Why no simple dark rides in Galaxy's Edge?

TrainsOfDisney

Well-Known Member
Yes... Yes I would if that was their comparison.. and in my defense I thought you were being silly.
Oh ok. Yeah I thought the CM’s comparison to pirates was accurate. I think the whole simulator part is wasted time and a bit of a let down (pun intended) for a finale of such a hyped attraction.

Its certainly less thrilling than Everest and Splash, maybe it’s on par with 7 dwarves mine train? Heck even slinky dog is more thrilling. Not that Rise needs to be thrilling, that’s my point, for such little thrill could have just been an omnimover.
 

UNCgolf

Well-Known Member
True, though it also shows what $100million gets them these days.

Out of curiosity, does anyone have any ideas for the budgets of other recent attractions like MMRR, Navi River Journey, or even Slinky? Just curious as we all know Guardians has an insanely high budget, but I would be interested to have an idea of how much attractions are costing more broadly these days.

I would hope Slinky was built relatively cheaply considering it has minimal theming. I suppose the vehicles themselves may have cost a significant amount, though.
 

lazyboy97o

Well-Known Member
I would hope Slinky was built relatively cheaply considering it has minimal theming. I suppose the vehicles themselves may have cost a significant amount, though.
It cost about twice as much as Time Traveler at Silver Dollar City which had to deal with further shipping, more challenging terrain and higher labor costs.
 

choco choco

Well-Known Member
By my calculation, Disney hasn't built a non-clone, traditional, Fantasyland style dark ride since Mike and Sully To The Rescue in 2006, and that was really just shoehorning a property into the Superstar Limo infrastructure and ride system. So it's been 16 years by earliest count. But the last "designed from the ground up" builds are Superstar Limo, which came online 2001 and Roger Rabbit's Cartoon Spin in 1996. Inbetween those are sandwiched the various incarnations of The Many Adventures of Winnie the Pooh, which I don't really count since it's clear to me that those were all cheapened/simplified versions of stuff that was designed for Pooh's Hunny Hunt.

So really, Disney has designed only three in 26 years (since '96). It's a shame. These attractions always felt to me like the heart of the parks, and I fear the knowledge of how to make a good one has been lost. But maybe there's some hope, the Shanghai version of Peter Pan is awfully good and a lot of the plussing done to the ones at Disneyland have also been fairly strong (Peter Pan excepted).
 
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lazyboy97o

Well-Known Member
Universal is making sure Nintendo land has the tame charming Yoshi ride. If it has the minimal or no height requirement than it succeeds at what Galaxy's Edge should have had with it's people mover like ride.
Yoshi’s Adventure has a 92 cm (36 in) height requirement. A lot of Universal’s little rides are oddly out of reach for little ones.
 

Mickey5150

Well-Known Member
Well..... Rise really should have been an advanced Omnimover attraction imho. Would have been better capacity, better reliability, and maybe with the money saved from the trackless tech they could have afforded some real special efx like fire, cryo, lasers, etc.
Trackless is what makes the ride, an omnimover would ruin it. Having a vehicle driven by a Droid and all of its expressions is exactly what a Star Wars attraction needs. Rise is an experience so far ahead of anything else, Disney did a phenomenal job and proved they can build epic attractions.
 

TrainsOfDisney

Well-Known Member
Trackless is what makes the ride
I disagree but that’s ok. I don’t think the actual ride is that good... the experience over all is very cool. The best moments for me are all in the pre-show.

So much of the ride you are looking at big open spaces with one or two things to look at.... if they are working.
 

TrainsOfDisney

Well-Known Member
Since this was a very expensive land built from scratch, it’s really a shame that there wasn’t a people mover style attraction built into it. Same with Avatar land and even Toy Story land. It’s so easy to theme people mover attractions to the land and they are popular with guests and add lots of kinetic energy.

Properly designed, the people mover could have even gone through and interacted with parts of the Rise attraction.
 

Pepper's Ghost

Well-Known Member
Did you read the linked to article?
Let me preface with the fact I've never even rode Mermaid and have zero opinion myself. With all due respect, if @jloucks and family enjoy the ride, I don't understand questioning whether he's read the article in what appeared to be an attempt to point out that he is wrong to enjoy it. Maybe that wasn't your intent, but arguing against his enjoyment of the ride to what end? If he enjoys it, great. I'm not a Disney defender by any stretch and if anyone has been paying attention to my posts, I've spent too much time ripping recent changes, but I look down on no one for enjoying a ride (even if I don't like it) or the parks in general. If someone wants to jump out of a perfectly good airplane, more power to 'em. I have zero interest, but if someone else wants to I just hope they have a great time and that the 'chute opens. 😁
 

lazyboy97o

Well-Known Member
Since this was a very expensive land built from scratch, it’s really a shame that there wasn’t a people mover style attraction built into it. Same with Avatar land and even Toy Story land. It’s so easy to theme people mover attractions to the land and they are popular with guests and add lots of kinetic energy.

Properly designed, the people mover could have even gone through and interacted with parts of the Rise attraction.
Part of the problem is exactly what we saw with Galaxy’s Edge. Instead of following KISS they went complicated with the Bantha vehicle. Star Wars is full of all sorts of vehicles that they could have used on a simple wire guided track.
 

Pepper's Ghost

Well-Known Member
IMO dumbing down attractions so more can ride it is one of the things I hate. There is no rule that says every attraction has to be made so everyone can ride it.
While my heart agrees with you here, I'm not sure the parks work that way. I'm not convinced I'm right, but let me explain my logic. Perhaps this single example isn't enough, but my heart broke when ExtraTERRORestrial Alien Encounter was closed. It was previously top 5 or 6 in the park for me. They felt that it was "too scary" though, and decided to replace it because it didn't appeal to a majority of people, but I personally thought it was fantastic and would ride it multiple times in a day. What was the end result? They reworked the story into Stitch GE, and after that ran for several years it ultimately closed because it just s&cked. That last part is my own opinion, but it wouldn't have closed if it was intensely popular because it just sits vacant now. If you don't have a replacement, no reason to close it unless in fact it does s&ck. I don't want to debate anyone who liked Stitch GE btw because I'm not going to argue against you. Everyone has the right to like any ride or not despite others' opinions.

Anyway, my point is that if a ride doesn't broadly appeal to most people, it tends not to survive. So, again I wish you were right and that they didn't rip out rides that don't necessarily appeal broadly. I guess real estate is just too precious and limited to keep rides that don't.
 

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