Time for a review of the Grandaddy of Them All, Knotts Scary Farm. Gonna do the review in the same style as the Universal HHN one. Up front, I'll say we did not do any shows or rides, and didn't pay for the Fright Lane (I think if we did we would have done those but by the time we finished the last maze my girlfriend was about done, and she already doesn't do roller coasters to begin with).
Overall
I think Scary Farm is in a transition spot at the moment. This is not to say it is bad - the event overall was quite good and had a lot of energy throughout - but the Knotts style of only replacing a few mazes each year is leaving a lineup that is starting to show its age in a few spots, with some troublesome mazes still needing plenty of work to improve. But considering how good the two new mazes were, I think there is a good chance that Knotts goes into the next few years with a vastly improved lineup overall.
Scare Zones
What I love about Knotts is how much effort they put into the zones. And I'm not talking about sets or stuff like that - Ghost Town is literally just filled with fog while CarnEVIL just has the clowns walking around - but the effort that the scare actors put into their performances makes everything that much better. We had multiple fun interactions with the clowns, some good moments in Goreing 20s, and I even felt The Gauntlet was much improved compared to last year (really enjoyed watching the king hold court). This felt like the first time in years that all the scare zones were operating at peak performance, which is exactly what you want to see and gives Knotts a great baseline to build from in other areas.
I'll throw a quick aside about The Hanging, because I did watch the show online, but I think I've reached the point where it's just not for me. I'm not saying get rid of it, but the show is so rote at this point that a more clever show could take advantage of it. That's not this show, though - you come for some passable fight choreography and bad jokes, and to see who gets hung.
Mazes
(Going in order we did the mazes)
Wax Works - One of the two departing mazes, I understand why they're making the change here but still sad about it. The maze was definitely starting to show its age, and it seemed they went for a darker lighting package this year either to save a few dollars or to heighten the dread, but this is still a solid maze and probably an upper-tier maze among the lineup. Between Wax Works and Trick or Treat prior, this spot has been a major highlight point for close to a decade now, so it will be interesting to see what they decide to put here next.
Widows - So after watching the Scary Farm announcement trailer, I figured Eight Fingers Nine was getting the premium maze placement where The Depths had been while Widows was going to go in the back spot where Dark Entities was. I was basing this off the effort they put into the Eight Fingers Nine announcement, while the Widows one seems more thrown together and lower concept. So imagine my surprise when I saw that Widows got the premium placement instead. Expectations for this maze went way up at that point, and I'm happy to say they succeeded.
What I love about Widows is that it took the initial concept - a nursing home for widows that has become overrun by spiders - and took that concept as extreme as possible. If the spiders are sentient enough to take over the bodies of the women they're killing, then of course there's also more of them, and of course, they have a Spider Queen and all that. The set design took the creepiness of a run-down nursing home and seamlessly transitioned it into a cave system and eventual spider temple, and the maze never made it feel like it was a bridge too far. It is just an excellent maze that raised the bar for what we'll see in the future.
Eight Fingers Nine - Speaking of raising the bar, the other new maze was also really good! I'm a sucker for period settings in general, so the maze already was going to get a baseline good grade from me, but I really loved how omnipresent the Boogeyman was in this maze. Sometimes we get mazes like this where the monster only shows up a few times, but in this one we got the Boogeyman in almost every maze, and that made his whole thing feel overwhelming in a positive way. I do think the story kind of falls apart near the end, as if they were looking for stuff to fill out the maze and decided on Boogeyman cult in the woods, but that doesn't take away from another really solid maze.
Bloodline 1842 - I don't have the time or energy to take apart this maze, especially since this was the other maze announced to be leaving this year. Like I said last year, the maze was clearly designed for the shooting gimmick, and removing it only served to highlight how weak the maze was. Maybe they'll revisit the steampunk vampire concept down the line because I don't think that was the problem, just the execution.
Room 13 - I should like everything about Room 13; it's a period piece that acts to advance the story of the Goreing 20s area, and its a unique setting for a maze. It just...doesn't work. I don't know what I would do to fix this maze, maybe doing more serial killer stuff in it or something, but this maze just needs work that I don't think it's going to get compared to some of the other places.
Mesmer - I love this maze, but it's starting to show its age. We hit it during an apparent shift change, which left the maze pretty empty and allowed us to take in more of the scenery, and on that front the maze still mostly delivers, playing on psychological horror more than actual gore, and the setting of a magic show gone wrong still fits well in this area. I imagine this maze is leaving after next year, so enjoy it while you can.
Cinema Slasher - I thought this maze was pretty good last year, but my experience this year really highlighted that the maze has some solid scares throughout. The theater scenes had some really effective scare actors who caused the group in front of us to run screaming, while the Camp Gonnagetcha scene had an excellent actor who was able to scare one group three different ways due to his setup. I literally watched a lady scared so badly that she ran into a wall to try and get away from a monster and needed to be helped up. I don't know if this one was new this year, but there was also a monster dressed as a projector that felt so out of place that I couldn't help but think it was the best part of the maze. I'm hoping they continue to improve and iterate on this maze and turn into something truly great instead of just pretty good.
Origins: The Curse of Calico - Still the headliner, but this might have been the year I turned on this maze and started to think about what the endgame is going to be here. Origins is designed for someone like me, with plenty of nods to Knotts history throughout and acting as an origin story for the entire Scary Farm concept, but my girlfriend doesn't have the same connection to the park (she's from Minnesota, it can't be helped) and thus did not enjoy the maze nearly as much as I did. That's not to say she did not enjoy the maze at all - Origins is still an excellent maze with some fantastic set pieces like the streets of Calico and the Green Witch flying around in the end - but at this point I am starting to wonder how much of a lifespan this maze has left. The problem is there are other mazes that really could use a refresh or replacement sooner than this one, so we may have Origins for a few more years.
The Grimoire - I think we may be nearing the end of this one, but not for lack of trying. The videos in the queue were not playing (though the audio was), the opening has been cut almost entirely, and the entire thing just lacked energy in parts. That said, this was the one maze my girlfriend actually figured out the story for while walking through it, so maybe this maze got better at telling its story to guests. Either way, I feel this maze is near the chopping block sooner than later.
The Chilling Chambers - Ok, I see now where the complaints about this maze are coming from. Don't get me wrong - I love the idea of this maze and revisiting some excellent mazes from the past is a great idea, but I think for this maze to really work in future years, they have to change the scenes on a yearly or two-year basis. I figured this was the initial plan when they added a third new maze last year, and that Chilling Chambers would be getting frequent updates, but this was generally the same maze as last year. It's a great idea, but needs some execution changes to truly shine.
I know the maze reviews in general seem pretty negative, but overall the entirety of the mazes were pretty good. I had my girlfriend, a haunt newbie, compare Knotts to Universal, and she felt that Knotts blew Universal out of the water. She loved how much more interactive the entire event was compared to Universal, and appreciated the storytelling and character work of the scare actors. I think the biggest compliment she gave was that she was willing to come back next year, whereas with Universal she'll only go if told the event is good. That feels like high praise, and while I would not say this was the strongest outing Knotts has had since I started going to the haunt two decades ago (good lord when did I become so old...) it was still a solid outing that has some great stuff to build on going forward.