You don't deserve any flack.I'm going to probably get a lot of flack but no, I don't believe the attractions are. The built environment however is a site to behold and some of the best themed immersion built yet. The land itself hasn't changed the game but certainly kept the bar raised.
Of course I'll withhold a proper review - should anyone be interested - until I've visited in person.
I was ranting in another thread about how much I hate Its Tough to be a Bug, but it does continue that legacy of physical effects in the dark, perhaps also with HISTA influence too. HISTA was the first 3D film I can think of that moved that genre into realistic-ish sensory assault but I'm not sure that was game changing.I'm pretty sure CoP was an original idea but you don't see it's influence too often. How many circular moving theaters out there in theme parks.
Another would be Alien Encounter, such a great and original idea but it did not translate to other parks.
RoE was maybe the theme park basis for that concept, but the super advanced projection mapping tech we are seeing now evolved from outside the theme park industry. Still probably a game changer for night time shows though!Back to the Future. I believe it was the first massive size screen ride where the entire room (essentially) was the screen.
What outdoor night time show pioneered the use of "projection on buildings"? I can't think of a definitive first one... was it RoE? That concept is being used in a lot of places now at both Disney and Universal.
There aren't a lot of direct copies, but you can definitely draw a direct line from UoE to GMR to ToT to Pooh's Hunny Hunt and Ratatouille and so on.But was it a game changer?
Disney used the technology for The Great Movie Ride (I assume), but it doesn't seem like it inspired any significant rethinking of designs for other attractions, at Disney or elsewhere. Seems like kind of a one-off. Unless you consider it the precursor to simulator rides like Star Tours?
I discounted it since it offers nothing new. It just refined existing techniques and systems. But for the record I did enjoy it.I would class FoP as a game changer, hands down the best attraction in Orlando and completely removes you from reality for 3 minutes. The seat even breathes as if the guest is riding on a banshee. The level of refinement of the attraction is completely staggering.
flight of passage is not a game changerI would class FoP as a game changer, hands down the best attraction in Orlando and completely removes you from reality for 3 minutes. The seat even breathes as if the guest is riding on a banshee. The level of refinement of the attraction is completely staggering.
Flight of Passage is absolutely a game changer. Completely new level of simulator technology and immersive storytelling.flight of passage is not a game changer
it’s really not. as others have said before, new. It just refined existing techniques and systems. It’s basically a Soarin’ 2.0. It is fun, it it’s not a game-changer. It has the same ride system as Soarin’, it’s a little more immersive but not new or original. Forbidden Journey, Matterhorn, and Hunny Hunt are game changers because they did something remarkable for ride systems and the industry as a whole.Flight of Passage is absolutely a game changer. Completely new level of simulator technology and immersive storytelling.
This came up in another thread so I think it deserves it's own thread. What theme park elements, doesn't necessarily need to be rides, do you consider to be "game changers" in the theme park industry. I know this is a Disney discussion forum, and I am sure Disney has had it's share of game changers, but we don't need to limit it to Disney. For reference the dictionary definition of a game changer is:
"an event, idea, or procedure that effects a significant shift in the current manner of doing or thinking about something."
so this is not just about great attractions but things that changed the way things were done at theme parks.
agreed, doesn’t it really distract from the land overall?The Magic Carpets of Aladdin were a game changer for me because that wonderfully themed spinner made walking through Adventureland miserable.
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