Timothy_Q
Well-Known Member
Ride length has no direct connection to ride capacityI suppose given the amount of guests that MK gets, and the other parks, the rides have to be short. Sad.
Ride length has no direct connection to ride capacityI suppose given the amount of guests that MK gets, and the other parks, the rides have to be short. Sad.
If only everyone would understand this.Ride length has no direct connection to ride capacity
I agree 1000% The ride building and queue are beautifully designed but it seems like way too much of the overall track is spent going from the break run back to the loading area, and going from the Loading area to the launch area... The launch is great, the outdoor section is interesting but the ride feels like it really gets to the point when you hit the indoor section... Which is very short with WAY too many trim break stops. I would prefer they skip the outside section completely to get to the real point of the ride... the game...
But we know this will be a direct lift, so it will be identical.
Expect another 7 Dwarfs Mine Ride type coaster that is over way too quickly.
Except it’s actually a blast compared to SDMT.
If it comes to Disneyland it will not a be a 1:1 clone.
It's short but thrilling. The amount of Gs exerted on your body in the motorcycle position adds an additional element of thrill compared to say RnR. Launching head first is a pretty exhilarating feeling! Even when I had already seen the video and criticized its shortness, the ride experience itself felt way longer in person.
I am not sure why they would not just put it in DCA where it could have it's own sort of Miniland... Remove the Monsters Inc ride and build it there rather than shoehorn it into the smaller scale Disneyland Tomorrowland. The canopy structure and show building are really huge.
It's short but thrilling. The amount of Gs exerted on your body in the motorcycle position adds an additional element of thrill compared to say RnR. Launching head first is a pretty exhilarating feeling! Even when I had already seen the video and criticized its shortness, the ride experience itself felt way longer in person.
I don’t see why not. And would expect nothing else.
Wait, would this mean that the entire Autopia would go away? What about the monorail track that goes through there? I guess I'll go over to the Disneyland forum and take a look at what folks there have said.I don’t disagree. Though there’s a ton of land in the sub lagoon and show building and autopia all added together.
If it comes to Disneyland it will not a be a 1:1 clone.
But to put that in you would have to lose the subs, lose the idea of the people mover ever coming back, and lose their superior version of Autopia... So for that one ride you would kill 2 working rides plus the chance of ever bringing the third attraction back online...I don’t disagree. Though there’s a ton of land in the sub lagoon and show building and Autopia all added together.
PeopleMover is never coming back.But to put that in you would have to lose the subs, lose the idea of the people mover ever coming back, and lose their superior version of Autopia... So for that one ride you would kill 2 working rides plus the chance of ever bringing the third attraction back online...
Exactly. It’s a combination of factors. Too many FP, FP on high-capacity attractions, decreased staffing, and too few attractions have created the problems people are now experiencing. Remember how in the old days of paper FP, Disney turned off the machines if attendance didn’t require it? Now FP+ is always on, and frequently paired with low staffing to create long queues. Guests have to be somewhere if there aren’t enough attractions, right?As with every FP debate, one needs to consider the dramatic increase in attendance in the parks and parks hitting their 'tipping point' in which they have more guests than all the rides together can accommodate. In that case, whether there is no FP, paper FP, or FP+, there will be huge lines. That's what happens when you go past capacity regardless of how you try to move people around.
According to MiceAge, the DL PeopleMover tracks are scheduled for demolition.But to put that in you would have to lose the subs, lose the idea of the people mover ever coming back, and lose their superior version of Autopia... So for that one ride you would kill 2 working rides plus the chance of ever bringing the third attraction back online...
The building is not even hidden by the canopy when viewed directly.Finally, for those who’ve been questioning Tron’s placement:
If you walk around that area, there’s much more visual space than Google Maps suggests. The Tron entrance should look great from inside TL, and the show building should be well hidden behind the curvy, wide façade.
Looks shorter than SDMT and RnRC. :-/
It's short but thrilling. The amount of Gs exerted on your body in the motorcycle position adds an additional element of thrill compared to say RnR. Launching head first is a pretty exhilarating feeling! Even when I had already seen the video and criticized its shortness, the ride experience itself felt way longer in person.
I suppose given the amount of guests that MK gets, and the other parks, the rides have to be short. Sad.
It's A Small World can eat 3,000 people per hour.Ride length has no direct connection to ride capacity
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