Yay! The first project of SA VI! I'm so excited! Great job! This team had some amazing communication, team work, brainstorming, and creativity!
Now to open the Google Doc and see how long this project is...
Alright, time to get settled in and get reading.
General Thoughts
Let me start by saying that I love the creativity of this project! You guys basically rebuilt the park from the ground up which take guts and talent! I want to say that while some parts of the project may not get as much focus in this review, that's just the nature of a project this big. I'm gonna do my best to touch on as much as possible, but I also need sleep at some point lol.
There's so much good here, but because of how it's structured, I kinda gotta start with a bit of the bad first. Get it out of the way. Before getting to that, I get an opportunity to give my Islands of Adventure rant!
So, Islands of Adventure used to have a theme. Much of it still does. Not that literature thing some people claim, that was just made up after the fact. It was "Islands" where "Adventures" happen. Simple as that, but they committed to that. Each land was an Island or a port or somehow by the water. Toon
Lagoon, Seuss
Landing, etc. The entrance land was the Port where explorer's settled. Each land can only be entered or exited with a bridge because each land was an "island!"
Then Potter showed up.
The Wizarding World of Harry Potter is not an island. No bridge connects Lost Continent to it. The name in no way evokes water or anything like that. It broke the theme. Islands of Adventure lost its theme. It gained an absolutely amazing land! But it broke its theme! Now its just a collection of unrelated lands. Great lands full of great attractions (For the most part), but no cohesive theme. But there was one!
Wonder Realms is kinda like present day Islands of Adventure. I wanted it to be like opening day Islands of Adventure.
You basically rebuilt the park from the ground up and renamed it, but you didn't really give these
theme park a theme. Its just a collection of unrelated lands. You mention the right side being animation and the left side being sci-fi, but in the same breath seem to imply Muppets are in the animation side and Frozen is in the Sci-Fi side. Great lands! But I think there was a real missed opportunity to give this park an identity, and it was missed. There was an idea at some point (I think it was
@gam3rprincess who suggested it, but I could be wrong) to theme the whole park around animation. Animated Worlds. It's a loose theme, but it would've been a theme. Granted, Howard Parc wouldn't really have fit into that theme, but it could've been rethemed to the comic/animated versions rather than the MCU versions. Idk.
But I digress. That's the big problem I have with this project, no real identity given to the park. And I wanted to get that out of the way first, because while its a big problem, that's my only
real issue with the project. It might not be a super cohesive whole, but the individual pieces are incredible!
Only other thing I'll not before we get into the real meat of the review: 55 pages is ok. But only 25 of that is the entrance land that is supposed to be the focus. And it's the last thing in the Doc. It doesn't really feel like a focus of either the project or the presentation. I understand the goal was presenting it in the order of the timeline, but simplifying the rest of the project would've been helpful to focus on Duckburg a bit more and trim the fat, so to speak.
Presentation
This is the thing that I think me and
@spacemt354 disagree with the most. Google Docs. I have seen my notifications that Space's reviews are being posted as I'm writing this, but I haven't read his yet. BUT I would bet money that after I post this and read Space's review, I'll see that he complained about the Google Doc presentation
I like Google Docs! I think they make things very clear and organized. Perhaps the easiest to read presentations with the Table of Contents on the side making it very easy to navigate. Plus, very little limits to what you can do with images compared to forums. Plus plus, a lot more freedom to do a lot of writing compared to Slides which only really works for projects with a strong visual focus.
That being said, this is about as simple of a Google Docs as you can get. Little things like choosing a specific font or changing the background color can add a lot. The dangers with Google Docs is feeling plain, and this one kinda does.
That being said, the visuals are really great. Both the original art and the reference photos are great! A good amount without being overwhelming. Well chosen to communicate the visuals. And the French names underneath each English name was a really nice touch. Those are the kinds of little touches that really sell a project.
Also, the map of the park as a whole is amazing! A perfect amount of detail for this project! We didn't need a full map for the entire park because the entire park wasn't the focus. It's very clear, easy to read, and also very realistic looking.
2020
Smart and realistic start. Swapping the Parachutes for A.S.S. seems like a lateral move. I understand wanting to get rid of the lightly themed towers though even if it feels like a questionable choice. The mention of the temporary entrance and the "Project Spackle" and all are more of those little details that elevate this.
2021
I like keeping the lake from the real life expansion. As you said it adds some nice visual dynamics to the park.
Wondrous Gardens
This should have been the entrance land. I adore Duckburg and there will be plenty of gushing praise coming its way later in this review, but that made sense as an entrance land if the theme of the park was animation. Wondrous Gardens makes sense as a glue to hold a park of random themes together.
The bridges around the lake help connect the park a bit more which helps with the problem of Islands of Adventure/World Showcase where you have to commit to a direction and stick to it. More connections gives more options for exploring and changing plans. The description is beautifully written yet simple. I'm confused as to why this already small land (well, spatially huge since it surround the lake, but content wise relatively small) needs a mini-land? Why isn't Fantastical Park just a part of the Gardens? Why seperate it? But that's a minor nit pick. A carousel could add some great kinetics to the park. The features of the Cinemagic Movie Center all sound like great additions.
Great Moments at the Movies
This sounds like an amazing evolution of the GReat Movie Ride! Changing it to an omnimover is smart. This could've been a great thesis statement ride for an entrance land... just saying
It does seem a bit out of place. As does the whole Cinemagic Center. It feels like an idea that was thought up before it was decided to ditch the studio theme. Like a lot of the project, it is amazing but lacks cohesion to the rest of the park. Though a nice, long omnimover like this is something the park could definitely use and it feels like the type of ride that I'd go crazy for if it was real.
Muppet Studios
I always love seeing the Muppets!
The only problem with Muppets is that they're oddly limiting. It feels like there's oonly so much you can do with them leading to many Muppet projects blending together. This Muppet land doesn't do a ton to distinguish itself from other Muppet Lands from past competitions, but that's ok. There's a good amount of detail and its a very solid Muppet Land! I'd warn
@Brer Panther to be careful reusing projects/ideas from outside the competition though. It's fine as one part of one land of the five year plan which isn't the focus of the project anyways, but don't make a habit of it haha. It's a small thing, but I really love the Pepe's Pawn Shop idea!
2022
Another smart plan for this year! The Pixar Street adds some much needed cohesion to this corner of the park. Even if it is light and simple. I'm a bit confused as to why Monstropolis doesn't seem to be mentioned as a part of Pixar Street, but its probably just a little thing that slipped through the cracks. Easy to do in a 55 page project haha. Toy Story Mania is a smart, if expected, addition to help round out Toy Story Playland!
Nemo's Reef
Making a whole Nemo mini-land was a great idea! The visuals would be a great shake up for the area and really unique for the park! Plus, an indoor land would be a great change of pace to help escape the weather in France. The changes to Crush Coaster are all well done. Pelican Parade is a good, simple retheme of the Carpets. I'm not sure "Flying with the pelican from two scenes in Finding Nemo" has the same appeal as flying in Aladdin's Magic Carpet or on the back of Dumbo or on a rocket ship. Perhaps simply cutting the spinner or giving it a fish theme so it could serve almost more as a kinetic art structure for the indoor section or something might have worked better. But the pelicans works well enough. The Blowfish ride sounds really fun! The other additions are all very nice too. I love the indoor land idea! And while I have some questions about the Pelicans, overall this is a good land.
2023/Monstropolis
I know from the brainstorming that this was a land idea that was originally dismissed, but was brought back late in the game due to a desire for one more land for the expansion. It feels a bit rushed and tacked on because of that, but honestly not as much as I feared it would. A swinging door coaster and a clone of the ride from Tokyo aren't exactly the most out of the box ideas, but, just like the Muppets land, they work really well and are presented in the perfect way. No need to reinvent the wheel when the focus is on the entry land. Well, in theory the focus is on the entry land. 20 Pages in and still no ducks haha.
Dreamful Fantasy on Parade
I adore this parade! And the "toys" concept is such a great way to tie a parade together! This is a beautifully designed and very well thought out parade! Perhaps a bit too detailed for the project though. It's about 10 percent of the project by itself. But it was a wonderful read.
Galaxy's Edge
The Classic edition. A simple choice, but all it needs to be.
Duckburg!! We Made it!
Teasing aside, I get it. I can be a wordy guy too. And you guys had a lot of great ideas! I understand not wanting to undersell any of them. And the heavy use of visuals made this an easy read. Just wish the focus of the project wasn't buried at the end.
As much as I think Wondrous Gardens would've made more sense as an entrance land because of how it could tie the park together a bit, Duckburg is just incredible. An inspired choice for the European Audience! And a great "Main Street" setting! Turning the Tower of Terror into the Money bin was already a great idea, but then you took it a step further by having the entrance street curve so that it served as a central icon for the park! Brilliant!
I remember being worried that you would either base this too directly on the new cartoon (risking losing the timeless quality of the property) OR ignore the new cartoon (losing the incredible progress it has made in evolving and developing the characters). YOu found the absolute perfect balance imo. Little details like discussing the real world architecture styles used to recreat the animated world are fantastic.
One small issue, why isn't the map labelled? I remember you discussing where specific things were going, why is the included map not annotated? It may have been a rough pencil sketch, but there was an annotated map during brainstorming. Even just including that would have been helpful.
I love all the greenery in Coot Plaza! Definitely something the park could use!
Money Bin Break-In
As always,
@D Hindley knocked it out of the park. The drawing of the facade was so good I thought it was from a professional comic or show before I looked closed. Absolutely stunning. And the writing is just as good as the art! You manage to make something s over the top not seem like a tacky facade which was a nearly impossible feat! The queue so perfectly transports guests into the world of the show/comics! While still feeling like a unique and well paced experience. I love the Beegle Boy footprints in the mud while you go through the gardens. That's great environmental story telling! Good call using David Tenent. I realize he's probably too busy for it, but Disney should throw whatever amount of money they need to for him to just be the permanent voice for Scrooge across all platforms. The queue is described, not in too much detail, but with just the right details to make it come to life.
The comedy in the ride through is pitch perfect for the show too. Not too much to say about it beyond that I loved it!
Trolleys
A great way to add kinetics to the land! Much like Main Street vehicles, this is more of a novelty than a useful transportation option, but that's perfectly ok. These would add a lot to the visuals of the land making it feel alive. And little details like the radio would help sell the world building!
Donald Duck's Tugboat
Not too much to say, but this would be a great addition! I'd love to see more "icons" for the various lands pushed up against or even in the lake like this. Help the lake even better tie into the park as a whole. The Tugboat being there is a really cool touch though.
Darkwing Duck: Let's Get Dangerous
I love these interactive games! And I love Darkwing Duck! I think this would be a great way to spend an afternoon and encourage guests to explore the newly remodelled park. Get people who may have written off Toy Story Playland before to give it another shot and see all the enhancements. Things like that. A great addition to the park!
Mickey and the Magician
This seems to be an incredible show! I'm glad it found a place to stay. But it feels kind of out of place with the Duckburg theme. But it makes more sense to do it this way than to build a brand new theater somehwere else.
House of Mouse
Alright, so do we have Mickey subland in the middle of Duckburg?
Teasing aside, this is a great adaptation of the location from the show! One that fully and completely stands on its own apart from the show. Which is why I think this might be one of, if not the, best House of Mouse adaptations I've seen. That being said, I've seen a lot of House of Mouses over the years. Something a bit more original might have been better. But its been done a lot because its a great concept. And this is a great execution of it.
Goofy's Ice Cream Bar is a fantastic pun by the way. And an illustrated menu is a great touch! Some advice though, bright colors don't work well for reading. More subdued colors with a high contrast work a lot better.
See how the bottom one is a lot easier to read? Less bright colors and more contrast. You've got a great eye for visual design, jut need some work on color theory.
The Billionare's Club
Another great addition. A really immersive sounding dining option that really fits the theme perfectly. Perhaps slightly too cartoony in its decor for a bar. But the Rockerduck room would be refined enough for older patrons looking for a break from the animated world. I love the inclusion of A.S.S. which is now my favorite bit of Ducktales canon and I thank you fro bringing it to my attention!
Other dining
Launchpad McSnack's is my favorite name for anything ever! A great, solid addition. Mrs. Beakley's Ice Cream Parlor is delightful. Webby and Lena's Sweet and Sour Lemonade Stand... I'm sold. What a simple and great way to base a dining option on the personalities of the characters. It's a little thing, but it just sounded so right I had to look up if there was an episode I forgot about it.
Shopping
Here's the issue with a fully immersive IP land as the entrance land. An entrance land needs an emporium like store that sells merchandise for the whole park. Why would Duckburg have store that sells Star Wars and Frozen toys?
That being said, the Department Store with the covered arcade sounds amazing;y beautiful which adds a lot to the land. Its very simple, but very well done. Some mention of Scrooge selling "goods imported from far off lands" to explain merchandise that wouldn't fit in the Duckburg theme would've been nice though. This team has done a great job of including these types of little details. It stands out when a chance for a nice little detail is missed. The other four shops are both great choices fro niche shops that blur the line between store and attraction. Not much to say about them individually though. They all serve a purpose though and work together nicely!
Conclusion
The project lacked focus. Both in terms of giving the park a new focus and in terms of the project itself focusing aorund the entry land. Despite that, this team turned in some incredible work and had some amazing ideas! A great start to the season!