The Sorcerer's Apprentice, Season 7: Fantasmic Journeys [CONCLUDED!]

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
However, I think that your best attraction is Unauthorized Outer Lands Exploration. I think that the core concept is super unique for a Disney park. I love the setup, the creature design, and most everything else really. If I had one complaint it’s that I think it should be properly noted on the map. I totally appreciate the faux secrecy of the attraction, but it really feels like something that Disney would try for like a month and quickly abandon when guests start complaining that the park maps have a giant restricted area on them.
Thank you so so much!!
I did not expect this kind of reaction to this attraction, I’m honestly floored and very thankful for all the kind words, from yourself and others.

You make a good point about the tendency for average guests to be ignorant to the greater story being told. It would be really fun and interesting to be able to try something like this out for real.

Thank you again!!
 

montydysquith-navarro

Well-Known Member
In the Parks
No
Love the Two Cent Saloon. I’m sure it’s intentional, but I was surprised how much it felt like Knott’s saloon when I was expecting something more akin to the Golden Horseshoe. Your menu is great, and I love the focus on local cuisine.
Actually, I mainly based everything on the Disney saloons (The Golden Horseshoe in Disneyland for entertainment, The Diamond Horseshoe in WDW for the menu design, and The Lucky Nugget in DLP for interiors and entertainment), so the Knott's reference is a pleasant surprise! The only Knott's-related research that I did was when I was originally doing the train before I switched gears to do the restaurant instead.
 

Shannoninthemagic

Well-Known Member

Spin for Luck
  • This is a simple concept that fits the Vegas motif so absolutely well.
  • I've never seen an attraction like this either, and it's terrifying. However, I think this would add a neat thrill element to a flat ride that otherwise wouldn't be super thrilling. Great job here!

Play & Win Arcade
  • You guys have actual slot machines. You guys created a casino in a Disney park. You guys are insane.
  • This arcade seems like a lot of fun and I like the idea of having more retro-style games as the electricity doesn't work because of the radiation, that's a nice touch.





Thank you! From Wikipedia- the installations of this ride type seem to be mostly outside of the us.

TBF the slots don't give out money- but tickets
I wanted it to feel more like arcades of old- and at least in Mohegn sun in CT they had a arcade for kids so it's not totally wild that machines would have been left!
 

TheOriginalTiki

Well-Known Member
Welcome-to-Reality-810x6081.jpg


Apologies for the delayed reviews. The power was out most of the day yesterday and I've been dealing with family/holiday stuff most of today. This was another project that definitely got my creative juices flowing and honestly made me crave actually playing for the first time in a while. The Vegas idea was such a clear and tangible spark of creativity and I love how ya'll just absolutely ran with it. It gives the whole land a very inspired neo-noir take on the Frontierland set-up. With that said, I do think broadly speaking there might be perhaps a bit too much of a leaning into sci-fi territory. It's a tricky thing to balance when you're working with a post-apocalyptic setting and generally speaking I think you pulled it off really well.

Broad strokes, the world-building here is excellent. Both of the 1986 parks were game-changers as far as I'm concerned when it came to backstory on a park-wide level and this absolutely continues that. The roster of attractions was very engaging and well-rounded, with each thing with one or two exceptions going a long way towards fleshing out the overall backstory while still being accessible in its own way without needing to dive deep into anything. The area had a really strongly executed dark comedy vibe to it that existed somewhere in the realm between Mad Max and Cowboys and Aliens. All in all the project had a very strong voice behind it.

Shopping/Dining


I feel like the shopping was a little bit streamlined with the future/past theme, but the dining options as a foodie were definitely a selling point. I feel like perhaps a little more could have been done with the casino theme in both regards, but having a classic casino buffet in there is definitely theme-appropriate at the very least. Overall a nice well rounded collection of offerings.

Flat Rides

This is one of the areas the project really shines it. Too often I feel like side attractions get lost in the shuffle and I'm getting a bit sick of even the big dogs like Disney and Universal rely on the "big E-Ticket with supporting C/D Ticket" model and leaves the rest of the land feeling like a glorified shopping mall (*ahem* Galaxy's Edge...) My single nitpick with any of this (basically every side attraction besides the one that shall not be named ;) ) is having casino themed stuff roped off and exclusively for adults definitely feels weird for a Disney park, even if it's thematically appropriate. I would have maybe gone with a "the kids have taken over the casino" kind of theme, but that's just me. Not too sure how needed a Skyway is besides being a Tomorrowland callback. The flat rides in particular despite being rather off-the-shelf in nature add a ton of those sweet, sweet kinetics!

Journey into Mutant Mountain

Unfortunately this was the weakest part of the project for me, and as the land's anchor attraction that definitely hurts the bottom line. Overall the idea of Mutant Mountain is a solid one, albeit a little too far into sci-fi for my tastes given the Frontierland theme. It's the execution that feels very rushed and almost unfinished. Pretty decent build-up, but the ride-through itself leaves something to be desired. Perhaps it would have worked better as a supporting attraction?

Robots (who definitely won't rebel against us) Revue

YES! This is gold. The presentation is brilliant. The comedy is melding with the backstory in glorious synergy. This is the kind of goofy supporting attraction that can take a land from great to classic. While the idea of a robot rebellion is a bit cliche, the twist on the barely-hanging-together FNAF vibe and riffs on the Tiki Room formula just amount to a true high point in the project.

Attack of the Mutant Spiders

I kind of feel like this and Mutant Mountain should have been blended together into either one attraction, or at least a more cohesive Thunder Mesa style experience. With that being said, this is still a really inspired twist on the classic Big Thunder formula. In some ways I definitely feel like it kind of overshadows Mutant Mountain as far as detail and immersion is concerned. Just overall feels like a very fun addition and a potential tent-pole to hang the land around.

Restricted Area

Saving this for last because it was the true game-changer here. Weirdly with Super Mario World the thing I'm most excited about isn't Mario Kart but rather the underground maze, and I think this concept takes that same idea and goes even further with it. The idea of having theme park space be purely exploratory and there just for the atmosphere of it all is something I've definitely been interested in and played around with. It's almost frustrating how insanely well done Diagon Alley is with the countless window effects and Nocturne Alley when the actual E-Ticket is a bit underwhelming, for example. I've explored the idea of a Star Fox riff on Galaxy's Edge with secret caves to explore that would lead to a hidden Metroid crossover attraction. The idea of a "hidden" attraction is pretty far off, but my god if this isn't a good start to that kind of concept. To me this is by far the most inspired thing here apart from the actual theme of the land itself. It really rounded out the land and made the attraction roster feel satisfying and complete.​
 
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spacemt354

Chili's
Important Notice!

Very happy to see all 3 teams get off to a solid start with their brainstorming. While it's a marathon and not a sprint, it's always good to have a solid foundation even despite the holiday (Happy Easter!), everything is going well.

Before we go further in the week and up till Saturday - it's important to do the best you can, but also to know *how* the projects will be reviewed! With the 50th anniversary theme, there's a myriad of directions you can go with it in order to successfully complete the prompt. The open-ended nature of it was what we liked as it should give everyone something to do, at a Resort (WDW) that is familiar territory to most on *wdw*magic.

That all said, the reviews and rankings as a whole will be based on which of the three proposals would hypothetically entice us to book a trip to WDW for the 50th. Which of the three assembles a package that even a Hulk in California, or a Kermit in Canada, would say "hmm, I should try to get to WDW for this celebration"


Reviews will begin to be posted after 11:59 PM EST on Saturday April 10th and continue till noon on Sunday; but the goal is to have most if not all the reviews done that night to allow time if there's any comments/clarifications. Thanks and good luck!
 

tcool123

Well-Known Member
That all said, the reviews and rankings as a whole will be based on which of the three proposals would hypothetically entice us to book a trip to WDW for the 50th. Which of the three assembles a package that even a Hulk in California, or a Kermit in Canada, would say "hmm, I should try to get to WDW for this celebration"
So Team Garfield we make sure to have a decompression room for Hulk to dehulk in, and a smash room for him to smash along with a private swamp and igloo for Canadian Kermit
 
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Chaos Cat

Well-Known Member
So Team Garfield we make sure to have a decompression room for Hulk to dehulk in, and a smash room for him to smash along with a private swamp and igloo for Canadian Kermit
SMASHING ROOM, HUH...

HULK. YOU. ME. SMASH ROOM. LAST MAN STANDING WIN.

OUR BATTLE WILL BE LEGENDARY!

(Honestly, I'm shocked no one has pointed out my current shtick is basically @D Hulk's gimmick with a different color and better grammar, so I'm going to be one to draw attention to it)
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Welcome-to-Reality-810x6081.jpg


Apologies for the delayed reviews. The power was out most of the day yesterday and I've been dealing with family/holiday stuff most of today. This was another project that definitely got my creative juices flowing and honestly made me crave actually playing for the first time in a while. The Vegas idea was such a clear and tangible spark of creativity and I love how ya'll just absolutely ran with it. It gives the whole land a very inspired neo-noir take on the Frontierland set-up. With that said, I do think broadly speaking there might be perhaps a bit too much of a leaning into sci-fi territory. It's a tricky thing to balance when you're working with a post-apocalyptic setting and generally speaking I think you pulled it off really well.

Broad strokes, the world-building here is excellent. Both of the 1986 parks were game-changers as far as I'm concerned when it came to backstory on a park-wide level and this absolutely continues that. The roster of attractions was very engaging and well-rounded, with each thing with one or two exceptions going a long way towards fleshing out the overall backstory while still being accessible in its own way without needing to dive deep into anything. The area had a really strongly executed dark comedy vibe to it that existed somewhere in the realm between Mad Max and Cowboys and Aliens. All in all the project had a very strong voice behind it.

Shopping/Dining

I feel like the shopping was a little bit streamlined with the future/past theme, but the dining options as a foodie were definitely a selling point. I feel like perhaps a little more could have been done with the casino theme in both regards, but having a classic casino buffet in there is definitely theme-appropriate at the very least. Overall a nice well rounded collection of offerings.

Flat Rides

This is one of the areas the project really shines it. Too often I feel like side attractions get lost in the shuffle and I'm getting a bit sick of even the big dogs like Disney and Universal rely on the "big E-Ticket with supporting C/D Ticket" model and leaves the rest of the land feeling like a glorified shopping mall (*ahem* Galaxy's Edge...) My single nitpick with any of this (basically every side attraction besides the one that shall not be named ;) ) is having casino themed stuff roped off and exclusively for adults definitely feels weird for a Disney park, even if it's thematically appropriate. I would have maybe gone with a "the kids have taken over the casino" kind of theme, but that's just me. Not too sure how needed a Skyway is besides being a Tomorrowland callback. The flat rides in particular despite being rather off-the-shelf in nature add a ton of those sweet, sweet kinetics!

Journey into Mutant Mountain

Unfortunately this was the weakest part of the project for me, and as the land's anchor attraction that definitely hurts the bottom line. Overall the idea of Mutant Mountain is a solid one, albeit a little too far into sci-fi for my tastes given the Frontierland theme. It's the execution that feels very rushed and almost unfinished. Pretty decent build-up, but the ride-through itself leaves something to be desired. Perhaps it would have worked better as a supporting attraction?

Robots (who definitely won't rebel against us) Revue

YES! This is gold. The presentation is brilliant. The comedy is melding with the backstory in glorious synergy. This is the kind of goofy supporting attraction that can take a land from great to classic. While the idea of a robot rebellion is a bit cliche, the twist on the barely-hanging-together FNAF vibe and riffs on the Tiki Room formula just amount to a true high point in the project.

Attack of the Mutant Spiders

I kind of feel like this and Mutant Mountain should have been blended together into either one attraction, or at least a more cohesive Thunder Mesa style experience. With that being said, this is still a really inspired twist on the classic Big Thunder formula. In some ways I definitely feel like it kind of overshadows Mutant Mountain as far as detail and immersion is concerned. Just overall feels like a very fun addition and a potential tent-pole to hang the land around.

Restricted Area

Saving this for last because it was the true game-changer here. Weirdly with Super Mario World the thing I'm most excited about isn't Mario Kart but rather the underground maze, and I think this concept takes that same idea and goes even further with it. The idea of having theme park space be purely exploratory and there just for the atmosphere of it all is something I've definitely been interested in and played around with. It's almost frustrating how insanely well done Diagon Alley is with the countless window effects and Nocturne Alley when the actual E-Ticket is a bit underwhelming, for example. I've explored the idea of a Star Fox riff on Galaxy's Edge with secret caves to explore that would lead to a hidden Metroid crossover attraction. The idea of a "hidden" attraction is pretty far off, but my god if this isn't a good start to that kind of concept. To me this is by far the most inspired thing here apart from the actual theme of the land itself. It really rounded out the land and made the attraction roster feel satisfying and complete.​
Omg thank you so much, Tiki!! I’m thrilled that you enjoyed our project so much! Thank you for the extremely kind words about the walkthrough!! It’s definitely one of my favorite attractions that I’ve designed and it really fills me with joy that so many people enjoyed it! Thanks again for your kindness and praise!!

3CC68E11-ABCE-4C49-A21F-03864773AD5F.png
 

TheOriginalTiki

Well-Known Member
Omg thank you so much, Tiki!! I’m thrilled that you enjoyed our project so much! Thank you for the extremely kind words about the walkthrough!! It’s definitely one of my favorite attractions that I’ve designed and it really fills me with joy that so many people enjoyed it! Thanks again for your kindness and praise!!


View attachment 545290
We should collab on that some time. My idea was to take the Titania setting of Star Fox (the space train level) and turn it into a western outpost and basically do Galaxy's Edge but...good, actually? Just way more exploratory than GE ultimately ended up being. I had pictured in my head a train heist, an Arwing kuka dark ride, a traditional coaster, a "hidden" Metroid drop ride, and some LARP elements that are a bit more ambitious than Galaxy's Edge but still easy to keep track of. (Super Nintendo World in general is a great jumping off point for in-park "gameplay")
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
We should collab on that some time. My idea was to take the Titania setting of Star Fox (the space train level) and turn it into a western outpost and basically do Galaxy's Edge but...good, actually? Just way more exploratory than GE ultimately ended up being. I had pictured in my head a train heist, an Arwing kuka dark ride, a traditional coaster, a "hidden" Metroid drop ride, and some LARP elements that are a bit more ambitious than Galaxy's Edge but still easy to keep track of. (Super Nintendo World in general is a great jumping off point for in-park "gameplay")
When SA7 wraps up let’s do it!! That sounds like a lot of fun. I’m,...just moderately obsessed with Metroid. A bit. So this will be a lot of fun!!
 

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