Now, here's an idea that I am definitely agreeing with: a brand-new take on the newly expanded Storybook Village.
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Magic Kingdom
Fantasyland
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Storybook Village Expansion 2.0
One of the biggest let-downs of the modern-day Fantasyland is that incredibly narrow pathway in-between Peter Pan's Flight and "it's a small world".
As such, I would take this opportunity to move "small world" to another corner of the park and give it a refurbishment so that it can finally stand on its own against its larger counterparts. But what of the space left behind? Well, I would finally open up that pathway, and take the opportunity to bring some more classic Disney stories to life. In the grand style of Disneyland's Fantasyland, here is the place where three beloved stories neighbor each other, inviting guests to step into their worlds. Three distinct villages, each with their own unique stories to tell. Let's get exploring!
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Rapunzel's Village
First of all, the world of
Tangled has expanded its presence in Fantasyland. Here, we'll really feel like we're inside a village in Corona, decked out for a big festival to celebrate Rapunzel's birthday; her first birthday since her return to the kingdom. What's currently missing from the Magic Kingdom version will be here, that being the same excitement and energy from the movie that made the festival magical. Throughout the day, live music will be played on a stage in the center of the courtyard. Secondly, characters like Rapunzel and Flynn, alongside the Snuggly Duckling thugs--Hookhand, Big Nose, Vladimir, Attila, Tor, Gunter, Ulf, Bruiser, Killer and Fang--will be walking around the area greeting with guests, eager to share dreams. A new gift shop has been added near the toilets, continuing the festival theme and selling some more unique merchandise. Leaving the village behind, we enter a dense forest, overrun by trees, rocks, and roots. Situated right in this outcropping is perhaps, one of the more recognizable aspects of the film...
That's right,
The Snuggly Duckling makes its first dining appearance in any Disney theme park. Although a bit similar to Gaston's Tavern or the Pinocchio Village Haus, the Snuggly Duckling is distinctly different as not only does it have a large artificial tree in its core, the entire building is slanted and built at an unnatural angle. Better yet, the Snuggly Duckling sells menu items not sold anywhere else in the park, such as pastrami, dessert pies, and various stews. However, it will be a smaller restaurant to give a more personal and intimate experience, as if actually visiting the tap room from the movie. While it isn't a character dining location, part of what will make the experience worth the price will be the wait staff being in character as regular members of the establishment along with periodic mini shows among the staff taking the stage.
Along a beaten path near the Snuggly Duckling is the entrance to a C-ticket dark ride:
Tangled: A Royal Celebration. In a similar vein to Frozen Ever After, this ride does not simply retell the story of
Tangled. Instead, it builds upon a story set after the events of the film. The queue's starting point begins a few feet away from the restaurant. We enter through a side door, past the busy dining room and around the back to the kitchen, which serves as our preshow. There, the cook (an animatronic behind the counter) explains that unfortunately, he's having a hard time keeping up with the demand because his entire staff's gone to the kingdom for Rapunzel's birthday celebration and the annual releasing of the lanterns. Therefore, he encourages the guests to go off and join them! The cook explains to guests that he knows a shortcut, and reveals a secret passageway into a dark tunnel. Cast members then herd riders through this door and into the caves underneath the Snuggly Duckling.
This final stretch of queue brings riders to the loading area, a deep, underground cavern underneath the tavern. Here, guests board small vehicles, similar to those formerly seen at Snow White's Scary Adventures (three rows of two). In fact, Disney has re-used this fleet of vehicles for this new attraction! Note, however, that this time around, these vehicles have been given notable technological upgrades. In this modern day, the vehicles can change speed (or stop/start) and rotate on a rotating base.
As the ride begins, the vehicle rounds the corner and emerges from the cave into the forest. As riders continue along, they soon encounter an animatronic Flynn Ryder, Maximus and Pascal. They quickly explain to guests that Rapunzel's birthday celebration is beginning soon and they have to hurry to make it in time! Flynn points in the direction of a hidden tunnel in a large rock face and tells guests to use it as a shortcut. The vehicles, as a result, speed up and enter the next scene through the outcropping.
Next, with a large swell in music, the oasis in which Rapunzel's tower sits is revealed. Flynn, having "followed" guests into this scene, explains that the tower now sits abandoned after Rapunzel's ordeals. He then checks his watch and realizes that they must hurry to catch the release of the lanterns, as it's getting dark.
In the next scene, Flynn leads riders through a eerie area of the woods, which imagineers purposely placed at this point. The stark contrast between the previous scene builds tension and suspense as the vehicles crawl at a slower pace. But, when a swarm of bats takes flight, the vehicles spin, as if taken by surprise, and speed off.
In the next scene, guests arrive at a river bed. Flynn, already on the other side, calls to the riders to cross. But, as the vehicles enter the river (created using projections and creative lighting effects), they are swept away. The rotating base of the ride vehicle helps this effect, as the vehicles gently turn to simulate the chaos of a ebbing river.
However, in the next scene (more of a transition) as the sun sets, the river releases the vehicles into the open expanse of the bay. In the distance is the kingdom and village. The vehicles move onto the land and into the next scene.
Now, in the village, guests approach the castle gates. Citizens of the kingdom wave at the vehicle as it passes. At the gate, an animatronic Rapunzel greets the vehicle and thanks them for coming. Now the celebration can begin!
In the final and largest scene, we "float" on the water away (backwards) from the kingdom as hundreds of lanterns lift into the air in the distance. "I See The Light" plays in this finale. Guests turn away from the kingdom and back into the forest.
The vehicle rotates and then returns to the load/unload area. Finally, guests disembark their vehicles and exit into the gift shop.
A new Cast Member entrance gate has been built within the forest. And of course, every night, you can join Rapunzel and Flynn to send some floating lanterns in the air. You'll definitely be "seeing the light"!
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Pinocchio's Village
Just across the street from the Snuggly Duckling, we find a familiar sight: the warm homestead of Geppetto the toymaker. In the tradition of Central Europe, the storefront window of
Geppetto's Toy Shoppe appears laden with countless marionettes, cuckoo clocks, music boxes and peculiar toys - but mostly marionettes. On the highest windowsill, Figaro the cat enjoys an afternoon snooze, blissfully unaware of the cheerful bird just inches from his reach... Inside the workshop, we find a collection of unique toys and gifts, puzzles and sweets, handmade and handcarved, some imported from Central Europe. This humble shop is every child's dream come true, and it sits right next door to the warm, inviting windows of the Pinocchio Village Haus. The windows that once looked out towards "it's a small world"'s loading area now look out to the busy streets of Storybook Village.
Despite all this, the
real attraction here is found right next door...
Held within what looks like a fanciful puppet theater, Pinocchio’s Daring Journey puts us aboard an enchanted woodcarver's cart where we explore a world where wishing upon stars and puppet shows are an everyday occurrence. But as usual, dangers are abundant in the world of fantasy, with vile coachmen, man-eating whales, greedy puppeteers, and little boys transforming into donkeys lurking around almost every corner. What will happen? Will our intrepid little hero ever become a real boy? Now, what excites me about this particular idea is that I’d give the ride an expansion, allowing for more scenes and a more coherent storyline. Allow me to demonstrate.
The ride's exterior is modeled after the beautiful exterior of Disneyland’s ride. Passing underneath the theater entrance, we find that although the exterior may look Californian, the queue takes inspiration from Tokyo Disneyland’s version of the ride. After passing through those wooden switchbacks, we arrive at the loading area, which also looks like the Tokyo version. Passing through the loading area is a never-ending parade of woodcarver’s carts, ready to take guests through the world of Pinocchio. As we wait to board, we hear Jiminy Cricket provide the safety spiel.
Once inside our cart, we set off. Passing by a few village facades, a la Tokyo, we pass under an arch and towards Geppetto's workshop at night. The Wishing Star shines high above as we stop outside his workshop. Through the window, we see a workbench where a lifeless puppet--namely, Pinocchio--is seated. Suddenly, a holographic Blue Fairy appears, taps the puppet with her wand, and brings him to life. In doing so, she says:
"Little puppet made of pine... wake! The gift of life is thine." The puppet moves around and says,
"I can move! I can talk!" The Blue Fairy adds,
"Prove yourself brave, truthful and unselfish, and someday you'll be a real boy." She turns to Jiminy Cricket standing nearby and says,
"Mr. Cricket, I dub thee Pinocchio's conscience." Then she disappears.
As we pick up motion, we hear Geppetto exclaim,
"It's my wish come true! Pinocchio's alive! But now you've got to go to school." The projected night turns to day as we head out onto the cobblestone streets. The instrumental strains of “Hi-Diddle-Dee-Dee” fill the air. We see Pinocchio, with books in one hand, and an apple in the other, being enticed by Foulfellow and Gideon.
“My dear Pinocchio”, Foulfellow says,
“you should take the easy road to success...to the theater!” As the two rogues escort Pinocchio toward the theater,, Jiminy appears again and calls out in protest,
"Wait, Pinocch! You can't go with those ill winds in cheap clothing! You can't be an actor! You've got to go to school!" But this has no effect as you approach the entrance to Stromboli’s puppet theater…
Entering the puppet theater, we see Pinocchio performing “I’ve Got No Strings” alongside a Dutch puppet and a French puppet.
But as we leave, we hear Stromboli laughing sadistically as he bellows,
"You will never get away from Stromboli now!" You then enter the backstage of the theater, similar to other versions out there. Here, other puppets are imprisoned in cages, Pinocchio especially, in a bird cage, as Stromboli leers at him menacingly, while saying,
"This will be your new home, my little wooden gold mine!" You go past the both of them, past Jiminy Cricket pointing the way out. You go through the giant cage and out into the cobblestone street.
Heading back out onto the streets, we come across a fork-in-the-road. Foulfellow and Gideon are standing beside it. It looks they've been messing with the directional signs. One points the way to Geppetto's Workshop and the other points the way to Pleasure Island. From the way the signs are pointing, you (and by extension, Pinocchio) seem headed in the right direction, but then the fox laughs uproariously while the cat hiccups. Jiminy calls out,
"Wait! You're going the wrong way!"; it seems you are now crossing a stone bridge over some water, towards Pleasure Island…
Pleasure Island is similar to other versions out there: you wend through the area, full of carnival attractions, themed to sweets and such, while "Hi-Diddle-Dee-Dee" plays on a circus organ. At the farthest end of Pleasure Island is the Pool Hall, shaped like a giant 8-ball. Here, the truth about Pleasure Island hits, as Lampwick starts turning into a donkey before the terrified eyes of Pinocchio. Meanwhile, the Coachman stands menacingly off to the side and says,
"So, you blokes choose the easy life, do ya?"
Leaving the Pool Hall, you see donkeys in crates, some wearing boys' clothing and either braying a melancholy bray or crying,
"Mama!" and
"I wanna go home!" while the Coachman says,
"You boys have had your fun!" Meanwhile, Jiminy point the way out of Pleasure Island as he cries,
"We gotta get outta here, before it's too late!" Just then, you come face-to-face with the Coachman again as he tries to pull open the door to a giant crate labeled "To the salt mines", while saying,
"Don't leave yet!"
Somehow, you manage to slip by, and you come across a stormy sea, which is occasionally illuminated by flashes of lightning. Here, Jiminy stands on a sign reading, "
Beware of Monstro, the Terror of the Deep!", while the cricket himself warns,
"Watch out for Monstro! Nothing escapes from him!" You head forward into darkness, where you hear an unearthly roar. One last flash of lightning reveals that you're approaching the huge gaping maw of a whale… That’s right! In this version of Pinocchio’s Daring Journey, we actually get to go inside Monstro!
The innards of the beast are littered with various shipwrecks. In the center of it all are Pinocchio and Geppetto on their ramshackle boat, contemplating their predicament. Pinocchio proposes a way to escape from Monstro by building a fire so the great whale sneezes. You pass by an effect of Pinocchio building a fire (it's a shadow effect, backlit by the fire). The room then rumbles and shakes, simulating an upcoming sneeze. Suddenly, the cars turn backwards, as if to go back the way you came, and then exit out of the whale's mouth. It is similar to Expedition Everest, with two hallways next to each other. To enhance the effect, you see a projection of Pinocchio and Geppetto on the raft blasting out with you.
You blast out onto a sandy shore. Turning back around, we find ourselves once again on the streets of cobblestone. To the instrumental strains of “When You Wish Upon a Star”, we cruise past the serene streets of the village. Jiminy floats down on his umbrella as he says
“We’re almost there now!” At last, we return to Geppetto’s workshop, the Wishing Star shining high above it. As we head inside, we find ourselves in pitch darkness. The only light comes from the ethereal light of the Blue Fairy, who waves her wand. And as she disappears, the lights come back on to reveal Pinocchio, sitting on the bed...finally a real boy. A beaming Geppetto stands beside him, Figaro and Cleo nearby.
“It’s my dream come true!” Geppetto exclaims.
“You are a real boy, Pinocchio!” “Gee, Father!” says Pinocchio.
“I’m so glad to be home!” Finally, you see Jiminy standing by with a huge "Official Conscience" medal on his shirt while he says,
"Gee, thanks, Miss Fairy..." With that, the doors to the workshop open and we head back out to the loading area.
Now, just in-between Rapunzel and Pinocchio's distinct villages is a covered wooden bridge, decorated with blue and white bunting and...is that a snowflake at the top of it all? This can only mean one thing. This is our passage point into...
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Kingdom of Arendelle
We have just transitioned from a medieval village that could be just about anywhere in Europe to the chilly fjords of Scandinavia, Architecture that recalls the color, excitement and intrigue of a well-worn Scandinavian seaport line the streets, ridden with reindeer-tracks and the remnants of a thick frost. Up ahead, we catch a glimpse of Queen Elsa's ice palace, shimmering in the shadow of the mighty North Mountain. Much like Rapunzel's village, there's a storyline to be found here. After the events of
Frozen, the gates to Arendelle Castle have been permanently opened to the public! And to celebrate, Queen Elsa and Princess Anna are inviting one and all to come celebrate "Summer Snow Day".
For this, I was largely inspired by
@Imagineerland's New Orleans concept for his
Magic Kingdom: Dream Version post. To be frank, this would take up the same space, if my estimations are correct. Anyways, with what I'm shooting for--a small, fully-explorable Scandinavian town--it should fit in such a small footprint. In keeping with the small footprint, I would design it more like the Hong Kong Disneyland concept (pictured above) rather than the much larger Tokyo DisneySea concept. This takes up the patch of greenery north of the Cast Parking Lot, hence the covered bridge to get there. This is essentially the Magic Kingdom equivalent of Toontown at Disneyland, seeing as how both close ahead of the fireworks to ensure guest safety. Of course, if the Magic Kingdom stays open after the fireworks are done, Arendelle will re-open its gates after all the explosions are done.
A hidden channel brings the waters of the Rivers of America into the fjord of Arendelle. The calm lagoon basks in the glow of the overhead sun, its dancing reflection cast across the land. Amid a grove of tall pines on the outskirts of the Enchanted Forest,
Wandering Oaken’s Trading Post (and Sauna) welcomes weary travelers to its year-round "big summer blowout!" The friendly “Wandering” Oaken sells any and all things
Frozen, including fresh carrot-snacks and winter-wear unique to our Magic Kingdom. Oaken’s backyard sauna, clearly built to resemble the Gol Stave Church of Oslo, Norway hisses and trembles from the steam within, often accommodated by a chorus of friendly
“Yoohoos!”
Across a cobblestone footbridge and into the heart of town, we first visit
Troll Handel (“The Troll’s Dungeon”), marked by a wooden troll beckoning for passers by to drop-in for a spell. Miniature trolls, authentic glassware and other imports of the Scandinavian culture are all for sale. The neighboring
Restaurant Ved Elven (“Restaurant by the River”) basks along the water’s edge from a dockside dining area, its menu: lefse and meatballs to name a small few.
Arendelle Treats fills the air with the wafting scent of its freshly baked pastries and candies, an “old world” bakery typical of a Norwegian bakeshop. Of course, expect to find lots and lots of chocolate-related goodies.
The frozen -
literally - fountain in the heart of town marks the entrance to the lavish and celebrated
Crown Jewel Theater, noted for its soaring clock tower-turned glockenspiel. Once at our seat, we are invited to join in the fun of
For the First Time in Forever: A Frozen Sing-Along Celebration. This show, moved here from Disney's Hollywood Studios, is a comical re-telling of the story of how true love thawed the frozen heart, narrated by two newbie historians, Erik and Aria. On-screen lyrics and apperances by Anna, Elsa and Kristoff make for one musically fun time for all. It all ends with a spectacular chorus of “Let it Go”, which culminates in an indoor-snowfall, respectively.
The spectacular facade of
Arendelle Castle stands as yet
another castle in Fantasyland, the fourth castle to be found here (after Cinderella's, the Beast's and Prince Eric's). A flurry of snowflakes appear to flow heavenward from the highest tower, the obvious handiwork of Queen Elsa. Royal bunting bears the back-to-back silhouette of Anna and Elsa, pointing our path down a cobblestone road and to the wide-open gates of the fantastical palace. Inside, we are cordially invited to enjoy a personal audience with the heroes of
Frozen. A quick tour of Arendelle Castle’s well-appointed halls and chambers ends in a spacious greeting chamber, where Anna, Elsa, Kristoff and Olaf are waiting, ready to share "warm hugs" with all those who come to meet them.
On the farthest outskirts of the kingdom is the mighty North Mountain, where Elsa's ice palace resides. The North Mountain is truly a glorious natural sight, and the perfect place for photo ops. Oh, and be sure to keep your eyes peeled: you may see the Walt Disney World Railroad pass by on a rocky bridge in front of the mountain! Built into this mountain is an ice cave, our entrance into
Frozen Ever After.
Moved here from EPCOT Center, this is considered one of Disney's biggest achievements in what dark rides can do these days. And it is a wonderful attraction, but I would take the opportunity to "plus" the attraction and make it bigger and better; and give it a more coherent storyline.
After meandering through the icy caves of the North Mountain, we board our boats and begin our journey. The ride would begin much like it currently does--with us passing by Olaf and Sven and the Trolls, who would be found on both sides of the track. But from here, things would get different. After passing through the dimly-lit troll valley, we glide through a dark forest, where the glowing eyes of the wolves menace. We make it through however and see Anna on her sleigh on the left, greeting us. She tells us that she's going up to the North Mountain to pick up Elsa, so that the Summer Snow Day festivities can begin in Arendelle. We pass under a snow-covered rock arch and come up upon Wandering Oaken’s, where he stands on the porch and offers us his winter sale. In the windows, we see projections of his family in the sauna, waving. We float into a nearby barn and meet Kristoff and Sven, and then emerge into the Crystal Forest, filled with pointed ice spikes and Olaf and Anna pointing our way to visit Elsa.
From here, we head up to the second floor of the attraction: Elsa’s ice palace. Above us are ornately carved ice arches. At the top, we turn left to a wall of pointed ice arches looking out over the frozen mountain landscape, just as a very familiar song begins. Through a swinging set of doors, we finally arrive. This take on the ice palace would be far more extravagant than the Epcot version. Here, the palace will actually form in front of our very eyes. In front of us is a large automated set piece of the palace which actually grows in front of us in time to the music, as Elsa, who we see projected in the balconies, uses her powers. We then float underneath it and the huge ice chandelier above, pulsing with the music. Then we continue out of the tower and under the icy arches and to the next scene, where we see Elsa on her balcony completing the song. As we pass her by, we hear Anna calling to her, telling her she’s needed back in Arendelle. And so, the ride ends like it currently does: we pass by Marshmallow and the Snowgies, head down the mountain and return to Arendelle, where Anna, Elsa and Olaf bid us farewell.
Just like at EPCOT, we exit out into a gift shop. Themed around another wooden building in the village, this time built into the mountain rockwork,
Olaf’s Holiday Hearth celebrates the splendor of the season -
each season in fact, from the summer to the spring. Each holiday is showcased in a unique and interchanging collection of ornaments, miniature villages and handmade decor. The glistening, ice-crafted tree of
Olaf’s Frozen Adventure twinkles come December, its glistening lights casting an illumination for the impressive display of nutcrackers, boselwood trinkets and tiny villages awash in the Christmas spirit.
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And there we have it: the new Storybook Village expansion! Keep in mind, all my other expansion-based ideas: moving "it's a small world" and adding in a Wonderland sub-area, are still part of the plan. And if you're interested in reading those ideas again, just
click here.