Reportedly the original ballroom music was restored today, no word on the seance room though
I agree. I can't stand the western town part... Give me the backyard graveyard.
The main thing I noticed on this viewing was the lighting. There's nothing inherently wrong with it, but there was too much of it. It felt very over-lit, and in some areas, especially the ghost town, the colors were a little goofy. I think the attraction calls for more subtlety.
I'm glad I'm not the only one who feels this way! I can see adding western scenery to the graveyard, but adding a cartoony miniature haunted Frontierland was a bit much.I agree. I can't stand the western town part... Give me the backyard graveyard.
I'm glad I'm not the only one who feels this way! I can see adding western scenery to the graveyard, but adding a cartoony miniature haunted Frontierland was a bit much.
Thanks for the explanation!There’s two graveyards in the ride. From the Bride’s room, you enter the Manor’s graveyard, where the Phantom is waiting for you with a grave prepared. You fall backwards into the inferno. You then find yourself in “Phantom Canyon,” the Underworld’s version of Thunder Mesa, which has been consumed by an earthquake. You begin in the outskirts of town at the local graveyard (underworld version), then move into the town’s square. Finally, you come full circle back to the Manor and renter thru the crypts (because you’re reentering the real world from the land of the dead). I didn’t get it the first, or even the fourth, ride thru, but that’s what happens.
Thanks for the explanation!
I think this reflects the way in which WDI became somewhat too obsessed with linear storylines during the Eisner era. This continues to seep into many areas of the park where over-elaborate storylines are created for everything from attractions to food stands. I don't think this is how the parks were originally designed and indeed the original HM is a perfect example of how some of the best attractions just created a compelling sense of place. What you described for the PM makes sense, but it is too complex to be communicated visually on the ride itself. Most guests will just see a colourful haunted western town pop up at the end of the ride.
I think the original version was far more clever in just putting you in the midst of a swinging wake taking place in a graveyard.
I actually think Phantom Manor was the rare exception where the story paid off - the ride was compelling enough on its own to do the job as a spook-house, but everything tottered on the edge of this crazy rabbit hole . . . you kinda needed to know the story to "get" the story, but you didn't need to know the story to "get" the ride. Dark, creepy, Haunted House with a Phantom-Of-The-Opera-like circumstance dripping with Gothic Romance that goes off the rails into some dark, bizarre, verging-on-surreal territory.Thanks for the explanation!
I think this reflects the way in which WDI became somewhat too obsessed with linear storylines during the Eisner era. This continues to seep into many areas of the park where over-elaborate storylines are created for everything from attractions to food stands. I don't think this is how the parks were originally designed and indeed the original HM is a perfect example of how some of the best attractions just created a compelling sense of place. What you described for the PM makes sense, but it is too complex to be communicated visually on the ride itself. Most guests will just see a colourful haunted western town pop up at the end of the ride.
I think the original version was far more clever in just putting you in the midst of a swinging wake taking place in a graveyard.
That music was very good and suitably spooky. I am glad, though, that they got rid of the Pointing Bride herself. I can see how that might have worked in the concept art, but it just looked bizarre in execution.Anyone else miss the “Pointing Bride” cue? It’s gone now. I almost wish this stayed and if necessary took the place of the exit music too. It’s not as lilting and mysterious, but I like how it seems to say “You’d better get out of here while you can!”
I also think this is a big improvement, and really prefer the new stretching portraits. The original Haunted Mansion portraits were always far more evocative in their style and use of "real world" dangers looming just below the surface. In the original PM portraits, the bright colours and things like the swamp monster and skeleton bursting out of the grave were just kind of silly and cartoony. The new ones are great, though!I’m a fan of the new stretching room.
That was my take, too, and I think it is really effective! A big improvement over the old hitchhiking ghosts.The reason for the hitchhiking Melanie is most likely in the Phantom Manor lore that losing all her suitors by the Phantom drove her to insanity.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.