mickEblu
Well-Known Member
If the marketing for this ride is any indication, the team that was in charge of this lacked humility. I mean it was years of constant "This is very important and authentic". It's actually absurd to compare the marketing vs the product delivered.
When I rode it today, it really hit. It felt like an amateur production- scenes were disjointed and didn't flow with only one thing to see at a time.
Inconsistent music in the queue- some areas you can't hear any music, including the station!
The interior show felt cramped. Splash's felt huge by comparison.
The initial drop into a dark bayou (formerly HDYD) with nothing happening was jarring. Where you once fell into a scene with great music, great lighting, and great set design- you now fall into a dark room with plastic plants and projectors.
The finale just sort of fizzles out. Mama Odie was broken when I rode, but
It felt like something someone would design in Planet Coaster, but definitely not the level of quality we should be getting from Disney in the 21 century.
Agree on all counts. We knew the music would be a huge loss. We knew it would be near impossible to top the finale. You just couldn’t predict how much they would miss the mark. Putting Splash aside for a second - they didn’t even do PatF any justice. Today it occurred to me that a grand total of one “scene” is reminiscent of the movie. Good point on Splash feeling huge compared to PatF. I don’t think thats been discussed enough. Not only did it feel bigger but also richer and full of life. To save money they just turned off the lights, covered set pieces with greenery, put some projections of fireflies on the walls and pointed the spotlights at the clusters of cheapy figures. But then again writing a good story and recording some adequate dialogue doesn’t take a lot of money.