News Tiana's Bayou Adventure - latest details and construction progress

Incomudro

Well-Known Member
So apparently I am the only person in the known universe who actually likes the looks of this ride.

I will say I’m not sure how well the big drop (which seems to say “thrill ride”) fits with the aesthetics. Ideally, this probably should have been a Fantasyland dark ride.

It’s a very, very pretty ride. It takes me back to pinning beautiful things on my wedding inspiration board years ago (right down to the pink, purple and blue uplighting). Or to favoriting beautiful things on Etsy. This seems like an ode to sparkly, beautiful, princessy prettiness.

Based on the reactions, presumably this is not where people wanted the ride equivalent of crystal tree centerpieces. Parents with small children probably wanted that more in a traditional dark ride, that princess obsessed little girls can ride without the scary drop that is for older kids. Adult park goers wanted a more gripping story with more grit, drama, and adventure.

It’s a shame, because this really is just a gorgeous ride. Looks like they put all that sparkle in the wrong venue based on reactions though.
It's attractive looking.
I knew it would be.
But it's attractive without substance.
Without humor, feeling, creativity...
 

dreamfinding

Well-Known Member

Just gonna leave this here


IMG_7064.jpeg
 

MK-fan

Well-Known Member
What I dont understand is the imagineers who worked on this ride. Are these Imagineers not fans of Disney’s best rides. Most of Disney’s best rides have an element of danger, it’s gives the ride a memorable trait. Is it just a job to them and they don’t know what makes a good Disney ride. It’s not like it’s a budget thing, the storyline is something you’d see on a Disney Jr kids tv show.

Is it a Disney animation thing? There are no Disney thrill rides based on their animated films or Pixar movies. The only one that comes close but not by a lot is Seven Dwarfs Mine train or slinky coaster but those are mild thrills that The whole family can go on these but they have no storylines because they’re outdoor coasters for the most part. Frozen rides are also a mild thrill with the small drop part and the storyline is paper thin with no element of danger. The big fall in Tianas adventure qualifies it more as a thrill ride while the lift hill provides a tense buildup and its as though they wanted to kill the element of danger and make it more kid friendly. Does the big Disney brass not want to alienate young fans of their animated movie franchises and not buy their merchandise or something? I have no idea what the endgame here is.

I don’t know where the issues are coming from. The big wigs? The imagineers?
 
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WDWhopper

Member
The answer is (sadly) that Disney isn’t as good anymore, as the original designers of these rides were. They now design by committee and the finished products come out looking like exactly what they are, a hodgepodge of too many executives and board meetings and not enough artists making creative decisions. They had better stop messing with their core classic rides. They no longer have the ability to compete with their former selves.
 

Ismael Flores

Well-Known Member
Nothing like that blast walking into a store in the dead of August.





A point I think gets lost is that in her human wedding, she opted for a dress more in style to the one in the finale. The big ball gown was a costume meant for sitting behind a table and selling food. When she chose what to wear for herself in a formal situation and to actually party, she didn't choose that.



And here we go...
what is up with that ugly wall with painted foods. what a way to cheap out on some proper theming there.
 

Ismael Flores

Well-Known Member
The thing I hate the most about the change is the awful lighting package. Why do they think that everything needs to be saturated in colors that just make little sense to the setting. what is it about this bright purples and reds some of the night pictures of the outside of the salt dome or whatever it is seems overly done.
 

Ismael Flores

Well-Known Member
It is and it isn't. The AAs that exist are mega-upgrades to what was there before. But there are probably 1/3rd of the # of AAs in this attraction than in the one it replaced. And at this point, I think the vast majority of Disney superfans hate screens; we just do; they are lazy.
it really amazes me how this team of WDI did not keep most of those critters from Splash. All they had to do was redress a few of them and have kept the inside much more lively. Instead they lumped expensive AA's in certain areas where the logs pass by quickly and do not get to even enjoy them. That whole area with just a walled screen is just a bad choice
 
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GhostHost1000

Premium Member
The thing I hate the most about the change is the awful lighting package. Why do they think that everything needs to be saturated in colors that just make little sense to the setting. what is it about this bright purples and reds some of the night pictures of the outside of the salt dome or whatever it is seems overly done.
That lighting package is what should be around Pandora more
 

peter11435

Well-Known Member
The thing I hate the most about the change is the awful lighting package. Why do they think that everything needs to be saturated in colors that just make little sense to the setting. what is it about this bright purples and reds some of the night pictures of the outside of the salt dome or whatever it is seems overly done.
 

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Sir_Cliff

Well-Known Member
Looking solely at the attraction, almost nothing they revealed mattered at all.
The Salt Dome, the employee-owned Co-op, the backstories for the critters, the New Orleans culture, etc. were all nonexistent in the actual attraction.

If Disney spent half as much time thinking about the story of the actual attraction instead of its backstory, we would have been much better off.
I think this is a very good point. It seems they spent a lot of time creating a whole backstory and universe for this attraction and a lot less time thinking through the actual experience of the ride.

It's very strange, but it relates to my sense about modern Imagineering that a lot of them seem to have taken creative writing classes and enjoy writing these long, elaborate backstories for their own sake that don't necessarily improve the end product (whether a ride or store). The backstories are increasingly treated as an additional element of the experience for fans to read and learn rather than to help Imagineers give internal consistency to what they are designing.

This might be the peak of that tendency in that they've created this whole world of a food co-op for riders to step into in the queue before getting on a ride that has almost nothing to do with a food co-op beyond the idea that the main character in that ride owns and works in one.
 
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Surferboy567

Well-Known Member
It appears they cranked up the Dig a Little Deeper on the lift hill meaning you can actually hear it now. Definitely prefer that than the silence on the Disney POV. It also presents better in VR with scale, the fireworks in the background help as well.

Splash is still better but it improves things just a little.
 

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