SSG
Well-Known Member
I get where you're going with this, and agree how the IPs now drive the story too much, but I still don't think much knowledge about the universe the attraction lives in is needed. In MB the Collector has the GotG in cages and you get hurled around the building when Rocket starts his escape plan. Incredicoaster makes no bones about being just a coaster themed to the Incredibles. And when you go through the queues, video and signage fills you in on who these people and what is going on. A guest who never heard of Peter Quill will get enough info to work with.Definitely, I agree that using an IP doesn't necessarily impact the enjoyment of an attraction. I'm just saying that I personally feel the days of ToT, Splash Mountain, Haunted Mansion, Pirates are unfortunately over. I'd argue that the examples I just provided use story elements without heavily relying on an IP (for ToT, Splash - they're based on an IP but the IP only compliments their stories, i'd argue it doesn't dictate them). You have to know GotG to enjoy M:B's story, you have to know Incredibles to understand what Incredicoaster even is.
idk am I making sense? I don't doubt Smuggler's Run and Battle Escape will be peak Disney imagineering. But it sounds to me that SWGE relies heavily on the public's knowledge of Star Wars to be a full experience (and i'll give it a pass, seeing SW movies have been around since the 70's). You don't need to know Songs of the South to understand Splash, or Indiana Jones to understanding Indiana Jones Adventure. Just my two cents.