To Infinity and Beyond: The Future of Walt Disney World

mharrington

Well-Known Member
Its not practical, but it is the least impractical solution to a problem that is going to need to be solved eventually.

The problem is that moving Small World essentially means demolishing the original and building a brand new one. That's a lot of cost. Plus needing a new location to put the rather large attraction. All that expense just to clear some space because you can't advertise moving a 50 year old attraction as a new building to bring people in. No return on the investment.

But it is in no way impossible and something, I believe at least, is going to have to be done eventually. That bottleneck must be fixed and Fantasyland is pretty boxed in for new additions.

But what about finding a new location? I would think that finding a new location for it is pretty important, too.
 

DisneyManOne

Well-Known Member
Original Poster
There are two obvious locations. One behind the Beauty and the Beast area, which would require reworking of the backstage area and major fireproofing and the other replacing the Speedway. And I think the Speedway is one of the most worthless attractions in all of WDW.

Eh, as far as I'm concerned, if the Speedway goes electric, it's worth salvaging.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Disney's Hollywoodland
Sunset Boulevard
~~~~~
The Rocketeer and the Squadron of Doom
rocketeer1.jpg



The Rocketeer remains one of Disney's biggest cult classics: a pulp Art-Deco adventure in the grand style of 1930s serials, following an amateur stuntsman becoming an unlikely superhero. This classic film still has a strong fanbase, and with news that someone else may take up the jetpack in the future, why not bring the Rocketeer to the parks? Enter The Rocketeer and the Squadron of Doom, which will replace Rock 'n' Roller Coaster starring Aerosmith. The building for that ride will be completely demolished and re-built from the ground up to allow for a new, one-of-a-kind experience. This is an idea proposed for a "DisneySky" concept on Theme Park Insider; and I thought it was too good not to use!

What was once G-Force Records has turned into one of the most breathtaking buildings in Hollywood, marked by a scaled replica of Saarinen’s unbuilt Tribune Tower.

240px-Eliel_Saarinen_Tribune_Tower_design_1922.jpg

Through an immaculate modernist lobby, guests ride a Tiffany glass elevator to the tower’s deck, 50 floors up. A mooring mast connects to the streamlined Touchstone dirigible. This stupendous airship is the mobile base of Cliff Secord, otherwise known as the Rocketeer, jetpack adventurer extraordinaire. Countless piston-powered devices abound. Over B&W newsreels, guests learn the history of the Rocketeer's rise to fame, as well as that of Howard Hughes' jetpack technology, which is coveted by the nefarious Squadron of Doom, a union of the world’s greatest criminal minds.

Seeking help in this endeavor, the Rocketeer urges guests don modified jetpacks, and rocket from the Touchstone’s loading bay out over Hollywood! Predictably, the Squadron of Doom emerges from the trade winds in a fleet of warplanes, keen on acquiring guests’ jetpacks by any means possible. A spectacular dogfight commences in, around and through 1940s Hollywood’s modernist edifices, while the Rocketeer repels the invaders! This engaging E-ticket dark ride uses updated G2 KUKA arm technology, newly freed from a 10-year exclusive contract with Universal. Imagineering is keen to perfect this ride system, which holds riders suspended like Shanghai Disneyland’s jetpacks. Scenery is almost entirely practical, not screen-based!

alexey-mordovets-rocketeer-3.jpg

Just nearby, you'll find that the Sunset Showcase has turned into an exact replica of the South Seas Club. Elegant French cuisine, seafood, steaks and crepe suzettes are on the menu, allowing you to dine in elegance. And yes, this restaurant does come with a big band orchestra and a wide, open dance floor. Expect to see many Dapper Day meet-ups here. Alongside the South Seas Club is The Mallard Lounge, an upscale bar serving a signature “Hughes Brews” beer.

1.JPG

Of course, Cliff Secord and Jenny Blake are often about in this corner of Hollywood, ready to meet with fellow aspiring actors and future heroes.

6481e0d5c973e446df54ea367c73283e.jpg
 

DisneyManOne

Well-Known Member
Original Poster
Hello, everybody. Long time, no see. I just want you all to know that this project is not dead, just on hiatus. I've been busy lately with other projects and with my real life, and I've been stuck on how to deal with a certain aspect of Port Disney. Bear in mind, I want to return to this project later on. For now, let me just give you a taste of what to expect from Port Disney.

There will be eight areas of Port Disney:

  • Mediterranean Harbor: Essentially the same as Tokyo's Mediterranean Harbor. I've already made a post about that. I've been considering writing out a full-blown version of my proposed Little Mermaid show.
  • Liberty Waterfront: A new take on American Waterfront, possibly divided into the city waterfront and a Paradise Pier/Coney Island area.
  • New Orleans Bayou: An expanded take on Disneyland's New Orleans Square.
  • Glacier Bay: Inspired by Tony Baxter's Discovery Bay, focusing on Scandinavian myth and science-fiction.
  • Heroes' Harbor: Focusing on the ports of Greece and ancient Greek mythology.
  • Pirates' Cove: Replacing Lost River Delta; based on the Pirates of the Caribbean movies; featuring Shanghai's Battle for the Sunken Treasure and Adventure Isle.
  • Arendelle: Replacing Mermaid Lagoon; token kid's area; featuring Frozen Sing-Along moved over from DHS and Frozen Ever After moved over from Epcot.
  • Mysterious Island: Same as Tokyo's, but with a few more references to S.E.A., and perhaps utilizing the original MK 20,000 Leagues instead of Tokyo's version.

So, if I return to this in the future, this is what you shall see. And BTW, when my Arendelle post comes around for this, expect to see my Fantasyland cul-de-sac idea changed again. Thankfully, it's not much of a change. I've decided I don't really like the C-Ticket Tangled aspect, so I'm turning it into a full-blown dark ride through the story of Tangled. And since Arendelle will be represented here, the northern quadrant of the cul-de-sac will be occupied by Mr. Toad's Wild Ride once again. And I'm on the fence about this right now, but maybe I'll put in a dark ride themed to Cinderella or Sleeping Beauty in the northern quadrant as well. I actually have ideas for both in my mind, so maybe I'll post them over this weekend, and you can help me decide which one to use.
 

DisneyManOne

Well-Known Member
Original Poster
So will you also change MK’s POTC?

Not at all. Battle for the Sunken Treasure is based more upon the films; POTC is the beloved classic, but with Jack Sparrow added in. My plans for POTC basically involve a minor revertion back to the old days--exclusively Buddy Baker music, original X. Atencio dialogue, etc., but still with Jack Sparrow. Again, my ideas for him in the ride basically involve Jack trying to find the treasure before the other pirates do. He's obviously not part of their crew, so why not try to get it first? To add to this, at the dunking scene, the pirates no longer demand the mayor tell them where Jack Sparrow is; instead, like in the old days, they demand he tell them where the treasure is. Also, Barbossa no longer commands the ship at the beginning; it's the original red-coated captain.
 

MANEATINGWREATH

Well-Known Member
Not at all. Battle for the Sunken Treasure is based more upon the films; POTC is the beloved classic, but with Jack Sparrow added in. My plans for POTC basically involve a minor revertion back to the old days--exclusively Buddy Baker music, original X. Atencio dialogue, etc., but still with Jack Sparrow. Again, my ideas for him in the ride basically involve Jack trying to find the treasure before the other pirates do. He's obviously not part of their crew, so why not try to get it first? To add to this, at the dunking scene, the pirates no longer demand the mayor tell them where Jack Sparrow is; instead, like in the old days, they demand he tell them where the treasure is. Also, Barbossa no longer commands the ship at the beginning; it's the original red-coated captain.

To me, the Disneyland Paris makeover actually got the movie tie-in right. I would (and for both Disneyland and the Magic Kingdom, possibly Tokyo) restore the original dialogue of the ship battle and well scene, replace Barbossa with the Marc Davis "Blackbeard," and restore many of the animatronics to their former glory. The Paris version excludes Jack from the well scene entirely, which is a same as it is quite the impressive animatronic.

I would also change the dialogue of the new auction, mainly because it's so cringe-inducing.
 

DisneyManOne

Well-Known Member
Original Poster
To me, the Disneyland Paris makeover actually got the movie tie-in right. I would (and for both Disneyland and the Magic Kingdom, possibly Tokyo) restore the original dialogue of the ship battle and well scene, replace Barbossa with the Marc Davis "Blackbeard," and restore many of the animatronics to their former glory. The Paris version excludes Jack from the well scene entirely, which is a same as it is quite the impressive animatronic.

I would also change the dialogue of the new auction, mainly because it's so cringe-inducing.

I actually wrote a full description as to how I would update MK's Pirates...

Magic Kingdom
Adventureland
~~~~~~
Pirates of the Caribbean Refurbishment
pirates-of-the-caribbean-magic-kingdom.jpg



Set sail with the wildest crew to ever sack the Spanish Main! Entering past the watchtower and past a weathered sail bearing the title of the attraction, we meander through the fortress’ entrance and find ourselves lost in the flickering gloom of Castillo del Morro's foreboding arsenals and dungeons, still left as they were prior to a devastating sea battle, where forgotten prisoners and deceased soldiers still reside. A crumbling passage leads into a lush, tropical lagoon at twilight. From this Blue Lagoon, we board a cargo ship to set sail for the not-so-distant harbor of Puerto Dorado, where the Wicked Wench and its crew have launched a full-scale invasion in search of the town’s treasure supply. But that’s not all--Jack Sparrow himself is looking for the treasure, too. Can he find it before the others do?

This ride will be receiving a huge refurbishment. While similar to the 1967 original, the ride is now a combination of elements from both Marc Davis’s mind and that of the films as to provide a happy medium for fans of both. On top of that, I plan to expand the ride building and lengthen the ride, to bring it up to the standards of its Disneyland brother. Long has the Magic Kingdom Pirates been compared unfavorably to Disneyland’s, so I plan to remedy that with this refurbishment. This specific move would require the complete draining of the ride’s waterways, something that hasn’t been done practically since it first opened. In addition, I also want to add a second floor to the ride, overlaid on top of the current ride, to allow for a larger, longer opening sequence. This will also allow for a more immersive Castillo facade, riddled with battle scars and large circular holes that cannonballs seemingly left behind. In fact, there are cannons on top of the fort that actually fire, thus setting up the idea of a fort under attack. It all sounds drastic, but I’m sure it could work.

~~~~~~~~~​

Entering into Castillo del Morro, we pass by an old pirate mast, with a black sail upon it bearing the phrase “Pirates of the Caribbean“ and above that, a skeleton up in the crow’s nest, looking out into the distance with a telescope. Below the mast, you’ll find that the iconic green barker parrot has returned. Once you step under those golden arches, you find yourself in the catacombs of Castillo del Morro, blackened with gunpowder and strewn with skeletons. The queue has been refurbished to its former glory. It looks just as it did on Opening Day back in 1973. Once inside the fort, a short entrance tunnel plays a menacing version of the "Yo Ho" theme, but then the music goes silent. It needs to, because then we hear the soldiers of the fort preparing for a pirate attack. Essentially, this serves the same purpose Disneyland’s queue: setting up the storyline. We will soon find out that things will soon turn disastrous for this Caribbean town. A captain of the guard is heard ordering the preparations for firing on the pirate ship, and occasionally blasts of cannon fire could be heard. This, combined with the occasional refrain of "Yo-Ho" echoing through the halls, is absolutely essential narrative information that also creates the eerie impression that the pirates could be around any corner. From there, the queues diverge through different areas of the fort, coming back together at Pirate's Cove, a secret rear escape route. Through openings in the cave walls, a distant pirate ship can be seen in the harbor. Pirates are coming.

MoonlightBay.JPG

We escape through Pirate’s Cove and find ourselves standing on a rocky precipice, seemingly blown apart by an attack on the fort. We can see that we are now in an old swamp in the Caribbean. Palm trees and sand-lined beaches fill our field of vision, amidst settings of old shipwrecks. This all sets the mood for the adventure that’s to come. Heading down a path embedded in the rock formation, we head towards an old dock, where a never-ending parade of worn-out boats arrive under an arch in the rock formation (we pass right over them on the way to the dock), stop at the dock, pick up unlikely sailors, then make their way through the dense swamp, heading off for who knows where. Echoing throughout the loading area is the an old pirate’s voice: “Ahoy there, crew! For your safety, remain seated, keeping your hands, arms, feet, and legs inside the boat—and watch your children. And no flash pictures! Prepare to make sail!”

maxresdefault.jpg

Our excitement mounting, we board our boat and set sail. An aura of mystery and foreboding is upon us as we sail along a dark, misted river, surrounded by deep jungle foliage. In the distance, the sounds of an approaching waterfall can be heard. The boats continue deeper along the river, the mood becoming much more tense. Suddenly a gust of sea air blows us into the the deep, dark caverns of a rocky passage in the shape of a skull. Inside the caverns, flickering torches light the walls, illuminating several bats from overhead. The boat heads up a small incline hill, leading to the newly-added second floor of the ride. Once on the second floor, the boat briefly travels down through the cavern, before coming across a familiar voice. Ahead, the sound of an approaching waterfall draws nearer, as a skeleton plaque is seen just overhead. The skeleton begins to speak.

"Psst! Avast there! It be too late to alter course, mateys. And there be plundering pirates lurkin’ in ev’ry cove, waitin’ to board. Sit closer together and keep your ruddy hands in board. That be the best way to repel boarders. And mark well me words, mateys: Dead men tell no tales! Ye come seekin’ adventure with salty old pirates, eh? Sure you’ve come to the proper place. But keep a weather eye open, mates, and hold on tight. With both hands, if you please. Thar be squalls ahead, and Davy Jones waiting for them what don’t obey."

latest

Upon the conclusion of the spiel, the boats take a quick dip down into the deeper caverns of the passage. A high-spirited chorus of the ride’s iconic theme, “Yo-Ho, Yo-Ho, A Pirate’s Life for Me“, plays, a tune which will become a familiar sound throughout our journey. as the boats continue through the caverns. The boats take another plunge down a second waterfall and into the ruins of a dark, musty grotto. Waterfalls cascade down from the rocky ceilings of the chamber, as a low mist covers the scene. The boats makes their way around large boulders and stagmites, revealing the remains of a disheveled skeleton crew washed on a forgotten beach. The pirates guard a treasure chest, which holds a plethora of gold and jewels. The boats continue to glide through the grotto, as a thunderstorm starts to erupt over our heads. We hear seagulls squealing and thunder pounding. Mermaids, similar to those in “On Stranger Tides”, seem to swim alongside our boats.

latest

Soon, we enter the abandoned hull of a sunken pirate ship. In the wake of the disaster, the pilot of the ship continues to steer the ship, as a fierce, severe hurricane erupts outside of the ship, illuminating the skeletal figure with brief flashes from the lightning. The boat passes through the Captain’s Quarters, where a pair of skeletal pirates are caught in the middle of a tough game of chess. In his bed, the skeletal Captain is examining a treasure map, while holding a mangled chalice. On the opposite end of the ship’s hull, a harpsichord plays a macabre version of the attraction’s theme. The boats exit out of the ship’s hull and into the caverns of the grotto again. The caverns are plentiful with huge piles of gold, treasure chests and unspeakable riches. In the far end of the cavern, the Aztec Chest from the original Pirates of the Caribbean film is seen.

The boats exit out of the glittering chamber and out into a dark chamber, where lightning flashes overhead. Projected onto the walls of the chamber, huge cyclones wrap around the rocky waters, as the boats make their way across the vast sea. Wind wraps around the boats, whipping at the guests. Mist spreads all throughout the ceiling of the room, making it seem as though a heavy rain is falling from the uneasy storm, without actually getting the guests wet. Throughout this ominous storm scene, ghastly voices warn the guests of the perils they face, as they travel to world’s end.

OLD PIRATE’S VOICE: You may not survive to pass this way again!

SKULL’S ECHO: Dead men tell no tales, tales, tales, tales...dead men tell no tales, tales, tales, tales...dead men tell no tales, tales, tales, tales...

FOREBODING PIRATE’S VOICE: No fear have ye of evil curses says you. Aye? Hehehe. Properly warned ye be, says I.

Then, at the penultimate moment of chaos and confusion, the boats take another, sudden, third plunge. As the storm settles and we float back out into the ocean, we find ourselves heading towards the Caribbean town of Puerto Dorado...and for that matter, in the midst of a great battle! On our left is the Wicked Wench, pounding away with her cannons at a Spanish fort on the coast. The fort fights back with all of its might, but the winner of the battle is yet to be determined. Cannon fire blasts in-between the ship and fort, which happens to be the exact route of the guests, sometimes even getting them wait. Large impacts of wind hit the guests, simulating the feel of cannon fire. Longtime visitors may notice that Barbossa isn’t commandeering the Wicked Wench anymore. In this new version, I want old Captain Jack to be the only character from the films to be in the ride, for reasons that I will get into in just a few moments. Anyways, you’ll find that the red-coated, Paul-Frees-voiced Pirate Captain has returned in Barbossa’s place.
Our boat drifts past the battle and into Puerto Dorado itself. Thank Heaven we survived that scene! But, no...we’re not safe yet. It appears that pirates have completely taken over the town! Those villainous scoundrels are everywhere! To our immediate right, the unfortunate mayor of the town, a man named Carlos, is being tortured in the town square. Carlos is tied up and suspended over a water well. His rope is being held by a pirate, who periodically dunks Carlos into the water and then pulls him out again. His wife watches in horror from a window above. Captain Jack Sparrow watches the scene from behind a set of cargo. The scene will revert back to its original audio, without any mention of Captain Jack. The reason why is very simple: Much like in the old days, the pirates are simply looking for treasure hidden within the town. Jack, who obviously isn’t a part of the crew, is secretly searching for the treasure himself, thus why he appears to have found it at the end of the ride.

Anyways, we float past the town square and find ourselves in another area of town. Here, the various bits of loot the pirates have stole are being auctioned off. The auctioneer, a fancy dressed pirate, is calling out orders as a fiery-redheaded female pirate shows them off. Our craft sails silently onward. We pass under a stone arch and find ourselves in a residential part of the town. There are balconies and staircases here and there. Throughout the town, several pirates are being chased away by some of the female villagers. Two pirates are seen stealing many goods from one specific house. Sitting below, near the waterline is a dapper pirate dressed in gold and blue. He smiles stupidly and has a habit of laughing due to the influence of alcohol. He appears to have quite of a load on. But then, which of the pirates here hasn’t? A scared woman is hiding in a barrel directly behind the drunkard. She slips her head up and takes a peek. Quickly, she retreats into the relative safety of the barrel. Recently, Jack was in the poor maid’s place, but now, he’s moved to the far left side of the scene. Here, a pirate has fallen asleep in a drunken stupor, the key to the town’s treasure vault tightly gripped in one hand, and the map leading to it in his lap. On either side stands a horse and a goat, both in which walk a sneaky Jack attempts to steal the map and key. Right as Jack is about to get it, the animals make noise, causing him to retract as the pirate makes some horrid noises in the form of snores. Jack goes back and, of course, the animals react. This never-ending sequence is guaranteed to garner a few laughs.

We sail on into the ride’s penultimate scene. Here, the pirates, in a drunken frenzy have set the entire town ablaze, as the buildings crackle with fire. The old fire effect has been removed and is replaced with Pepper’s Ghost effect flames, making the effect seem all the more realistic. The flames fill the night air with an orange glow. To our right, we pass one pirate who sits on a barrel with a bottle of rum. Several alley cats stand near him, one with it’s back arched, hissing wildly. Nearby, we find ourselves within arm’s length of a rowboat with two very intoxicated pirates seated in it and filled to overflowing with rum bottles, including some in the water nearby. On our left, we pass a trio of pirates singing “Yo-Ho, Yo-Ho, A Pirate’s Life for Me” alongside a donkey and a dog. Nearby them is a man with one foot in a row boat, the other on the dock. His arms are loaded with loot, several hats are sitting atop his head. He tries to sing the song with the rest of the crowd, but his nervousness about stepping into the boat precludes him from participating. To our right, a drunken pirate sits happily in the mud with three little pigs. Like four old mates, they share music and rum. Beside the drunken pig pirate, is an archway leading to another section of town. Sitting above the arch is another drunken pirate. His hairy leg hangs directly over us, prompting us to hold our breath until we’ve passed the arch.

In the next part of town, we find ourselves in the village jail. Six pirates are locked in two cells that sit right next to each other--three in the first, three in the second. A furry dog sits casually, just out of reach of the cells. He hold in his innocent jaws the keys to the jail. The pirates are whistling, and cooing for the dog to come over. The dog seems immune to their pleas and sits there, nonchalantly. We enter into the final room, where Captain Jack Sparrow sits on a throne, surrounded by all sorts of treasures. He acknowledges the guests, before sending them on their way. As we leave Captain Jack behind, we find ourselves going up a waterfall. When we arrive at the top, it is evident that there are no more pirates. At last, our boat is floating back to the lagoon to safety. Safety by the way of the disembarking area. That old pirate voice we heard at the beginning is heard again: “When the boat stops, please be steppin’ out to yer right. All hands, prepare to go ashore by steppin’ out to yer right.“

[...]​

Accessed from a secret cove entrance built into the side of Castillo del Morro is the Blue Lagoon Restaurant. This is perhaps Adventureland's most elegant dining location, simulating the romance and beauty of a Caribbean jungle in the glow of twilight. Here we dine under the moon and stars while boats carrying Pirates of the Caribbean passengers peacefully glide by, just before entering the cut-in-two hull of a proud galleon. Seafood is what's for dinner at this quaint veranda - surf 'n' turf, lobster bisque, fish and chips - while tattered flags, hanging lanterns and rusted lanterns provide ample lighting.

n017807_2050jan01_blue-lagoon-restaurant_16-9.jpg


I would leave Jack Sparrow in the well scene, so he can hear about the treasure and begin looking for it. But how would you update the auction scene? We all know they updated it to get rid of the troubling "women being sold off" aspect, and it's a change I really admire. But how would you re-write the dialogue, @MANEATINGWREATH? Would it be something new, or quasi-based off the old auction scene? I also really like the voice they got to play the redhead, so I wouldn't get rid of that.
 

DisneyManOne

Well-Known Member
Original Poster
Hey, everybody, I'm back again. Recent news has caused me to rethink my World Showcase concepts. reported that there may actually be an India pavilion coming to World Showcase in the future! But in addition, current buildings and refurbishments have got me thinking about the layout. I think I'm going to change up my World Showcase ideas in the future, but for now, here's how I intend to go about World Showcase now...

  • Royal Sommerhus continues to be utilized on the space between Mexico and Norway.
  • Given that the Rivera Resort is visible from the World Showcase skyline, Brazil is moved onto the space where Australia is currently located. (EDIT: This is so we have two tropical locations--Jamaica and Brazil--that are framed by a tropical resort.)
  • Australia takes up the former space of Switzerland, which will no longer be part of my plans.
  • Egypt and India remain unchanged (although if India does get off the ground, it will largely affect my plans).
  • Argentina is also taken out. The space for the old Argentina will be used for a new attraction in the United Kingdom. This is because I still want to have a feng-shui element about World Showcase. With two pavilions dropped, World Showcase will now feature seventeen nations.
I may do a re-done take on this all sometime soon. I actually have a full-blown Google Doc where I keep all these. Maybe I'll update that and post a link to it, or do a new thread and copy all the info from the Google Doc into it. I don't know what I'll do, but it's just a thought at the moment.
 
Last edited:

DisneyManOne

Well-Known Member
Original Poster
4ce5d9c9ba39def6601266174f761390.jpg


Guys, I just came up with a brilliant idea! As you know, my ideas for EPCOT involve Horizons returning. In my plans, I had it returning to its old area, currently the home of Mission: SPACE. But then, I pieced something together...since Horizons is essentially a combination of all Future World has to present, why not place it right in the center of Future World? Since Innoventions will soon be gone to make way for the new plaza, why not indeed?

So, I plan to move Horizons to the dead center of Future World Plaza, mere feet from the Fountain of Nations. Mission: SPACE will remain in its current place, albeit extended upon with a few new additions. But what will go in-between The Land and The Living Seas on the other side of the park? I'm not doing a weather pavilion, because StormRider will remain a part of The Living Seas, and it's gotta fill in a small space. I've decided to utilize Inner Worlds, a pavilion based around sciences that are practically invisible...because they're so tiny: nanotechnology, genetic engineering, particle physics, fusion. Expect to see Adventure Thru Inner Space make its triumphant return here, as well as a few concepts from the "Microverse" concept brought about from The Sorcerer's Apprentice Season 4: a Mission to Mars-esque show based around the iconic short film Powers of Ten, a few exhibits and its two restaurants: Curie's and Periodic Tables.

Once I get on Christmas break, I intend to go back to my Google Doc and update it, so this project is still not dead.

Also, I've had second thoughts about having Egypt as a pavilion. As someone pointed out in a thread, since Egypt has become the subject of some hot-topic issues, it wouldn't be wise to include it. Therefore, I think I'm gonna go with South Africa. This means that Africa still gets two representatives in Epcot.
 

DisneyManOne

Well-Known Member
Original Poster
Another update! You see, I was fooling around in Paint, and I discovered that the show building for Pooh's Hunny Hunt fits into that patch of land behind "it's a small world", which, in my plans, moves to that patch of land beyond Storybook Circus. And I figured, why not just build it there? Besides, if Disney could move Once Upon a Time from Tokyo to Orlando, why not this epic ride?

Fantasyland cds 4.png


So, in this crudely-drawn thing I did in Paint, you can see the Pooh's Hunny Hunt building as it appears in Tokyo, complete with Pooh Corner gift shop. As is marked on the map, the golden area facing Hunny Hunt is an eatery called The Hunny Tree, offering many honey-based goods.

Not marked on the map is a meet-and-greet area. Like at Disneyland, Pooh and his friends meet guests in an outdoor alcove outside the ride.

Pooh1Index01.jpg


As is always the case here, one of my goals is to give some "breathing space" to this corner of Fantasyland, finally opening up that bottleneck in-between Peter Pan and "small world". Leading up to Pooh's Hunny Hunt on either side of this new path are two experiences. As always, Pinocchio gets his presence expanded with a toy shop and a version of Pinocchio's Daring Journey. The windows at Village Haus that once looked towards "small world" now give us a view of the new area.

Rapunzel's Enchanted Passage is a two-story walk-through similar to Disneyland Paris' Aladdin walk-through, featuring dioramas telling the story of Tangled. Facing Pooh's Hunny Hunt, The Hunny Tree would be on the ground floor, while the Passage would be on the second.

As for what will replace Many Adventures, well, I still have that concept for a Sleeping Beauty dark ride...

What do you think, guys?
 

DisneyManOne

Well-Known Member
Original Poster
The Tale of Sleeping Beauty
sleeping-beauty-dance.jpeg



An idea for a dark ride based on Sleeping Beauty has been floating around Imagineering ever since the early days of planning the Magic Kingdom. Originally, the plan was to have Sleeping Beauty serve as the Floridian equivalent to Snow White's Scary Adventures. But, executives put the kibosh on those plans, and Snow White opened instead. But now, at last, with the arrival of Pooh's Hunny Hunt, Sleeping Beauty will finally get her own dark ride--the first major attraction based on her story that isn't a castle!

The ride itself takes up about as much space as Mr. Toad did back in the old days. Not only are we filling in all available ride space, but 100 Acre Goods will also bid adieu, and its former space will be used as part of the ride.

sleeping01.jpg


The exterior for this ride, blending in with the Enchanted Forest area of Fantasyland, is themed around the expansive forests in which the tale is set. In the dead center, a forced perspective model of King Stefan’s castle dominates the sightlines. Higher into the distant dark mountains is Maleficent’s castle. More trees will be planted behind the ride building to prevent guests seeing it from the other side. Nearby, the Three Fairies’ cottage sits at the edge of meandering forest trails. Guests eventually move indoors through an enchanted root passageway. They enter King Stefan’s castle by a secret side entrance. Inside the regal halls, stylized medieval tapestries tell the tale of Princess Aurora thus far. They tell of her birth, of her enchantment by the Three Fairies, of how Maleficent cursed her, of how Merryweather altered the curse, and how the Fairies whisked Aurora away and raised her until she turned 16.

3422112353_f64b0248c1_b.jpg


The loading area mural will be in the style of the original Snow White mural. At the far-left, will be Prince Phillip with Samson (like Prince Florian with his horse), who is watching Aurora dance with her "dream prince" (the owl with the cape and the rabbits in the shoes) as the fairies watch over her. Over nearby the King's castle, a bonfire (made of spinning wheels) is raging as Maleficent watches from a dark, jagged bridge (the one the vehicles exit out of).

The ride vehicles come in three different colors: red, green and blue, representing the three good fairies. Each vehicle looks like it was made out of a diamond, and shines brilliantly. The three fairies provide the safety spiel. Once we board our ride vehicle, we set off for the world of Sleeping Beauty.

042115_sleeping-beauty-recap-feat-4.png


Rounding the corner from this banquet hall, we approach a large book: the same book from the opening of the film. As we inch closer, the book magically opens. Guests fly through the pages of the book and into a bright, colorful forest.

giphy.gif


As guests pass the beautiful woods, they notice Aurora dancing with her "prince", aka her animal friends dressed up in Prince's clothing. From behind a tree, Prince Phillip and his horse look onward at the scene. As you continue through the scene, three glowing orbs appear; one red, one green, and the last, blue. They are, of course, three good fairies, Flora, Fauna and Merryweather, who point the way to their cottage. Guests enter the cottage and find the three fairies hurrying to finish their chores. Flora and Merryweather are fighting over the color of Aurora's dress. The dress magically changes from red to blue with use of LED lighting. Fauna is too busy to know what's going on, as she's struggling to keep her eighteen layered cake loaded with candles standing. An enchanted broom and water bucket dance around the room, cleaning the room.

Guests exit the cottage at the opposite side and re-enter the forest. The three good fairies appear again to guide you. The castle is scene in the distance. Prince Philip and his horse hear a beautiful voice singing a hypnotic medley in the forest and go to investigate. As guests move through the forest, Maleficent's raven flies overhead. You approach the castle and enter the gates. You arrive into the grand chamber, to find it's completely dark and abandoned. The only light comes from the fire in the fireplace. As we creep through this dark place, the fire billows out, via projection. In its place, a glowing green orb stands. The vehicle seems to follow the orb into the next room. Maleficent stands, urging Aurora to "touch the spindle". As you exit the room, you hear Aurora's body fall to the floor.

You arrive into the courtyard of the castle, which is filled with castle citizens and guards. The three good fairies, in the form of floating orbs, majestically float above the room, casting an array of glittery dust onto the onlookers below. The citizens and guards slowly slump down, falling asleep. Flora exclaims "Quickly! To Maleficent's castle!" You pass out of the castle gates and enter into a dead forest and approach a rickety draw-bridge. The vehicle enters a large chamber, where Maleficent sits upon her throne, as her goons dance around a blazing green fire. The vehicles enter a small room of to the side, a small dungeon, where the three good fairies free Prince Phillip from his chains. The vehicles leave the prison cell.

1f143f8d64e2fcecea7388a70d202c7f.jpg


As the vehicles leave the dungeon, you hear Maleficent's voice enchant a cursed spell. The vehicles enter a thorn forest, in which the fairires and Prince Phillip, help guide you through. You approach a clearing, where Maleficent's voice echoes through the room and a huge AA dragon appears overhead, surrounded by flames. We then enter a room very similar to the "Fight on the Ledge" seen in Snow White as we see Prince Phillip battle Maleficent. Flora chants "Now sword of Truth, fly swift and sure, that evil die and good endure!" We hear a scream and see Maleficent fall to her doom.

0521dbe15ba178a69696bbf4d7db7f15.jpg


Then, we enter Aurora's bedchamber and see Phillip kiss her. From there, we enter into the banquet hall and see the newly-awakened Aurora and Phillip waltz as a chorus sings "Once Upon a Dream". Kings Stefan and Hubert and Queen Leah look on with pride. We also see Flora and Merryweather repeatedly change the color of Aurora's dress. Before we leave, we see Fauna standing on a balcony, who tells us "Oh, I just love happy endings". Then, we head back into the loading area and exit our car.

~~~~~~~~~~~~~~

What do you think, guys? Oh, and by the way, I must say, my inspiration for the exterior of this ride came from the Sleeping Beauty Mine Train coaster concept as thought up by Team Brava -- consisting of @AceAstro, @Anlavaro, @D Hindley, @Disney Dad 3000, @englanddg, @Flippin'Flounder and @Voxel -- for The Sorcerer's Apprentice, Season 5, so a huge shout-out to them!
 
Disney's Animal Kingdom
Asia
~~~~~~
Journey into the Jungle Book

October+1998+DAK+19.jpg




The Theater of the Wild, in my opinion, has always seemed to be a bit out of place within the context of "Dinoland". As such, I am officially annexing it from Dinoland, and adding to Asia's roster of attractions. Asia is another solidly-themed land, with its unique animals on the Maharajah Jungle Trek, and the extreme thrills that issue from Kali River Rapids and Expedition Everest (BTW, side note: in these ideas, I would take the opportunity to fix the dang Yeti). But, I'd take the opportunity of making the Theater of the Wild part of Asia by adding in a new show...or should I say, have a show make its triumphant return.

Journey into the Jungle Book was an opening day attraction at Disney's Animal Kingdom, which ran solely for the first year of the park's existence, being replaced with Tarzan Rocks! a year later. In essence, this is a show that re-told the story of Disney's 19th animated feature film, using unique sets and costumes, innovative puppetry, and of course, the classic characters and songs from the movie. Making its triumphant return to the Theater of the Wild, this show would be an excellent addition to the park, because The Jungle Book is one of these films that would perfectly fit into the theme park, alongside with The Lion King and Tarzan, and after the renovation, it would be the only one of these films to not have its own attraction included in the park. But of course, with this show's return, there would be some changes.

First of all, the Theater in the Wild would not be known as such anymore. This is because the theater would be re-modeled to look like a crumbling stone temple, like the temple of King Louie.

jungle-book-disneyscreencaps.com-3571.jpg

The queue path takes us over the stream and into a cave to the left of the temple. In this cave, you'll find out that the queue actually doubles as an animal exhibit! Among the ruins that are being reclaimed by the jungle, I would put in exhibits for smaller, but no less important, critters of the Asian rain forest. As the ruins are being overgrown, little things like lizards, snakes and spiders would be moving in. Some examples would include the green snake and the red tailed rat snake. Both of these reptiles are fairly commonly found in zoos and make great exhibits. A good creepy animal would be a huntsman’s spider. Many kinds of these spiders live in Asia. They are huge and hairy and looking at them makes your skin crawl. Perhaps there could be a submerged section of the ruins that is now home to the unusual snake-necked turtle. And I wouldn’t leave mammals out, either. Prevost squirrels do well in captivity, are fun to watch and, with their bizarre color pattern (mahogany fur on the belly and black and white up top), they make fun zoo animals. We exit back out into the jungle, now inside the show building.

The show building looks like the interior of the temple, with a large "hole" in it, leading out to the jungle (i;e the stage). Even the temple itself looks like the jungle has reclaimed some of it. There are vines and ivy going across the stone, and mysterious tracks running along the aisles. The wooden benches have turned into stone; and the runway has been removed.

The show itself would play out the same as beforehand, but with one scene re-instated. If promo footage is to be any indication, originally, there was going to be a sequence where Mowgli is hypnotized by a gigantic puppet version of Kaa...

And for further proof, this video contains audio of what the scene would've sounded like. Although the scene takes place before Mowgli runs away, I would place this scene right before the Dawn Patrol sequence, and add in some more dialogue to bridge the gap between the two scenes.

Where on earth did you find that promotional image of Mowgli and the Kaa puppet? I have looked for visual evidence of that scene for years!!
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom