Drew the Disney Dude
Well-Known Member
- In the Parks
- Yes
And lastly, more new signs at the Frontierland train station.
I will say — I think it's very sad that these railroad signs are miles better than the main Tiana’s Foods sign on the barn.
That demonstrates the difference between an Easter Egg and a Plot Hole.That “Since 1927” text on the hot sauce poster really bothers me. This ride is supposed to take place at most 2 years after 1927. A company wouldn’t start advertising “Since …” until it’s it’s been around while. It’s supposed to indicate that the brand is well established, tried and true. That doesn’t work if it was established less than 2 years ago
Why deflect from the undeniable sloppiness at play in the sign showing the various sauces? Yes, “roasted garlic” sounds really anachronistic, because it is (a quick check over at Google Books confirms as much). That wouldn’t bother me if the bottle labels themselves looked well designed, but they don’t: they are unattractive and lack anything resembling even a Disneyfied period feel. I will say the font used for the large “Hot Sauces” at the bottom works well. It’s a shame the rest of the sign is so poor by comparison.That demonstrates the difference between an Easter Egg and a Plot Hole.
Now, who's going to proclaim that in that time frame there was no such thing as garlic hot sauce or that the colors of those bottles was impossible back than? What's that? I can't hear you over the woodland creature's band.
That “Since 1927” text on the hot sauce poster really bothers me. This ride is supposed to take place at most 2 years after 1927. A company wouldn’t start advertising “Since …” until it’s it’s been around while. It’s supposed to indicate that the brand is well established, tried and true. That doesn’t work if it was established less than 2 years ago
That's just not true.That “Since 1927” text on the hot sauce poster really bothers me. This ride is supposed to take place at most 2 years after 1927. A company wouldn’t start advertising “Since …” until it’s it’s been around while. It’s supposed to indicate that the brand is well established, tried and true. That doesn’t work if it was established less than 2 years ago
The more details we keep getting about this attraction the more I think the log ride itself will be a fun music filled romp through the bayou, but that the queue, convoluted co-op backstory and pre-ride elements are an overthought mess.Why deflect from the undeniable sloppiness at play in the sign showing the various sauces? Yes, “roasted garlic” sounds really anachronistic, because it is (a quick check over at Google Books confirms as much). That wouldn’t bother me if the bottle labels themselves looked well designed, but they don’t: they are unattractive and lack anything resembling even a Disneyfied period feel. I will say the font used for the large “Hot Sauces” at the bottom works well. It’s a shame the rest of the sign is so poor by comparison.
That’s my impression too. The inconsistencies in tone and quality have been very strange to watch unfold.The more details we keep getting about this attraction the more I think the log ride itself will be a fun music filled romp through the bayou, but that the queue, convoluted co-op backstory and pre-ride elements are an overthought mess.
That’s my impression too. The inconsistencies in tone and quality have been very strange to watch unfold.
I didn’t mention New Orleans in my post. That isn’t the issue here.Well, you can't expect much about celebrating New Orleans from a bunch of people who ate a beignet, took a swamp tour, then promptly went to the other end of the state to try and justify why their version of New Orleans has a 60' tall mountain popping up out of it.
I didn’t mention New Orleans in my post. That isn’t the issue here.
In a theme-park setting, “authenticity” entails a great deal of poetic licence, resulting in elements that feel appropriate without being true to life or historically accurate. The issue with the signage isn’t a lack of connection to the real New Orleans, but an absence of a suitably evocative aesthetic. It’s immediately clear we’re looking at something generated on a computer, and that kills the illusion.I would argue that it is, especially as they had been talking about it being "authentic" since Day 1.
And in their haste to try to make it "authentic", they royally lost the plot.
It’s funny how little choices can make such a huge difference, I love the look of the fence, I wish they’d used this color rather than the yellow, I think the murals would look so much more natural against a simple brown rather than the brightish yellow. . Unfortunately judging by the last photo it looks like more yellow may be coming.
Agreed 100%. The brown and white actually looks great and undoubtedly would've been the better choice. I'm hoping the white isn't painted over with yellow.It’s funny how little choices can make such a huge difference, I love the look of the fence, I wish they’d used this color rather than the yellow, I think the murals would look so much more natural against a simple brown rather than the brightish yellow. . Unfortunately judging by the last photo it looks like more yellow may be coming.
It is almost like they are trying to outthink themselves, but also forget that by trying to fix nonexistent problems, they are creating new blatant and unnecessary ones (which are easily pointed out by everyone watching from the outside).That’s my impression too. The inconsistencies in tone and quality have been very strange to watch unfold.
This would account for some of the strange decisions they’ve made (the whole salt-dome explanation, for example), but not the issues with the signage, which are the result of not enough thought.It is almost like they are trying to outthink themselves, but also forget that by trying to fix nonexistent problems, they are creating new blatant and unnecessary ones (which are easily pointed out by everyone watching from the outside).
I think when the team did their research trip in New Orleans they got emotionally attached to too many different ideas and were unwilling to let any of them go when actually designing the ride, queue and backstory. That's probably why everything feels overcomplicated.Yes. A lot of it feels forced. That's a big issue with a lot of WDI projects these days. An odd blend of over thought and overly simplistic.
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