The Sorcerer's Apprentice Season 6: ODYSSEY

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Stanza I - Fantasmic 2000

With just 2 days left in the first Stanza, let's take some time for some behind the scenes info! Our plan is to have for each stanza (or most stanzas) to have a Fantasmic 2000 post that shares some fun facts and info about the making of this competition by @Outbound @PerGronStudio and me! It can also serve as a convenient reminder that the current stanza is almost done haha.

(Like many things in the modern Sorcerer's Apprentice Game, this idea was inspired by something @spacemt354 and the other hosts did back in season 4.)



Art Influences

For Stanza 1's Fantasmic 2000 post, I'm gonna talk a bit about some of the art influences for the comics!

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For the first frame introducing Bob Iger was meant to mirror the "after credits scene" from Season 5 by @D Hindley! The pose, the design, the outfit... Even the line "Top Men!" Obviously, very different art styles haha. Wonder what the story behind that eye-patch is?

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This one might be obscure, not sure if anyone else even knows this show. But Lincoln's design in the comics is based on Lincoln from Clone High! Clone High was an animated series from the early 2000s on MTV about the clones of famous figures from throughout history all in high school together. It was made by Phil Lord and Chris Miller (Lego Movie, Spiderverse, Jump Street) before they got famous. Not sure if it still holds up, but it was hilarious for its time!



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Take a look at what is on Bob Iger's computer in the first comic!

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The Bottom Secret, Top Secret, and Top-est Secret stack and the Easter Eggs on the file names got covered up by text bubbles in the actual comic.

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We haven't seen it yet in the comics, but the video communicator the agents use are modeled after Kim Possible's Kim-municator!


That's it for Stanza I's Fantasmic 2000! Next week we'll have a new topic for some more BTS info. If there's anything you're interested in learning about, let us know!
 

AceAstro

Well-Known Member
Team Fantasy



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La Ville Lumiere

Walt Disney Studios Park new entrance will pay tribute to the history and romance of the Film Industry as many key moments in the industry’s history originate in France and Europe in general. The current entrance area with the classic Hollywood arches and gates remain but will be painted differently, even introducing some Golden details on the gates, to add more realism and class to the park’s entrance. The park’s current opening land, known as Front Lot will be redone to become La Ville Lumiere in honor of the French connection to the origin of film and film production. France is the birthplace of cinema and was responsible for many of its significant contributions to the art form and the film-making process itself. The area will receive a lot more character and story during this renovation and will warmly welcome guests to the park. It is currently based on the glamorous administration areas of Hollywood movie studios from the golden age of movies in the 1930s. The central square known as Place des Frѐres Lumiѐre will maintain its name, yet it will truly have a different appearance.

Where formerly, Guests would find a bronze-effect fountain – The Fantasia Fountain -, we will now find a statue of the Lumiѐre Brothers themselves, in action with their old appliances. Although the start of the history of film is not clearly defined, the commercial, public screening of ten of their short films in Paris in 1895 can be regarded as the breakthrough of projected cinematographic motion pictures.



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The current appearance of the buildings will be redone in style of the classic Parisian buildings and the Lumiere Brothers’ films, close to the architectural style of the Institut Lumiere in Lyon and the buildings on Boulevard de Capucines in Paris. The area takes Guests back to the turn-of-the-Century period and captures that with the classic Parisian lanterns, pavements and tree work.

On your right, you’ll find that the former building has been re-themed to a classic Train Station, where a historical steam locomotive releases steam and whistles from time to time. This Train Station will represent the 50-second short film by the Lumiere Brothers, L’arrivée d’un train en gare de La Ciotat, and even lends its’ the original architectural style from several French train stations, like the one in La Ciotat, Vauvray Saint Pierre and Gare de Lyon in Paris.



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Inside, however, Guests will find offerings for Guest Services, restrooms and Wheelchair and Stroller Rentals. The building on the left, the Walt Disney Studios Store, will be re-themed as a Museum exhibition about Film History where Guests will find dozens of collectibles, souvenirs and treats as they wander around a film props and familiar movie icons, like for example the moon from Le Voyage dans la Lune(1902) and old movie posters from for example La Tournée Triomphale. The building itself will boast the Art Nouveau style of Parisian buildings which characterize themselves by its natural forms such as the sinuous curves of plants and flowers, sense of dynamism and movement, often given by asymmetry or whiplash lines, and the use of modern materials, particularly iron, glass, ceramics.

Guests would normally be attracted to the sight of a large studio building known as Studio 1, which transports guests to the world of Hollywood laying behind it. The interior currently is a reconstruction of a street in Hollywood, where a number of services including Restaurant en Coulisse, a fast-food restaurant, and numerous stores selling gifts are provided. It is based on the first soundstage ever owned by Walt Disney himself, at the original Disney Bros. Studios on Hyperion Avenue in Burbank, California. The new focal point, however, will be themed to the Théatre du Vaudeville or the Gaumont Palace on Boulevard des Capucines, at the corner of Rue de la Chaussée-d’Antin, in the 9e Arrondissement.



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This historical Art Deco building in France will re-tell the story of the origin of the film industry. Once Guests pass through the beautifully themed doors of this majestic building, they’ll pass through the tunnel where state-of-the-art technology of projections and sound transport and immerse Guests into the world of classic film. It is as if we are wandering off into a dream world, like how the Paris Waltz Scene in La La Land progresses during the score of Here’s to the Fools.

The interior of the Theater will maintain its goal to keep Guests warm and dry against the often cold and rainy European weather conditions. Instead of, however, walking in the coulisses of golden-age Hollywood, we are now wandering around a romanticized version of Paris in classic films, as if you step into a dream-world. Instead of the current set-facades, Guests can now walk by realistically detailed Parisian buildings, themed with care and attention to detail. The sounds of a Parisian street performer playing the accordion fills the air, as a star-filled sky watches over the City of Lights. The experience recreates a romantic and quiet evening stroll through the streets of Paris at night. However, the Paris we see here is based on movie scenes from classic films taking place in Paris, like An American in Paris, Gigi and How to Steal a Million. Smoke emerges from several rooftop chimneys and the lights seem to flicker as silhouettes of Parisians pass by the window openings.

Shopping

On your left, Glamour Girl Cosmetics will become a classic Parisian Fine Jewelry Boutique, in consistency with its current offering, yet changing its’ appearance. Where you can currently find the Alexandria Theater, Hollywood and Vine Five and Dime, The Gossip Column and the Last Chance Gas Station, Guests will pass by beautifully themed facades of several separate Parisian buildings and businesses, yet still hosting the large shop, now known as Les Légendes d’Hollywood. The shop itself will be re-named to Les Légendes du Cinema and will be restructured to smaller rooms, in a similar way to what the stores on Main Street U.S.A. at Disneyland Park Paris offer, simulating the feeling of walking through several shops and boutiques.

Dining

Le Restaurant de Roy



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The iconic image of the French cafe features tables and chairs spewing from the restaurant and onto the sidewalk where people enjoy their meals and watch the world develop around that. This sit-down cafe restaurant imitates this cuisine and dining style in the same way that the Plaza Restaurant imitates the class homestyle diner of small town America.

This restaurant serves a more casual variant of French cuisine, to distinctify from Chez Remy's, including burgers, roast chickens, and steak tartare appetizers.

Grande Boulangerie


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Any area themed to Paris needs to have a bakery! This bakery has (fake) loafs of bread and baguettes sitting outside in crates to sell the aroma of the artisan bakery. Inside guests can choose from a variety of artisan breads and pastries like madeleines or macaroons. There is also a small seating area outside.

Crepe Stand


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Across the street from these two establishments, there is a small stand where you can order a French favorite - the crepe - and watch the chefs prepare it for you live!

Rest of 5-Year Plan

2020
- Studio 1 interior closes. Temporary walkways around the building are set up. Place des Frѐres Lumiѐre opens.

2021 - Gaumont Palace and Interior re-opens newly themed. Howard's Parc is renamed to Avengers Campus. Dining option added as part of Avengers Campus

2022 - 20th Anniversary of Walt Disney Studios Park. Porkchop Falls opens.

2023 - Frozen Land opens.

2024 - Galaxy's Edge opens. A second entrance to the park added.


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Details of 5-Year Plan

Avengers Campus Dining



Dr. Strange's Sanctum Grill
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With the name change to Avengers Campus, it also brings a new dining option. Here, guests can enter Dr. Strange's Sanctum Grill and get transported straight into the film. Expanding the size of the Sanctum seen in the films and making the second level larger provides a large dining space for guests to sit and take in one of the many Sanctums found around the world.

The cuisine consists of traditional cuisine you'd find in the locations of each Sanctum: New York (American), London (British), and Hong Kong (Chinese). Guests can find easter eggs from Dr. Strange as well as the other MCU films throughout the entire Sanctum if they keep their eye out.


Porkchop Falls
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Part of the 5-year plan involves an expansion of Toy Story Land. While the version in Paris is lacking compared to it's most recent counterpart in Orlando, a new one-of-a-kind E-ticket Toy Story attraction will be added to further expand the land itself and in turn add a water ride that is sorely needed. With the closure of the Back Lot Studio Tour, the new attraction will be built up next to Ratatouille and extend back slightly towards Catastrophe Canyon with a path connecting to the other land's attractions, and allow the other expansions of the park to flow around the new lake.

Built in the vein of Splash Mountain & Dudley Do-Right Ripsaw Fills, and entirely indoors, this themed ride follows the storyline of Andy's imagination and the many adventures he creates with his toys. In this latest episode, Hamm aka Evil Dr. Porkchop, has taken the orphaned trolls and guests join Buzz, Woody and Jessie on an adventure to save them from a variety of unfortunate traps and situations, like death by monkeys and the squeaky shark. The exterior of the attraction will be built from what else; toys. From lincoln logs, playing cards and an old Hotwheels track, Dr. Porkchop send you rushing down the rapids with a push of the button on an old water ring toss game (lifesize for the guests).

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Galaxy's Edge
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Guests are able to discover Star Wars Galaxy’s Edge – a new land at Walt Disney World Resort and the Disneyland Resort, where they can live out their very own Star Wars story, fly the Millennium Falcon and explore a remote outpost where adventure awaits. At Disneyland Resort Paris, however, Guests will not be travelling to the Black Spire Outpost on the Planet of Batuu, but instead explore a more familiar world, The Forest Moon of Endor. It will be one of the most unique and expansive areas of the resort, mostly due to the multi-level experience the area has to offer. Guests are able to wander off into the Endor forest and even visit the Bright Tree Village, perhaps one of the most memorable locations in the Star Wars franchise. Surrounded by lush forestation and shrubbery, the Ewok Village will plant you right in the middle of Episode VI. These man-made towering trees with elevated walkways, consisting of a series of rope ladders, bridges, vines and catwalks, resemble giant Redwoods and Sequoias, characterized by how tall and wide they are. Inside and around these walkways, Guests are able to explore the village through different shops and eateries. On The Bright Tree Market Place, Guests pass by the many market stands offering out-of-this-world collectibles and souvenirs, sold by the various Endor vendors. While exploring these many locations, Guests will be able to uncover the histories and stories of the Ewoks and Endor itself through many hidden details around the area. At Chief Chirpa’s Meeting Hut, Guests are able to sit down and enjoy some of the Ewoks’ special meals, created to amaze the biggest Star Wars fans. On the menu Guests are able to choose from a variety of eccentric dishes, like one with Cambylictus Berry or even try one of the Air Cakes. Besides the Ewoks, many other species and creatures can be found on Endor. Passing through this land, would easily give Guests the chance to witness and encounter many of the indigenous creatures that make up the Forest Moon of Endor’s Wildlife like Bark lizards, Lantern Birds and Kurnbeasts. From time to time, Guests might hear a roaring noise and the sound of laughter and screams. Rushing through the dense forest are Speeder Bikes, driven by excited Guests. In Endor Speeder Bike Challenge, Guests are welcomed at a Rebel Outpost where they’re sent on a mission to infiltrate the Empire Base. Here they are then taken captive by the Empire, in a similar way to Rise of the Resistance, but luckily the Rebels help you escape and steal some of the Empire’s Speeder bikes, known for their speed and maneuverability. Guests are asked to board 3 rows of Speeder Bikes, two in the back and one in the middle, but more upfront. The ride’s system is very similar to Tron Lightcycle Power Run at Shanghai Disneyland, especially when looking at the way Guests are placed on their vehicles.



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The ride will then race around the base, where they are of course discovered by the Empire, who will do everything to stop you from escaping. Physical scenes are then interrupted by two spherical dome screen scenes, in which the feeling of hovering and hurling through the skies is simulated in a similar way to Flight of Passage at Disney’s Animal Kingdom. This will then result in an epic launch out of the attraction’s show building, where Guests will swift past trees and Ewoks trying to help you. In the end, the ride comes to a peaceful end at a small Ewok station, where we are able to land and get off to explore the rest of the land. Hidden amongst the flora of the Forest Moon lies an impressive Star Wars Icon, The Millennium Falcon. Inside, Guests will find Millennium Falcon: Smuggler’s Run, in which they ride in the famous cockpit of the ship on a daring flight – and whether they are a pilot, engineer, or gunner, every role is crucial when they take control of the fastest ship in the Galaxy.

Second Entrance

With all the new additions to the park, the park is getting closer and closer to AoK. Because of that, the hub in front of AoK is expanded to allow for a second entrance to be added into Walt Disney Studios (much like EPCOT has now or DCA used to have) that puts guests in between Galaxy's Edge and Avengers Campus​
 

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Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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Alright, teams! Stanza I is done!


Reviews shall be coming across the next 24 hours with results coming as soon as possible!
For two teams, Stanza II will begin right after the results are posted.
For whichever team comes in last place, the Project Manager and two other members of the team will be sent to the Fortress of Fate and may be eliminated!
With Stanza II beginning for them after the Fortress's session is complete.
 

spacemt354

Chili's
Space's Guest Reviews

- Before we begin, I just want to congratulate all 3 teams on their accomplishments! It amazes me that we still have such a talented group of imagineers that is continuously involving with new players mixed in with the old. And as a small note, everyone chimed in to the team at least once on all teams, which is a wonderful way to kick off the season! Onto the reviews...(going in backwards order since it's the first I clicked on)

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(sidenote Nate post with your team logo next time!)

Off the bat I think this group has tremendous potential as the game moves forward. I wouldn't be surprised if the ultimate winner of the competition comes out of this team! You all get along with each other, communicate (though there are ways to improve that!) and genuinely seem to want the best out of each other. One tip that might help in the future is that it might be a good idea to try and assign one person per challenge to be the nightly "summary" person. For groups such as yours that like to talk a lot, key points of the project can get lost in the sea of posts. I noticed a few times throughout people would come in and be a bit confused as to the progress. If you assign one person to post each night the recap of the day's discussions - that'll go a long way to keeping everyone on task when you pick back up the next day. You can even create a separate PM for the updates so everything stays streamlined.

Onto the project, the website was a great touch for a land-based/5-year expansion type project. Kudos to @NateD1226 for taking the lead on that! As to the site design itself - it's great and I think you'll only get better with practice! A couple things for next time - a map is needed for sure. A picture says a thousand words and with an expansive project like this, that helps the reader visualize what you're talking about because with this setup it assumes I know what's in WDSP already and can visualize it in my head. Secondly, I'd make more of an effort to distinguish your entrance land from the rest of the 5-year timeline since that was intended to be a main focus point in the prompt "Focus on the entrance land: the 5 year plan should be kept to a loose description." And a way to do that to me is a map! Or at the very least some visuals off google to drive home your concept.

Keeping the Production Courtyard theme but plussing it I think was a very distinguished choice - seeing as you could have taken it in any direction, you decided to take the DCA approach and zero in on an aesthetic that Disney does really well and steeps it in the film history. Your Great Movie Ride attraction sounds fantastic! Such unique choices and styles I really liked it. As for the foliage update to the entrance I am also totally on board with that. I think greenery while so simple adds so much to a theme park👏

As for the rest of the 5-year plan - Hoth was the stand-out to me. I appreciated how you could have easily just tossed in Galaxy's Edge - but instead took that approach into a planet that I think is vastly unexplored and has a ton of potential. Great job @TheOriginalTiki on that!

Lastly, I'll conclude by saying that this team has a lot of potential. I'm really looking forward to seeing what this team has in store going forward. Great dialogue especially from Tux, Nate, and Tiki - the "TNT" of the group, plus tcool's leadership mixed in with mickeyfan's knowledge and dedication despite being in Disney World... I think with just a spoonful of organization this team is destined to do well.

TEAM FANTASY and TEAM TOMORROW coming up next!
 

spacemt354

Chili's
Space's Guest Reviews (part 2)

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Hot dog - that intro video is pure gold. That's how you catch someone's attention right off the bat (kudos @Disney Dad 3000 for continuing to try new things and push the envelope!)

To start with the teamwork, the first few days of the project were met with some real world delays (or perhaps 1 too many screenings of Cats) that slowed the progress a bit. That being said, you don't need dozens of pages of brainstorming to be successful. While it's fun and exciting to be a part of, and 3 of the folks on this team know that feeling intimately on Team Brava in Season 4, as long as everyone is on the same page you can be just as productive with less talking and more doing!

Once the topic was picked things seemed to fall into place - but one special note in particular for this project was the production from @orlando678- whose insights and brilliant writing kept this project moving and helped conjure up what we see. Wonderful to have you back and hope to see more of it going forward!

I like the timeline and period setting you guys chose for the entrance land - it's very fitting for Paris and would be something very elegant to see as an entrance land! It's fleshed out well too with shops and restaurants galore. The maps are also very well represented and clear - great job!

As for the rest of the 5-year plan, I think it's nicely put together. Seems like Star Wars was the popular pick, but again I like how you chose a different setting. My one small quandary is the title of the Howard Park restaurant Dr. Strange's Sanctum Grill - I'm not sure why but it made me laugh. :hilarious: Why is it a grill? Why in the sanctum? That being said a nice small touch I like is the second entrance - very neat add-on for the second park.

Overall, I think there were some very bright spots to this project - the entrance video, the groupwork once things got rolling, that being said I do think a bit more could have been done to enhance the park. While aesthetically it will look nice I think part of the reason why the entrance land was a focal point was to see something out of the box a bit. For the next projects I'd try going bold and see where you land rather than take a safe concept and spruce it up (if that makes sense?) In the end though - solid effort, loved the video (3rd time's the charm), and looking forward to more!
 

spacemt354

Chili's
Space's Guest Reviews (part 3)

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Every time a google doc opens and the tab line keeps getting smaller I get flashbacks to Season 4😄 Only 55 pages!

When the teams were dispersed, I thought this one had the most to prove. While powerhouse players such as @D Hindley led the way, there were many on the team were new or hadn't played in a long time. Those types of teams ride or collide based on communication - and that starts with the leader. I think Doug did an excellent job as Rick Dalton from Bounty Law at corralling everyone together for a common goal. This team thrived due to his commitment to make sure everyone had a say, and everyone had a piece of the 55 page pie to complete. While it is eventually on everyone else to complete the products and work as a team to put it all together, the one in the shadows guiding can get overlooked on occasion - but this isn't an easy task and you did it in style! That being said - I actually think this team still has the most room for growth out of the three, and that's due to the untapped talent that will continue to grow through practice and getting back into the swing of things for folks on the team.

Disney's Wonder Realms - I like the name change! Overall, the plan is laid out very well. An excellent map by @Disneylover152 as well! My one gripe with the organization though, is while I know you did it by timeline, I would have put the focus of the prompt first so that I'm not 29 pages into reading the doc by the time I get to it. I want to read it while I have the most energy, and that's usually in the beginning. This being said the contributions from @Brer Panther also impressed me with the Nemo's Reef indoor concept and more! Glad to see another old face return to imagineering! Back to the entrance land, Duckburg is such a unique concept! While I'm not too familiar with the source material aside from a few episodes here and there, I appreciate the ambition and scale of the project.

The pièce de résistance naturally is the Money Bin Break-In. Before Guardians of the Galaxy - I would have said this idea is great but never gonna happen. Now I'm not so sure! The detail and striking visual of the overlay caught my eye for sure, this attraction sounds like it would be awesome!

Ultimately, everyone contributed to the final project which made it that much better. However, as I mentioned before, there's so much room to grow for this team. Next Stanza I would love to see someone else take the helm, someone else try artwork, etc because the more you branch out and try new things, the more you'll grow as a creative thinker. Consider these Stanzas open-canvas opportunities to grow and you'll go far!

-- Great job again to all teams!
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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Yay! The first project of SA VI! I'm so excited! Great job! This team had some amazing communication, team work, brainstorming, and creativity!

Now to open the Google Doc and see how long this project is...

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Alright, time to get settled in and get reading.

General Thoughts

Let me start by saying that I love the creativity of this project! You guys basically rebuilt the park from the ground up which take guts and talent! I want to say that while some parts of the project may not get as much focus in this review, that's just the nature of a project this big. I'm gonna do my best to touch on as much as possible, but I also need sleep at some point lol.

There's so much good here, but because of how it's structured, I kinda gotta start with a bit of the bad first. Get it out of the way. Before getting to that, I get an opportunity to give my Islands of Adventure rant!

So, Islands of Adventure used to have a theme. Much of it still does. Not that literature thing some people claim, that was just made up after the fact. It was "Islands" where "Adventures" happen. Simple as that, but they committed to that. Each land was an Island or a port or somehow by the water. Toon Lagoon, Seuss Landing, etc. The entrance land was the Port where explorer's settled. Each land can only be entered or exited with a bridge because each land was an "island!"

Then Potter showed up.

The Wizarding World of Harry Potter is not an island. No bridge connects Lost Continent to it. The name in no way evokes water or anything like that. It broke the theme. Islands of Adventure lost its theme. It gained an absolutely amazing land! But it broke its theme! Now its just a collection of unrelated lands. Great lands full of great attractions (For the most part), but no cohesive theme. But there was one!

Wonder Realms is kinda like present day Islands of Adventure. I wanted it to be like opening day Islands of Adventure.

You basically rebuilt the park from the ground up and renamed it, but you didn't really give these theme park a theme. Its just a collection of unrelated lands. You mention the right side being animation and the left side being sci-fi, but in the same breath seem to imply Muppets are in the animation side and Frozen is in the Sci-Fi side. Great lands! But I think there was a real missed opportunity to give this park an identity, and it was missed. There was an idea at some point (I think it was @gam3rprincess who suggested it, but I could be wrong) to theme the whole park around animation. Animated Worlds. It's a loose theme, but it would've been a theme. Granted, Howard Parc wouldn't really have fit into that theme, but it could've been rethemed to the comic/animated versions rather than the MCU versions. Idk.

But I digress. That's the big problem I have with this project, no real identity given to the park. And I wanted to get that out of the way first, because while its a big problem, that's my only real issue with the project. It might not be a super cohesive whole, but the individual pieces are incredible!

Only other thing I'll not before we get into the real meat of the review: 55 pages is ok. But only 25 of that is the entrance land that is supposed to be the focus. And it's the last thing in the Doc. It doesn't really feel like a focus of either the project or the presentation. I understand the goal was presenting it in the order of the timeline, but simplifying the rest of the project would've been helpful to focus on Duckburg a bit more and trim the fat, so to speak.

Presentation

This is the thing that I think me and @spacemt354 disagree with the most. Google Docs. I have seen my notifications that Space's reviews are being posted as I'm writing this, but I haven't read his yet. BUT I would bet money that after I post this and read Space's review, I'll see that he complained about the Google Doc presentation ;)

I like Google Docs! I think they make things very clear and organized. Perhaps the easiest to read presentations with the Table of Contents on the side making it very easy to navigate. Plus, very little limits to what you can do with images compared to forums. Plus plus, a lot more freedom to do a lot of writing compared to Slides which only really works for projects with a strong visual focus.

That being said, this is about as simple of a Google Docs as you can get. Little things like choosing a specific font or changing the background color can add a lot. The dangers with Google Docs is feeling plain, and this one kinda does.

That being said, the visuals are really great. Both the original art and the reference photos are great! A good amount without being overwhelming. Well chosen to communicate the visuals. And the French names underneath each English name was a really nice touch. Those are the kinds of little touches that really sell a project.

Also, the map of the park as a whole is amazing! A perfect amount of detail for this project! We didn't need a full map for the entire park because the entire park wasn't the focus. It's very clear, easy to read, and also very realistic looking.

2020

Smart and realistic start. Swapping the Parachutes for A.S.S. seems like a lateral move. I understand wanting to get rid of the lightly themed towers though even if it feels like a questionable choice. The mention of the temporary entrance and the "Project Spackle" and all are more of those little details that elevate this.

2021

I like keeping the lake from the real life expansion. As you said it adds some nice visual dynamics to the park.

Wondrous Gardens

This should have been the entrance land. I adore Duckburg and there will be plenty of gushing praise coming its way later in this review, but that made sense as an entrance land if the theme of the park was animation. Wondrous Gardens makes sense as a glue to hold a park of random themes together.

The bridges around the lake help connect the park a bit more which helps with the problem of Islands of Adventure/World Showcase where you have to commit to a direction and stick to it. More connections gives more options for exploring and changing plans. The description is beautifully written yet simple. I'm confused as to why this already small land (well, spatially huge since it surround the lake, but content wise relatively small) needs a mini-land? Why isn't Fantastical Park just a part of the Gardens? Why seperate it? But that's a minor nit pick. A carousel could add some great kinetics to the park. The features of the Cinemagic Movie Center all sound like great additions.

Great Moments at the Movies

This sounds like an amazing evolution of the GReat Movie Ride! Changing it to an omnimover is smart. This could've been a great thesis statement ride for an entrance land... just saying :p

It does seem a bit out of place. As does the whole Cinemagic Center. It feels like an idea that was thought up before it was decided to ditch the studio theme. Like a lot of the project, it is amazing but lacks cohesion to the rest of the park. Though a nice, long omnimover like this is something the park could definitely use and it feels like the type of ride that I'd go crazy for if it was real.

Muppet Studios

I always love seeing the Muppets!

The only problem with Muppets is that they're oddly limiting. It feels like there's oonly so much you can do with them leading to many Muppet projects blending together. This Muppet land doesn't do a ton to distinguish itself from other Muppet Lands from past competitions, but that's ok. There's a good amount of detail and its a very solid Muppet Land! I'd warn @Brer Panther to be careful reusing projects/ideas from outside the competition though. It's fine as one part of one land of the five year plan which isn't the focus of the project anyways, but don't make a habit of it haha. It's a small thing, but I really love the Pepe's Pawn Shop idea!

2022

Another smart plan for this year! The Pixar Street adds some much needed cohesion to this corner of the park. Even if it is light and simple. I'm a bit confused as to why Monstropolis doesn't seem to be mentioned as a part of Pixar Street, but its probably just a little thing that slipped through the cracks. Easy to do in a 55 page project haha. Toy Story Mania is a smart, if expected, addition to help round out Toy Story Playland!

Nemo's Reef

Making a whole Nemo mini-land was a great idea! The visuals would be a great shake up for the area and really unique for the park! Plus, an indoor land would be a great change of pace to help escape the weather in France. The changes to Crush Coaster are all well done. Pelican Parade is a good, simple retheme of the Carpets. I'm not sure "Flying with the pelican from two scenes in Finding Nemo" has the same appeal as flying in Aladdin's Magic Carpet or on the back of Dumbo or on a rocket ship. Perhaps simply cutting the spinner or giving it a fish theme so it could serve almost more as a kinetic art structure for the indoor section or something might have worked better. But the pelicans works well enough. The Blowfish ride sounds really fun! The other additions are all very nice too. I love the indoor land idea! And while I have some questions about the Pelicans, overall this is a good land.

2023/Monstropolis

I know from the brainstorming that this was a land idea that was originally dismissed, but was brought back late in the game due to a desire for one more land for the expansion. It feels a bit rushed and tacked on because of that, but honestly not as much as I feared it would. A swinging door coaster and a clone of the ride from Tokyo aren't exactly the most out of the box ideas, but, just like the Muppets land, they work really well and are presented in the perfect way. No need to reinvent the wheel when the focus is on the entry land. Well, in theory the focus is on the entry land. 20 Pages in and still no ducks haha.

Dreamful Fantasy on Parade

I adore this parade! And the "toys" concept is such a great way to tie a parade together! This is a beautifully designed and very well thought out parade! Perhaps a bit too detailed for the project though. It's about 10 percent of the project by itself. But it was a wonderful read.

Galaxy's Edge

The Classic edition. A simple choice, but all it needs to be.

Duckburg!! We Made it!

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Teasing aside, I get it. I can be a wordy guy too. And you guys had a lot of great ideas! I understand not wanting to undersell any of them. And the heavy use of visuals made this an easy read. Just wish the focus of the project wasn't buried at the end.

As much as I think Wondrous Gardens would've made more sense as an entrance land because of how it could tie the park together a bit, Duckburg is just incredible. An inspired choice for the European Audience! And a great "Main Street" setting! Turning the Tower of Terror into the Money bin was already a great idea, but then you took it a step further by having the entrance street curve so that it served as a central icon for the park! Brilliant!

I remember being worried that you would either base this too directly on the new cartoon (risking losing the timeless quality of the property) OR ignore the new cartoon (losing the incredible progress it has made in evolving and developing the characters). YOu found the absolute perfect balance imo. Little details like discussing the real world architecture styles used to recreat the animated world are fantastic.

One small issue, why isn't the map labelled? I remember you discussing where specific things were going, why is the included map not annotated? It may have been a rough pencil sketch, but there was an annotated map during brainstorming. Even just including that would have been helpful.

I love all the greenery in Coot Plaza! Definitely something the park could use!

Money Bin Break-In

As always, @D Hindley knocked it out of the park. The drawing of the facade was so good I thought it was from a professional comic or show before I looked closed. Absolutely stunning. And the writing is just as good as the art! You manage to make something s over the top not seem like a tacky facade which was a nearly impossible feat! The queue so perfectly transports guests into the world of the show/comics! While still feeling like a unique and well paced experience. I love the Beegle Boy footprints in the mud while you go through the gardens. That's great environmental story telling! Good call using David Tenent. I realize he's probably too busy for it, but Disney should throw whatever amount of money they need to for him to just be the permanent voice for Scrooge across all platforms. The queue is described, not in too much detail, but with just the right details to make it come to life.

The comedy in the ride through is pitch perfect for the show too. Not too much to say about it beyond that I loved it!

Trolleys

A great way to add kinetics to the land! Much like Main Street vehicles, this is more of a novelty than a useful transportation option, but that's perfectly ok. These would add a lot to the visuals of the land making it feel alive. And little details like the radio would help sell the world building!

Donald Duck's Tugboat

Not too much to say, but this would be a great addition! I'd love to see more "icons" for the various lands pushed up against or even in the lake like this. Help the lake even better tie into the park as a whole. The Tugboat being there is a really cool touch though.

Darkwing Duck: Let's Get Dangerous

I love these interactive games! And I love Darkwing Duck! I think this would be a great way to spend an afternoon and encourage guests to explore the newly remodelled park. Get people who may have written off Toy Story Playland before to give it another shot and see all the enhancements. Things like that. A great addition to the park!

Mickey and the Magician

This seems to be an incredible show! I'm glad it found a place to stay. But it feels kind of out of place with the Duckburg theme. But it makes more sense to do it this way than to build a brand new theater somehwere else.

House of Mouse

Alright, so do we have Mickey subland in the middle of Duckburg?

Teasing aside, this is a great adaptation of the location from the show! One that fully and completely stands on its own apart from the show. Which is why I think this might be one of, if not the, best House of Mouse adaptations I've seen. That being said, I've seen a lot of House of Mouses over the years. Something a bit more original might have been better. But its been done a lot because its a great concept. And this is a great execution of it.

Goofy's Ice Cream Bar is a fantastic pun by the way. And an illustrated menu is a great touch! Some advice though, bright colors don't work well for reading. More subdued colors with a high contrast work a lot better.

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See how the bottom one is a lot easier to read? Less bright colors and more contrast. You've got a great eye for visual design, jut need some work on color theory.

The Billionare's Club

Another great addition. A really immersive sounding dining option that really fits the theme perfectly. Perhaps slightly too cartoony in its decor for a bar. But the Rockerduck room would be refined enough for older patrons looking for a break from the animated world. I love the inclusion of A.S.S. which is now my favorite bit of Ducktales canon and I thank you fro bringing it to my attention!

Other dining

Launchpad McSnack's is my favorite name for anything ever! A great, solid addition. Mrs. Beakley's Ice Cream Parlor is delightful. Webby and Lena's Sweet and Sour Lemonade Stand... I'm sold. What a simple and great way to base a dining option on the personalities of the characters. It's a little thing, but it just sounded so right I had to look up if there was an episode I forgot about it.

Shopping

Here's the issue with a fully immersive IP land as the entrance land. An entrance land needs an emporium like store that sells merchandise for the whole park. Why would Duckburg have store that sells Star Wars and Frozen toys?

That being said, the Department Store with the covered arcade sounds amazing;y beautiful which adds a lot to the land. Its very simple, but very well done. Some mention of Scrooge selling "goods imported from far off lands" to explain merchandise that wouldn't fit in the Duckburg theme would've been nice though. This team has done a great job of including these types of little details. It stands out when a chance for a nice little detail is missed. The other four shops are both great choices fro niche shops that blur the line between store and attraction. Not much to say about them individually though. They all serve a purpose though and work together nicely!

Conclusion

The project lacked focus. Both in terms of giving the park a new focus and in terms of the project itself focusing aorund the entry land. Despite that, this team turned in some incredible work and had some amazing ideas! A great start to the season!



 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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General Thoughts

You guys had us scared for a while there. Not that the number of pages in a brainstorming thread is the only sign of quality, but there was a worrisome lack of activity for a while there. But once you got moving, you created increidble things! You wokred incredibly well together and were able to make something truly special.

Perhaps a bit of the opposite problem of Team Tomorrow. They maybe went a bit too far with their expansion plans. I'm not sure you guys went far enough. The expansions seem a bit too safe. Most of the expansion is just what is coming in real life. That's too safe. Besides, part of what prompted the idea for this stanza was a feeling of being underwhelmed with the real life expansion plans, you basically just copied those. BUT the five year expansion is not the focus of the stanza, the entry land is .And you did a phenomenal job at creating a new entry land that can serve a a thesis statement both for what's left of the studio theme and for the immersion in the world of movies theme is it moving to! I loved it!

Presentation

The video is absolutely stunning! So incredibly well done and well executed! I feel like you guys could've just presented the video by itself and still been in the running to win this stanza! I can't say enough good things about that video! intro!

The map of the entry land is also incredible. Simple, yet very effective. Clear, easy to read. Effectively communicated the design of the entry area. Love it!

The map of the park as whole is maybe a bit too simple, but I really like it. It communicates everything it needs to in a succinct way. Not wasting any space or details.

The presentation outside those two maps and the video... It needs more... I can't quite put my finger on what it is missing. But it needs more. Maybe a few more reference photos to help communicate the design of the land? I don't know. But it works. Its all it needs to be. And besides, the maps and video elevate the presentation enough as it is.

La Ville Lumiere

Wow. What a truly inspired idea for the entry. It will appeal to film buffs for the history at play here. It will appeal to the French becaus eit is about French people which they love. It will appeal to others by just being an enchanting area. It will appear to everyone else simply by being beautiful! A couple of pictures of the architecture mentioned would've gone a long way here though.
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This truly feels like it could be the French version of Main Street while serving as a lovely tribute to the origins of cinema. The Train Station is such an incredible, subtle idea to weave the history of French film into the land itself! And a Le Voyage dans la Lune reference? Its like you read my diary!

Gaumont Palace

Here's wher you lose me slightly. What do you mean by "tunnel where state-of-the-art technology of projections and sound transport and immerse Guests into the world of classic film"? Later you talk about recreating the streets of Paris at night as seen through the eyes of classic films inside the palace. But I'm not sure where projections and La La Land inspired visual sequences come into play here? It feels like two seperate ideas for this space that were never really blended well. That being said, either idea on its own would be incredible! And I like keeping the indoor entry area. It always seemed like a strong concept held back by poor execution in the real life studios park.

Shopping

Keeping it simple. I like it. Not all of cinema and film history is centered around Hollywood. You do a good job making that distinction and building off of that concept. By seperating the "Movie/Studio" theme away from "Hollywood" you open up the theme to fit a lot more than most Studio Parks do. This land is the world as seen through movies. It is a world where the history of cinema is weaved into its very fabric. A perfect theory for a park where you travel to worlds seen through the eyes of cinema.

Dining

I lvoe all three locations! Each very "French" feeling while still feeling unique from each other. The only problem is that they feel a bit too generically French. A bit more connection to cinema would've gone a long way here. The dining feels almost like an after thought.

Five Year Plan

The map sells it. A picture is worth a thousand words. The fact that I don't even need to read this section to understand it is a testament to the strong visual here.

A solid five year plan, just boring. Nothing really that exciting or outside the box as far as new lands go. But some additions to existing lands do definitely grab my attention.

Sanctum Grill

I think that the Sanctum would be an incredibly unique and interesting place to explore. So many great oppurtunities for easter eggs and fun details. And the idea of blending the cuisines of the three locations of three Sanctums is really clever. I don't see how this fits in the mini-world's fair/Stark Expo theme of Howard Parc though. Or why Dr Stange has opened a restaurant in his home? What's the story here? Is this how Dr. Strange plans to pay for all the tuna melts and Avengers themed Ice cream Wong goes through? Is Wong inviting us all over to celebrate Stephen's birthday as a surprise? What's the story? Disney restaurants always have a story.

Porkchop Falls

Is this a rapids ride or a log flume? I love it either way! Such a clever use of the Toy Story IP in a fun and unique way. A water ride would add great kinetics and variety to the park. The use of one of those tiny push button water ring game things is hilarious. This is a great idea! I just wish it was more clear as to what it actually is ride system wise.

Galaxy's Edge - Endor Edition

This would be a great way to add some greenery to the park! Recreating the forest moon of Endor would definitely bring some much needed visual variety to the park. While I question the practicality, in theory this blend between Tron and Forbidden Journey would be an absolute stand out attraction if it could be pulled off. And keeping the track mostly outside would add some incredible kinetics making the land feel so alive! I usually advise against exposed coaster tracks throughout the land like this, but I can picture this in my mind very clearly as something truly special.

And the second park entrance by AOK is a simple yet smart idea.

Conclusion

You guys had amazing ideas! Absolutely incredible concepts! My only concern is that they weren't fully explored. Some parts (Like the dining) feel underwritten and not full thought out. Others (like Porkchop Falls and Sanctum Grill) feel like they are missing important details. Overall, an underwritten project, but still an incredible one​
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
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General Thoughts


I had no idea what to really expect with this team going into this game. A lot of long running veterans are on this team. But people with years of experience also tend to have busy adult lives full of adult responsibilities. What I didn't expect was the incredibly wholesome, supportive, creative, and fun bond that seemed to form between Tux, Tiki, and Nate at the 11th hour. I look forward to seeing how the three of you work together in future rounds.

This was a solid project, but it was hampered by a lot of team members having real life responsibilities get in the way. IT left the final project feeling underdeveloped and rushed. A lot of it thrown together at the last minute. Some descriptions even feeling like copy and pasted brainstorming. Even with that though, there was some wonderful creativity at play here!

Presentation

A website is always a good way to go. Google Sites may not be as pretty and dynamic as Wix or other website builders, but its still a great way to organize information for complex projects and still a very good choice for presentations. It would've been nice to have a dedicated tab on the site for the entry land. Something to give that some more focus and clear distinction.

Introduction

So, the entrance land is Buena Vista Street, but French, but still Buena Vista Street? I'm a little confused. That being said, I think your five year plan laid out here is the perfect balance between realistic and creative!

Year 1

These changes to the Tower of Terror sound simple, yet very effective. Its the kind of thing where I read it and wonder why it isn't already being done that way in real life? That being said, this is definitely a passage that reads like its just straight from the brainstorming thread. I'd imagine that was because of time running out and activity dropping off towards the end of the stanza. So, I get it. Its just a shame when great ideas aren't able to be properly developed/presented.

So, is it Buena Vista Street or is it Production Courtyard? Are these two seperate things? Are the combined? Is one of them a typo?

The Carthay Circle Bistro is beautifully described. The writing sets the scene incredibly well. I may be confused about the land its in, but I feel like I can picture the bistro crystal clear. And it is lovely. Then Honeycomb Creamery went ahead and topped the Bistro in terms of both concept and presentation! And the The Orient Express goes on the top that!!!! The dining here is very well done for such simple additions.

Dolly's Boutique and Elias & Co are both very solid Emporium style shops for an entry area. I like the Favreau tribute! He has truly established himself as a legendary modern Disney storyteller between the MCU and the Mandalorian and Jungle Book (and to a muuuuucccchhh lesser extent Lion King). All three shops are described in a perfect level of detail. There may be no area description or map for Buena Vista Street/Production courtyard, but the descriptions of the individual buildings help bring it to life!

Side note: Always make a map if you're working on a land. Even just a crappy pencil sketch. A map goes such a long way.

Year 2

Not too much to say here. This is a solid Frozen expansion. It would've been nice to get more of a solid idea of the land itself rather than just the main ride, but the ride sounds amazing! A really great boat ride that translates some of the best elements from frozen 2 while not being a direct adaptation or book reports. This is the ride Frozen Ever After wishes it was!

Year 3

The Great Movie Ride is back? Yay!

As an omnimover? Yay!

And its longer now? Yay?

The Great Movie Ride was already one people complained was too long. Extending its length may not be the best idea. But he continous movement and more intimate nature of an omnimover might help lessen the blow.

The Chinese Theater being more French is a concept that confuses me.

The queue sounds like a lovely update to the original!

Wait a second, Kylo Ren stops the cars? Is this not an omnimover?

Also, there's just too many scenes. One per genre, two at most. Take more time to develop individual scenes. Longer scenes do more to invite guests into the world. If you do have a ton of scenes like this, find more ways to tie them together so they connect visually. Like the real Great Movie Ride does by blending multiple westerns into one scene. Or you do here with the Titanic and the Tangled scenes bothe being boats on the water. That was a realy clev...

Hang on...

Is that the church scene from Kingsman? On an omnimover? In a Disney park?

Alright, first off: Omnimovers move continuously, slowly through an environment. They don't lend themselves well to extended scenes like this with beginnings and ends. The ride system lends itself to continuous scenes. As if we are jsut passing through an environment. Any "scenes" like this need to be short and constantly looping. Its just how the ride system works.

Second off: This scene might be a tad bit too dark for a Disney Park lol

Overall, this was a solid version of the Great Movie Ride with some great, creative choices. It just seems too long and has a lot of scenes that are a bit too mature for Disney and/or don't lend themselves well to the omnimover ride system.

I like the updates to Toy Story Mania!

Year 4 - Hoth

Alright, this is fantastic. This deserves its own deep dive.

That being said, this level of detail and dedication might have been better spent on the entry land which wound up being underdeveloped. BUT we've all had those times where we wind up having more fun with a side quest in a video game rather than the main quest. I made Zelda wait for me to finish finding every single shrine and help some due build an entire town from scratch before I went to rescue her.

I'm gonna be honest, I'm very tired. And this is more of a side facet of the main focus of Stanza I. I want to do a deep dive on this tomorrow. For now, I'm just gonna say: It's very very good! I'm gonna give it the attention it deserves.

Conclusion

So, this round wound up being hurt by activity kind of dropping off towards the end of the stanza. Tiki, Tux, and Nate were able to do a quick scramble to get this out and did a great job, but the project just wasn't full finished sadly. Other than the incredible Hoth area and some very well done dining/retail descriptions. For future stanzas, a big key will be starting on the most essential parts to make sure those are covered.
 

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