hmm I wonder if it's possible to store two movement versions on the solid onboard media... and when a CM tags the vehicle to be "tame" it could switch for a single "lame" ridethrough ..hmm..
I doubt you'd see that. There'd be too many chances for something to go wrong and the CM forgetting to flip the switch.
Imagine a Guest with a major back problem going on the ride, the CM forgets to flip the switch to "tame", sends the vehicle out where it goes through its usual motions, and then the Guest returns to the station paralyzed. Now *that* would be a media circus and a mega-lawsuit...
Mission: Space has a very long and involved procedure to switch a ride bay between Green and Orange, and I believe that Maintenance has to do it. And this human-error element is exactly the reason why.
Of course, I've heard that they can do a non-motion showing of Star Tours (they call it a "Flight Check"), but I don't know what kind of system they have in place to ensure that the motion base isn't activated during that procedure.
Now for the Bluesky Armchair Imagineering segment of this post:
At Dinosaur, if they removed FastPass, they *could* conceivably set it up so that they run both normal and tame versions. But, just like Mission: Space, they'd have to make sure that there was enough demand to do so. The queue is already set up into two sides, and two pre-show rooms. You could have each line with its own dedicated pre-show room, and the lines stay segregated after the pre-show, down to the load platform, where one side loads regular, the other loads "tame".
They could go even farther, and work this into an entire refurb/upgrade of the attraction. The "tame" version of the attraction could be themed as the Early Cretaceous Period tour that Dr. Marsh *wants* us to go on. (After all, even in the current version, Dr. Seeker says not to mention this "secret mission" to anyone, because only we are going on it...) And the only mention of it is in the pre-show and on-board the ride.
Additional effects could be installed that are only visible for one version of the attraction. The ride system would know which type of vehicle is in the scene and activate the appropriate effects. There could even be additional effects/scenery in the current dark sections that the tame version would see. And because of how closed-in the ride track is compared to IJA, you never really see any other vehicles while in the attraction. (There's just one part near the Hadrosaur where two vehciles can very briefly see each other) So you wouldn't be aware that the vehicle in front of you is seeing different effects than what you are.
At the end, they could still transport the Iguanodon back, but it's by accident, so that the post-show videos will make sense for both versions.
The one issue I could see with this is that handicap access is currently only available to the near-side platform. They'd have to add a second elevator to allow wheelchair access to both platforms.
-Rob