at it - which isn't necessarily bad.
For me, I would still place Gringotts and FoP in the same group of excellent rides. But I feel that the overall quality and experience of FoP is simply better. To me, the queues aren't in the same league at all. The length and story presented in the FoP queue is phenomenal as you change from primitive caves to the abandoned RDA facility and into the working labs of the Banshee Conservation Initiative. The difference for me is that UNI Creative had a well drawn-out idea of what they were making. With Disney, they used the movie as a template for designing the land, but they had to come up with such unique ideas for Pandora beyond the story arc of the movie, while also tying it in with the mission of DAK - conservation and the impact of mankind on the natural world. This is done beautifully throughout the queue, all while also providing you with the information you need to understand banshees, avatar technology, etc. To me, an avid Orlando theme park nut, I will be able to appreciate that effort. Most park goers won't even notice it, but it is definitely there. There is one point in the decontamination and genetic matchup room where the dorky scientist speaks about bad mining practices and the impact keystone predators - such as tigers, leopards, and in Pandora the banshee - have on the ecosystem. This to me is Imagineering at its utmost best, and something that places this ride and this land above Gringotts and DA (and I love both of them too).
The FoP ride is incredible. It is such an exhilarating experience that it blew me away completely. The straight down dives, the arching corkscrew after the pause in the glowing cave, the charge across the crashing waves, I really don't have words to describe how that felt (and as you can tell I am wordy - almost the polar opposite of @marni1971 ). It is genius too, how you are forced into a forward-leaning position. And the build-up of nerves while sitting in a cycle position, locked in place with back and leg supports clamping you in, the bike itself shuddering like electric shocks are passing through it, really builds up the tension. The music is great and really adds that emotional element in the end when you are looking over the sea. Also, the image clarity and 3D caliber of FoP is much better than Gringotts. I saw absolutely no motion blurring and felt little to no motion sickness. The great part too is how mysterious of a ride it was since photos were not allowed and they released no information on the ride mechanism beyond it being a simulator. On my third ride I turned around and saw the entire ride vehicle floors drop about 6 to 8 feet on one of the dives. The amount of up-and-down and side-to-side movement is incredible, and the timing of wind and mist with what is happening on the screen is so well done. To me, this is the best ride in Orlando without question. The amount of hollering and yelling during the rides was hysterical. I couldn't help but do it myself when you would turn down into a dive or shoot up into the sky. Afterwards everyone was clapping and yelling. I can't wait to ride it again!
If only the screen based portions of FJ were like FoP.You've given some great reviews. I agree with all of what you've said about the land and both rides.
I also agree I think Gringotts is fantastic. I liked it a lot more than FJ which just beats you up IMO. It's great but I haven't felt that compelled to go on it again. I've done Gringotts many times so far.
For those who have ridden, you know that you stand on a number (1 - 16) in the two pre-show areas. I was number 16. When I entered the ride area at FOP, I didn't immediately realize that there were two rooms (more like a divider between two spaces) with numbers 1 - 8 in the first area and 9 - 16 in the second area. I think they could speed up the load process if person #1 went ALL the way into the rooms with the ride vehicles. That would have taken valuable seconds off of the process. As I've noted elsewhere, my leg retraints would not lock and I had to leave. The process of trying to get me and one other person properly restrained took quite a while.I don't think they can make significant improvement. 8 mins looks to be close to best case.
The video that was posted online of the full ride from the bag storage area showed what looked like the whole room moving separately from the storage area. When the seats move up and down, where does it separate from the rest of the showroom ( ie the walkway in, the storage area, and the seats)? And it looks like something else drops down behind the rider, looks like fans for wind simulation. It would make sense to me if the whole row had the same vertical axis and each seat tilted right, left, down and up as well. So I'm guessing not every seat is on an individual arm, but at leats on its own axis of the arm? Does that make sense to anyone?
Both times I was on FOP today, I noticed the audio queues to transition you to move (either to the next room or at the end of the ride) were immediate, but people weren't moving quickly. I think everyone's not used to this process yet. It may improve, it may not, but thrilled to have experienced it!My ride on FoP took a long time because after the two (very well done) showrooms, they loaded us into the link chamber. We sat there for at least 10 minutes. No cast member in the room. (The girl next to me panicked looking down and seeing the floor of the screen so she and her father exited) So we then waited some more and there were issues with the chamber. So all of us had to move into a new chamber, but we had to go through the two showrooms AGAIN, after waiting in the decontanimation chamber for another 10 minutes. I can see where some panic sets in. I was starting to get uncomfortable stuck in the bike for so long. I was already a tad nervous as it was.
I think the process could be better but that's what previews and tests are for. But man this ride seems like it could have a lot of downtime with some theaters not working, etc. No wonder the queue is massive.
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