Avengers Campus: E-Watch! (Waiting on the new ride)

mickEblu

Well-Known Member
I personally really enjoyed the ride - the experience itself was more fun than I expected, with the movement of the cars, etc.

Definitely a win for Disneyland… and a shame for DHS based on what they lost.

It’s….

…..



….. fine.

As in the ride experience. But yeah the queue is great and we lost nothing for it so doesn’t really bother me. Other than the fact that it fell short of the potential I thought it had. Some of those rooms are large, barren and lifeless.
 

mickEblu

Well-Known Member
There lies the problem btw ^^^ that my brain sees those scenes as rooms and not scenes. I never once rode Splash Mountain or POTC and thought I was in the How Do You Do room or the auction room. In MMRR you are clearly traveling from one large, mostly barren square or rectangular room to another in a large warehouse. Some of this is an inherent issue with trackless rides but I don’t really feel this way on ROTR.
 

chadwpalm

Well-Known Member
In the Parks
No
There lies the problem btw ^^^ that my brain sees those scenes as rooms and not scenes. I never once rode Splash Mountain or POTC and thought I was in the How Do You Do room or the auction room. In MMRR you are clearly traveling from one large, mostly barren square or rectangular room to another in a large warehouse. Some of this is an inherent issue with trackless rides but I don’t really feel this way on ROTR.
I don't see it as an inherent issue of the trackless ride system, but an issue with ride design. Attractions like MMRR and BatB are designed with an effort to try and "showcase" the trackless system by making the vehicles dance and show they can be synchronized and go on various paths. Most of that can only be accomplished with wide-open spaces. RotR works well because the attraction itself was the forefront and the vehicles are secondary to move you through the space. It was also able to showcase that the pairs of vehicles can be separated for a brief period of time without the need for large warehouse rooms.

I think 90% of MMRR's problems can be fixed with some simple adjustments:

1. Figure out a way to project onto the ceiling. It doesn't have to be perfect, but what you see in your peripheral makes a huge difference. The black above you takes you out.
1737057508561.png


3. While at it, paint or project on the floors too.

2. Figure out a way to add more depth to the background images so they don't completely look like walls with projections on them.

3. Remove the pointless dance studio scene. It was clearly put there to showcase that the vehicles can do synchronized dancing. We already got that demonstration with Luigi's.

Not saying it's a terrible ride, but they could have tightened up some effects and story points to elevate it to the next level.
 

Gusey

Well-Known Member
I do enjoy MMRR but understand it has issues. I would say that MMRR and Adventureland Treehouse are the best new attractions to open since Galaxy's Edge.
 

mickEblu

Well-Known Member
I don't see it as an inherent issue of the trackless ride system, but an issue with ride design. Attractions like MMRR and BatB are designed with an effort to try and "showcase" the trackless system by making the vehicles dance and show they can be synchronized and go on various paths. Most of that can only be accomplished with wide-open spaces. RotR works well because the attraction itself was the forefront and the vehicles are secondary to move you through the space. It was also able to showcase that the pairs of vehicles can be separated for a brief period of time without the need for large warehouse rooms.

I think 90% of MMRR's problems can be fixed with some simple adjustments:

1. Figure out a way to project onto the ceiling. It doesn't have to be perfect, but what you see in your peripheral makes a huge difference. The black above you takes you out.
View attachment 837753

3. While at it, paint or project on the floors too.

2. Figure out a way to add more depth to the background images so they don't completely look like walls with projections on them.

3. Remove the pointless dance studio scene. It was clearly put there to showcase that the vehicles can do synchronized dancing. We already got that demonstration with Luigi's.

Not saying it's a terrible ride, but they could have tightened up some effects and story points to elevate it to the next level.

Yeah that’s why I said some of it. A lot of it is an issue with how Disney is approaching trackless dark rides these days. They nailed it over 20 years ago with Hunny Hunt and ROTR doesn’t feel like a warehouse.

All of those ideas would definitely help. I think the biggest offenders on MMRR are the stampede and carnival scenes. Daisys room is also designed to be a holding room if you will to give the cars in the dead end finale time to get out of there. Of couree they could have gone with something different instead of Daisys dance studio. Strange how Donald barely has a presence on the ride.
 

MK-fan

Well-Known Member
I do enjoy MMRR but I feel that the experience is ill timed depending on where you sit. If you’re all the way in the last vehicle you do not get the full scene. The last scene is quite impressive but moves too quick if your in the room last
 

McMickeyWorld

Well-Known Member
I’m tempering my expectations…

1. Disney hasn’t wowed me with any new attractions in the last few years

2. Tiana’s Bayou Adventure - I don’t care about the constraints or that it was a retheme or different team than Avengers. Disney delivered a steaming pile of crap as a replacement for one of their most iconic attractions of all time.

3. If this is an Avengers version of Pan then the ceiling is probably not very high

4. Space constraints and the fact they chose to cram the 4th ride in that space too.

5. Screen focused attraction.
As a reference, this is the Peter Pan scale
 

truecoat

Well-Known Member
I agree with that one. The Pirates boats at Shanghai is inventive, unique and really isn't anywhere else yet. Story telling coasters like Cosmic Rewind is just Knott's Sidewinder combined with Space Mountain. Mario Kart is the first to use AR in a dark ride. DK is just a themed coaster.

Let's see what Epic Universe gives us.

Now Danse Macabre at Efteling uses a Dynamic Motion Stage that spins, goes up and tilts with independent seating areas.




This would be a great way to update Philharmagic. It would be a big draw if Disney went 360 with actual ride vehicles for MP using the dynamic motion stage. Static film rides can't cut it anymore.
 

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