EPCOT New Park Entrance coming to Epcot

skimbob

Well-Known Member
I think the whole of future world needs a do over. I really like the new entrance and the fountain as well as Spaceship Earth. Beyond that point it has always seemed kind of ho hum to me except for the fountain of nations. I love world showcase and its layout and feel. I think adding in more green space in future world like the original artwork shows will make the opening act even better.
 

UNCgolf

Well-Known Member
I realize that many of us - including some of WDWMagic's most valued members - have great nostalgic attachment to the CommuniCore buildings. But, if I may offer my humble opinion, their brutalist architecture did not age well. I realize that the trees and pond made them work a lot better, but I still don't think it made them timeless.

Here are some images, courtesy of RetroWDW.com, to give you a sense/reminder of what CommuniCore was like in the early days, shown to display it at its absolute best:
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It's a lot better than what it was later turned into, that's for sure.

But, absent nostalgia, I don't think it was really a classic accomplishment of imagineering. It wasn't World Showcase or Spaceship Earth. I think that if Disney built this today, people would say it was plain, boring, and generic.

For instance, I recently happened to be on the campus of SUNY (State University of New York) in Albany, and the architecture made me think of Future World:

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I'd actually say that these areas of the SUNY Albany campus are more dynamic, aesthetic, and creative than CommuniCore. The same goes (even more) for many contemporary airports, train stations, and other modern public spaces (including the Anaheim ARTIC train station that I pass by on the way to Disneyland - look it up if you're unfamiliar!).

Anyway, the point is... If they end up replacing half (or all) of the CommuniCore buildings with green space, ponds, and fountains, it might not be a disaster. In fact, we might learn to like the new aesthetic.

Just my very humble two cents.

As much as I loved Future World, I don't really have much memory of or nostalgia for CommuniCore or Innoventions.

With that said, I think all those old photos look fantastic. The trees, ponds, etc. are a big help, but they also seem to fit in well with the buildings. I would love to have that look back; it's beautiful.

On the other hand I'm not a big fan of those SUNY photos. The fountains are nice, but the tall, thin columns and other aspects look very dated to me.
 
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lazyboy97o

Well-Known Member
I realize that many of us - including some of WDWMagic's most valued members - have great nostalgic attachment to the CommuniCore buildings. But, if I may offer my humble opinion, their brutalist architecture did not age well. I realize that the trees and pond made them work a lot better, but I still don't think it made them timeless.

Here are some images, courtesy of RetroWDW.com, to give you a sense/reminder of what CommuniCore was like in the early days, shown to display it at its absolute best:
View attachment 492361
View attachment 492362
View attachment 492359
View attachment 492358

It's a lot better than what it was later turned into, that's for sure.

But, absent nostalgia, I don't think it was really a classic accomplishment of imagineering. It wasn't World Showcase or Spaceship Earth. I think that if Disney built this today, people would say it was plain, boring, and generic.

For instance, I recently happened to be on the campus of SUNY (State University of New York) in Albany, and the architecture made me think of Future World:

View attachment 492363
View attachment 492364
View attachment 492365
View attachment 492366

I'd actually say that these areas of the SUNY Albany campus are more dynamic, aesthetic, and creative than CommuniCore. The same goes (even more) for many contemporary airports, train stations, and other modern public spaces (including the Anaheim ARTIC train station that I pass by on the way to Disneyland - look it up if you're unfamiliar!).

Anyway, the point is... If they end up replacing half (or all) of the CommuniCore buildings with green space, ponds, and fountains, it might not be a disaster. In fact, we might learn to like the new aesthetic.

Just my very humble two cents.
The CommuniCore is not an example of Brutalism. There is almost no structural or tectonic expression which are hallmarks of the style. There are massive elements but the size of the columns is an aesthetic choice to match the depth of the long span trusses and not an accurate reflection of the structural steel columns.

As stand alone structures the CommuniCore buildings may not be the most engaging and striking works, but that is actually what makes them good design. The big loss with the CommuniCore demolition is not the buildings themselves but the spatial organization they provide. They were key components in a larger design. Future World had a hierarchy. They did not grab attention because they were not the focus, that belonged to the theme pavilions.

One of the major ways EPCOT Center differed from the Disneyland model is in its use of space. At Disneyland and the Magic Kingdom, buildings are arranged as space making objects but in EPCOT Center the pavilions exist as objects in space. Think of how an actual Main Street feels different than a strip mall even though they are both retail and dining aligned in a row. Objects in space easily become a disorienting mess of design because their is no order, no underlying system of design. EPCOT Center handled this by giving its objects an underlying organization, World Showcase rings the lagoon and Future World radiates out from the CommuniCore. Without labels or foreknowledge, a person looking at a map or aerial could understand that Future World and World Showcase are two distinct areas.

That clarity of design is what was being lost for the neighborhoods and the Festival Center. The Festival Center is/was a big flashy showpiece intended for similar programmatic uses as the CommuniCore was or could easily handle due to its open, adaptable design. The walkways wrapping over each other don’t serve a purpose beyond levels being cool, they don’t activate a vertically layered place. The neighborhoods are now three collections of buildings. There is no no underlying organization to any of them, with a hierarchy of movement and space. The content of the pavilions may be related by varying degrees but that is not expressed in the built environment and themed entertainment is storytelling through a built environment.
 
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aladdin2007

Well-Known Member
I have to agree. I never particularly thought of these buildings as timeless. If anything, they always felt stuck.

But I wouldnt Care if they stayed or disappeared tbh.

The felt stuck in recent years because Disney didnt take care of them and ravaged the insides down to stupidity nothingness and let them all go. But before that in their heyday, they were excellently designed pavilions and made use of their grand space.
 

SaveDinosaur

Well-Known Member
Futureworld would still be renamed and it would still have Guardians of Energy.
Thanks. Would still be sad to lose Epcot´s theme for these new generic new areas, but at least would be less painful and leave the old park theme salvageable for when a true Disney CEO takes power and restores the park. Let´s just hope that this innoventions plan is still on the table!
 

Father Robinson

Well-Known Member
EPCOT Center, 1982
20200822_153425.jpg
 

The Rocketeer

Well-Known Member
I honestly never liked those buildings very much, but I know that’s mostly because I don’t clearly remember what they were like before the awful 2014 paint job. I’ve been going to the parks for about 18 years now (albeit I don’t remember much from before the age of 4 or 5), and EPCOT has always been my favorite. Then I discovered Martin’s YouTube channel when I was around 13, and that started my dream of becoming an Imagineer. Then you bring in the incredible remade EC tributes from about 2-3 years ago, and you’ve got a kid that would do almost anything to get even one day in the park in its heyday. I’m open to change, but I would be very happy if they brought back Communicore to its former glory. Just thought I’d let you know, Martin, that you sparked some inspiration in at least some of today’s youth, and I know at least one other person here that would agree with me. Thanks for everything you do, Martin!
Completely agree. I imagine we are close to the same age. I have been watching Martin's vids since I was about 15 and they made me appreciate this park more than I already do. Dream job for me is an imagineer as well.
 

Goofyernmost

Well-Known Member
I just hope they don't forget to fix that awful septic tank smell that overwhelmed when you walked into the building behind Starbucks.
The what? When did that ever happen? I always go to Epcot and I don't remember anything like that. Is it recent. What's the chance you were walking behind someone with bad gas.
 

DreamfinderGuy

Well-Known Member
I'd like to chime in on the Martin praising. I was 11 or 12 when I first watched Martin's original Horizons tribute, and it legitimately changed my life. I would not be on the boards or in the parks if it weren't for him. Those tributes were my gateway to EPCOT, which was my gateway to Disney, which was my gateway to theme parks as a whole. I owe a great deal to him.
 

Goofyernmost

Well-Known Member
It’s been there for a few years
Sorry for my skepticism, but, I find that very hard to believe. I don't know what odor is permeating the area but a sewage problem would not be lasting for years in an area that is as busy as a Disney Theme park. I do remember back in the 90's when the wind was just right that Main Street had a raw garbage smell because part of the trash disposal area was just behind PoTC area, but that was only once. Decaying food smells much different then sewage. I guess another question for me, at least, since I don't use Starbucks so I am not sure of the location you are referring too, is what building is it?
 

yensidtlaw1969

Well-Known Member
But, absent nostalgia, I don't think (Communicore) was really a classic accomplishment of imagineering. It wasn't World Showcase or Spaceship Earth. I think that if Disney built this today, people would say it was plain, boring, and generic.
I think this is a really interesting key statement here, for a couple reasons.

The Communicore buildings, as has been mentioned, were not a Spaceship Earth, but is that a fair standard to judge them by? Casey's on Main Street is nice, but it's no Cinderella Castle - well, of course not, that's what Cinderella Castle is for. You can't complain that everything else isn't as iconic as your icon. The Palais de Chaillot at Trocadero isn't as grand as The Eiffel Tower . . . few things on earth are as grand as The Eiffel Tower, and the Palais was designed instead to frame the Tower. A compliment, not competition. I won't pretend the Communicore buildings are/were even as grand as the Palais de Chaillot, but they serve a similar function as a more understated framing of what is clearly the dominant structure in the landscape.

It has also already been said that they work to establish the structure of Future World, a place otherwise full of disparate buildings designed in disparate styles and dedicated to disparate concepts. A place like that needs some neutralizing structures that assert the order of the greater area. The Worlds Fairs would typically large central plazas that completed such tasks, but beyond them was frequently a hodge-podge of buildings and attractions all competing for your attention that didn't benefit from the structure because the fair lacked master planning. One of the great assets of EPCOT was that there was a unified collective planning the entire thing who could negotiate how all the buildings related to each other. The Communicore buildings offered a legible interlude between Spaceship Earth and all the other "out-there" designs of the Future World Pavilions. WE all know what the Imagination Pavilion is, but imagine confronting it for the first time in the middle of a vast expanse from where you can also see The Land, The Seas, the Energy Building, Mission: Space, Test Track . . . that's a lot of competing design and competing choices to take in at once, and would make Future World feel like an overwhelming expanse flanked in the round by "weird" buildings that are foreign to the language of architecture we usually encounter. Not only did the Communicore buildings offer a Steve-Jobs-level of intuitive design to Future World (you had 3 options - left, right, or straight through, and once you got there you had your pick of 3/4 Pavilions, or left towards Mexico vs right towards Canada) but they offered visual and conceptual buffers between the other structures in Future World. They broke it up into manageable bites.

The point about "if they were built today" is also interesting - I agree, for many reasons, that they are not the kind of buildings that would be built today, but there again we have to question whether or not that is an asset. The Communicore buildings were "baked into" the park from opening day because of all the needs they filled (one I've yet to mention - they were, actually, also an appealing attraction, if not on the scale of the other Pavilions). With new construction the onus is on it to actively draw more people to the park - well, infrastructural design isn't always flashy. Main Street is, of course, ornate, but infrastructurally it's one, straight road. It clarifies the space and activates guests in their entry to the park. Lots of parks have much more of a free-for-all orientation and it's almost impossible to renegotiate that after the park has opened - for all the money they spent redoing Disney's California Adventure, it's lousy layout is baked in and they can't overcome it without trashing significant portions of the park, which ain't happening. EPCOT has a FABULOUS layout (see above paragraph!) and is playing with fire. If they get this wrong the front half of the park will be a headache to navigate for the first time in its history - well, other than now with the construction walls - and it's really, really unlikely to come back from that. That Big White Table "looks cooler" than the Communicote buildings, but it doesn't tell you ANYTHING about where you are and how to get around there. I pray they get it right.

Which brings me to my last point . . . for now . . . the Communicore Buildings may not be show-stopping examples of Imagineering design, though I'd obviously argue that they are great ones on other terms, but I think part of the concern people now have about seeing them go is the question of whether or not today's Imagineering department can actually do better. The guys who designed EPCOT Center were absolute masters of their craft and created a new language of theme park that was bold and ambitious but worked and was consumable by guests. Imagineering's track record has faltered in the past 15-20 years, I'm sorry to say, and EPCOT has been a particularly sore spot. We've seen them replace pieces of the bridge and rarely have the results been wholly better than what was there before - now they're messing with the keystone of that bridge and I'm not sure they realize that. The park will survive, sure, it's not like people will stop going over these buildings specifically, but do we think they're actively solving the park's problems at its core or merely making change for the sake of change? Have they shown us evidence that they have a strong grip on what they want EPCOT to be? Imagineering can still do great work when they get a high-profile project with a healthy budget, but that's few and far between and not the EPCOT spine project. The issue with the Communicore buildings has never been the way they organize Future World, that has always worked wonderfully. The problem has really only ever been that what was inside them was disguised from guests' view and left to turn uninteresting. The obvious answer there is to rework the interior of the building - instead they've decided demolition is the answer. That says to me they don't understand the problem. You don't tear down your whole house because the kitchen isn't up to date. So even if the Communicore buildings aren't a Spaceship Earth-level design marvel, will they still manage to do better than what struggled as an attraction but worked as a foundational design element of the park from day 1? I'm skeptical.

I swear I told myself I wasn't going to let this turn into a dissertation . . .

TLDR: That the buildings aren't an obvious example of great Imagineering is actually a testament to how great they are, and I think people question the ability of today's Imagineering to do better because replacing them is a deceptively complex conceptual and infrastructural ask. All they had to do was leave them and put cooler new stuff inside . . . and maybe give them a new paint job while they're at it. *YEESH*, that color scheme . . .
 

MisterPenguin

President of Animal Kingdom
Premium Member
Sorry for my skepticism, but, I find that very hard to believe. I don't know what odor is permeating the area but a sewage problem would not be lasting for years in an area that is as busy as a Disney Theme park. I do remember back in the 90's when the wind was just right that Main Street had a raw garbage smell because part of the trash disposal area was just behind PoTC area, but that was only once. Decaying food smells much different then sewage. I guess another question for me, at least, since I don't use Starbucks so I am not sure of the location you are referring too, is what building is it?

The bad smell there, whatever is the cause, has been reported in these forums for years.
 

Goofyernmost

Well-Known Member
The bad smell there, whatever is the cause, has been reported in these forums for years.
I'm not denying that it is, I just am having a hard time thinking sewage and I still don't have a clue as to where, exactly this is. Is it a CM only location or one frequented by guests. I tend to question because of years of people talking about how the Monorail smell like urine. I have ridden Monorails since the beginning and Yes, there is a different odor specific to the monorails, which to my olfactory senses is the same since the beginning. It isn't urine, but it is a distinct odor. I always just assumed it was the substance that they cleaned the cars with. It always just seemed to be more of a chemical smell as apposed to human or bacterial. That I did notice, but, have never had that experience in Epcot.
 

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