Transformative Multi-Year Expansion Announced for WDS Paris

Disstevefan1

Well-Known Member
Didn't know Uncle Walt was his own pixie duster trying to pass off his anemic lands as fully developed lands...
In the first five years of Disneyland, Fantasyland had 8 rides.​
Frontierland, however, only had three "rides" (which were all boat rides: Riverboat, Columbia, canoes)​
And Adventureland and Tomorrowland each had only one ride.​

At modern WDW, Adventureland only has 3 rides because a spinner was relatively recently shoehorned into it. Frontierland only has 2 rides, unless you want to count Liberty Square's Riverboat as belonging to Frontierland, in which case that would leave Liberty Square with just one ride.

You know who else is a pixie duster? Universal!! At the opening of each of the Potter Lands, they only had two rides. To date, Diagon Alley's second 'ride' is the train (which is just a *box* pulled by a wire!!!).

Most of Epic Universe's lands will open with only one or two rides.
To me, the two Potter lands in Universal Florida are so immersive that the lands themselves are like walk through attractions.
 

macefamily

Well-Known Member
Betting it will be much more Euros and francs being asked of the European visitors, 😁 kind of like the old shell game Disney is playing in the states right now. Pretty soon the bathroom stalls and urinals will be monitored through your Magic Band and charge you back for using the toilets.
 

UNCgolf

Well-Known Member
I feel the same about those lands, and Pandora, TSL, and GE.

One of these is not like the others...

I know I'm being snarky, but even if you really like TSL, I don't see how it's even remotely comparable to any of the other four in terms of immersion/being able to spend time just walking around and looking. There's almost nothing there.

I'd argue even New Fantasyland does that better than TSL, not that New Fantasyland is anything to write home about.
 

yensidtlaw1969

Well-Known Member
Aww takes me back to the days “immersive” was all we heard.
This may sound silly, but there's a part of me that does somewhat lament the way immersion has seemingly become the endgame for themed design.

Consider the joys of things like Mr. Toad's Wild Ride, Small World, Space Mountain, Dumbo . . . all delightful in their own ways, but is immersive the word we'd use? Certianly not in the way we use it now. They are immersive in the sense that they are are complete, surround the audience, and engross them in what's happening . . . but are they immersive in the sense that you believe what's happening? For much of the audience, no - most of us do not really feel like we're in space on Space Mountain, and Mr. Toad doesn't convince you you're actually riding through the English countryside . . . and yet they're beloved by generations.

Immersion is a fine goal as far as it goes to justifying fun, dramatic, compelling ideas, and is a great tool for making us suspend our disbelief. But to the current ends where it seems we often lose those things in the effort to simply make them look more real, I think "immersion" as it's used today may have somewhat of an accidental negative impact.

Some of the very best attractions ever artfully ditch it when the alternative allows for a greater experience for the guest. There are entire styles of attraction and entertainment that are left on the table when the goal is a holistic photorealism and canonical "storytelling". The thought process seems to be more "we can't do that fun thing because it breaks 'the immersion'", when it should be more "What can we do to make this fun idea as immersive as possible?"

There's a time and place for full-tilt immersion, but that's not everywhere all the time.
 

HauntedPirate

Park nostalgist
Premium Member
This may sound silly, but there's a part of me that does somewhat lament the way immersion has seemingly become the endgame for themed design.

Consider the joys of things like Mr. Toad's Wild Ride, Small World, Space Mountain, Dumbo . . . all delightful in their own ways, but is immersive the word we'd use? Certianly not in the way we use it now. They are immersive in the sense that they are are complete, surround the audience, and engross them in what's happening . . . but are they immersive in the sense that you believe what's happening? For much of the audience, no - most of us do not really feel like we're in space on Space Mountain, and Mr. Toad doesn't convince you you're actually riding through the English countryside . . . and yet they're beloved by generations.

Immersion is a fine goal as far as it goes to justifying fun, dramatic, compelling ideas, and is a great tool for making us suspend our disbelief. But to the current ends where it seems we often lose those things in the effort to simply make them look more real, I think "immersion" as it's used today may have somewhat of an accidental negative impact.

Some of the very best attractions ever artfully ditch it when the alternative allows for a greater experience for the guest. There are entire styles of attraction and entertainment that are left on the table when the goal is a holistic photorealism and canonical "storytelling". The thought process seems to be more "we can't do that fun thing because it breaks 'the immersion'", when it should be more "What can we do to make this fun idea as immersive as possible?"

There's a time and place for full-tilt immersion, but that's not everywhere all the time.
This. Whoever it is - WDI, or the "leadership" of TWDC in general - is obsessed with "immersion". For lack of a better term, they are determined to be immersed in immersion. They've honestly lost the meaning of the word due to their obsessive over-use of it.
 

MisterPenguin

President of Animal Kingdom
Premium Member
This. Whoever it is - WDI, or the "leadership" of TWDC in general - is obsessed with "immersion". For lack of a better term, they are determined to be immersed in immersion. They've honestly lost the meaning of the word due to their obsessive over-use of it.
Epic Universe is building four full immersion lands.

It's not just WDI.

In fact, one can argue the Potter Lands started the immersion wars.
 

sedati

Well-Known Member
Epic Universe is building four full immersion lands.

It's not just WDI.

In fact, one can argue the Potter Lands started the immersion wars.
For me it was Typhoon Lagoon. Granted it was a single theme waterpark, but I still remember the first time I saw the reveal. One theme, 360 degrees, completely unbroken (until you saw the Team Disney Building from the highest points.) I am very happy to be "immersed" and am all for it. My only concern with Epic Universe's Universes is they seem to have a jarring lack of transition.
 
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yensidtlaw1969

Well-Known Member
For me it was Typhoon Lagoon. Granted it was a single theme waterpark, but I still remember the first time I saw the reveal. One theme, 360 degrees, completely unbroken (until you saw the Team Disney Building from the highest points.) I am very happy to be "immersed" and am all for it. My only concern with Epic Universe's Universes is they seem to have a jarring lack of transition.
The thing is, immersion itself is not automatically a problem. It's, like, Serial Immersion that's the issue. Immersion should be a priority, but not the priority.

Making immersion a priority is giving the guests a chance to build a lightsaber, and committing to making that experience and rich and thorough as possible. Making immersion the priority is telling them they have to hide their brand new lightsaber as soon as they step out the door, because lightsabers are illegal in the time period we've stepped into. One is a commitment to holding the guest experience is highest regard, the other is a commitment to the "story", regardless of the impact on the guest experience.

Do people walk into Galaxy's Edge hoping they can smuggle their Lightsaber in their bag all day, or hoping they can brandish it like a Jedi Knight? If the right priorities were in place, the focus would have been on making the latter an exciting possibility instead of deciding that the former should be reinforced because it "makes more sense in-world".

(This may be a bad example because I'm sure there was also some liability concern about people smacking eachother with Lightsabers throughout the land, but hopefully my point is clear)
 

J4546

Well-Known Member
whats up with the trees being put in AC in DSP? The newest pics on a couple sites show these weird baren treens....or are they not trees?
 

yensidtlaw1969

Well-Known Member
As a kid I always hated playing make believe with someone else making the rules. Star Wars land as is now takes me back to that.
That checks out - Imagine the neighbor kid inviting you over to "play Star Wars", and you get so excited, but then he says you have to put your lightsaber away, and to stop humming John Williams music because "that's not realistic" or "it wouldn't be like that".

Disney can do better than playing pretend in your neighbors backyard, of course, but it's stunning how many "rules" they got caught up in that prevent fun instead of encouraging it.
 
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Markiewong

Well-Known Member
Maybe, but it still seems odd they wouldn't use the same loop! But if its an improvement thats great, and maybe it will also go the other way too and just to do with how they budgeted things.
It could also be that the new tracks are for the Iron Man coaster, or it could be because of the different setup of attractions and characters requiring a different soundscape.
 

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