RandySavage
Well-Known Member
The thing is though, people like us who are connoisseurs of quality theme parks, know the importance of theming and the little details, but how important is this really to a completely foreign audience?
There are numerous instances of Disney in the USA parks dropping little details and thematic touches which fall into the 'you don't notice them but you would if they weren't there' category in the hope that people won't notice after all, and attendance figures seem to show that they didn't.
Now apply that to China, where the average person doesn't have a clue whether a street is an authentic representation of a 19th Century American town or whatever. Those details matter even less.
Disney is banking on crowds flocking to the park because of the tight theming and attention to detail that the other parks lack, but if the other parks are getting 80% of the way there, how important is that extra 20% to the average Chinese guest? That's what remains to be seen, and why some of us are doubtful that SDL will be the smash-hit most people seem to think it will be.
A good point, and this is how I'd address it, trying to keep it brief: Great design (of theme parks or anything else) is not only about the little details, ornament and all that, but about the big five foundational elements: Order, Proportion, Hierarchy, Balance & Scale. Since the beginning of civilization, human beings have experimented, refined and perfected these elements into the art of building - across a myriad of traditional styles. Few can articulate what separates good design from bad, but most can sense it - because it evolved from human & natural sensibilities.
Most of that went out the window with the advent of Modernism, when Classical Architecture was no longer taught in the arch. schools and which is why buildings today (everywhere) are shadows of their pre-modernist counterparts. Theme parks and movies are the most common places to see throwbacks to the traditional styles, so art directors, conceptual artists and production designers now have a better grasp of millenia of traditional architectural learning than actual architects do.
China, just like the West, had its traditional, element-based architecture with which the populace is still familiar (I'm assuming), if not personally, than through film or books.
Even if the audience is not familiar with the western storybook castle or pirate village, they should still be able to sense and appreciate the difference between a very well-rendered one (via the Five Elements) and a poorly-rendered one (the knock-off park in question aren't anywhere close to being "there", because while the first-glance appearance may be quasi-Disneyland, the underpinning elemental foundations are absent).
What I hope/think SDL brings to the table will be China's first artfully designed park that gets those key elements right.