Anyone saying it's the dumbest thing Disney has done is over exaggerating- but so is anyone who says it fits Disneyland perfectly.
Yes, there are justifications that can be made to rationalize its addition to Disneyland, but it's certainly not a perfect fit and there are other lands that could have been much inside Disneyland.
Excellent point- but I think the difference between the staged robberies of Frontierland's past, and what Star Wars Land is going for- is interactivity. Watching a staged robbery, and taking part in an interactive story with smugglers, robbers, bounty hunters are two very different things.
Of course, it might not matter- and I concede, it's not my strongest point.
And Indy isn't shooting people down in the middle of Adventureland.
Disneyland is supposed to feel safe, clean, and charming- so I'm curious to see how a land filled with bounty hunters and scoundrels will maintain this.
It'll be no more different than a land filled with rowdy pirate scoundrels and haunting ghosts already maintains the Disneyland vibe.
In Galaxy's Edge- this is no longer the case. If you don't fly the Falcon right, there's gonna be a price on your head which will impact your interactions with the bounty hunters and scoundrels who roam the street. This greatly reduces the land's ability to change the attractions and offerings assuming the land wide "game" is what Disney's making it out to be.
I think you're the only person in the world who thinks this role-play means you're going to be seriously threatened and/or roughed-up.
Where did you get that idea? Of course that's not the case. Are you familiar with the term straw man? I'm just trying to make the point that Disney's drastically changing the formula for one of their lands with this, and how that will impact the land's staying power over the next 50 years as well as the rest of the park has yet to be seen.
You're saying you'll feel unsafe. "Disneyland is supposed to feel safe" implying that one won't feel safe in SWL. Not a straw man at all... your point. If I'm missing your point, could you restate it in a way to help me understand it?
Many guests feel at home while at Disneyland. This is well documented, as I'm sure you know.
The only times where there's perceived danger inside Disneyland is while on an attraction. Yes, it's artificial danger- but if one is easily frightful, they can easily avoid the attraction. This is especially helpful for young children.
New Orleans Square was brought up as an example- that land is beautiful with excellent dining and street performances. The land itself is an idealized version of reality- a depiction of New Orleans without the negative aspects of the real thing. The ghosts and pirates are contained inside their various attractions. This holds true for each of the lands currently at Disneyland
Galaxy's Edge is breaking this. If you don't fly the Falcon well, a "price" will be put on your head. Now, there are consequences for how you do on an attraction. The perceived danger that one would find on an attraction is now incorporated into the land with bounty hunters, smugglers, etc.
It's a completely different dynamic from what's been established. Obviously, the details are a few right now- and we won't see how Disney approaches the character interactions and stuff until the land's opened- but I'm curious to see how this impacts the experience of the land.
And I have a hard time reconciling a land that's old, run down, and over run with crime (as depicted in the book) fitting inside Disneyland. It only fits at the most superficial level.
So, are you saying you won't feel safe in SWL if you do poorly on the MF ride?
No, all I said regarding the Falcon ride is that if you do poorly, a "price" will be put on your head, which will impact your experience elsewhere in Galaxy's Edge. It extends the story and experience the attraction provides to outside the attraction.
Which isn't necessarily a good thing.
Many guests feel at home while at Disneyland. This is well documented, as I'm sure you know.
The only times where there's perceived danger inside Disneyland is while on an attraction. Yes, it's artificial danger- but if one is easily frightful, they can easily avoid the attraction. This is especially helpful for young children.
New Orleans Square was brought up as an example- that land is beautiful with excellent dining and street performances. The land itself is an idealized version of reality- a depiction of New Orleans without the negative aspects of the real thing. The ghosts and pirates are contained inside their various attractions. This holds true for each of the lands currently at Disneyland
Galaxy's Edge is breaking this. If you don't fly the Falcon well, a "price" will be put on your head. Now, there are consequences for how you do on an attraction. The perceived danger that one would find on an attraction is now incorporated into the land with bounty hunters, smugglers, etc.
It's a completely different dynamic from what's been established. Obviously, the details are a few right now- and we won't see how Disney approaches the character interactions and stuff until the land's opened- but I'm curious to see how this impacts the experience of the land.
And I have a hard time reconciling a land that's old, run down, and over run with crime (as depicted in the book) fitting inside Disneyland. It only fits at the most superficial level.
Rumor is the bounty hunters will come "collect" you if you do bad on the ride and will take you to a freezing chamber to be frozen in CARBONITE only to be displayed on the wall of the catina as a warning to other guests of what will happen if you do bad on the ride.I think you're taking this "role-playing" aspect of SW:GE a little too seriously. There are going to be people who interact with it, call them the Uber SW Nerds. And then there will be the rest of the guests who won't, call them the passive spectators.
How well you fly on the Falcon will only impact the Uber SW Nerds that are playing the "game". It won't impact any of the other guests who are just passive spectators. There will be something for everyone on every level.
Those that don't participate won't feel any more "danger" than any other land in DL.
Rumor is the bounty hunters will come "collect" you if you do bad on the ride and will take you to a freezing chamber to be frozen in CARBONITE only to be displayed on the wall of the catina as a warning to other guests of what will happen if you do bad on the ride.
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