RandySavage
Well-Known Member
I would be interested in others' thoughts and opinions about this as well. The architectural placemaking looks really nice, but I can see how one might view it as feeling "outside the bubble"/un-Disneylike. Indeed, I have been wondering how this aspect would work out since the project was announced.
Do the retail brand stores/signs prevent Town Center from creating immersive placemaking? Are The Landing and/or Marketplace areas more immersive/Disneylike by comparison (even with the non-Disney stores)?
I don't think the retail stores/signs prevent immersive place-making nearly as much as the lack of (understanding of) traditional architecture does.
A successful immersive environment will correctly-implement various architectural styles, most-often grounded in history (including imagined ones). It requires rigorous research and a guiding vision. Liberty Square, Main Street, Italy at EPCOT, Hogsmeade, etc., etc.,: all successful themed environments because they followed (and theatricized) established, recorded and understood design elements of those periods & places.
Judging just from the photos (I know, I know...) Disney Springs won't transport anyone to "a historic Florida town that has grown organically around the spring over the decades" - because a number of prominent buildings don't really work with the above theme. A few, like the glass kiosk and this thing, are downright bizarre:
Can anyone explain this roof... I'm pretty well-versed in architectural history and have never seen anything like it. I assume one of the designers, working in sketchup, extruded it and thought... "this looks kinda cool." It somehow passed muster. This seems to be representative of Modern Architecture, everywhere.
On the opposite side of the World/spectrum, the designers of Rivers of Light drew from historic Tibetan precedent:
Even though most who visit have never seen the above (in any form), they can feel the authenticity at DAK's Asia:
That's the difference between what is immersive place-making and what is not. It's the difference between good theme park designers and regular architects trying to get creative. No one is going to experience this triple stacked building (committing the pork-chop eave sin, among others) and think, "Ah, what a quaint, historic Floridian town":
Another example is the ogee dome in a Spanish Revival setting... it's a visual/historic contradiction. Many of the buildings/amalgams here have no accurate precedent.
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So to answer the question posed, I don't think it can/will immerse visitors like a great theme park environment does. I wish it had, but then you'd be getting something like World Showcase, but for free.