Introduction
- I like how you addressed the exotic jungle issue of Brazil, since very exotic jungles are in their backyard. Really sold me to read more – Great job!
- Thank you for finishing the map! It gives me a great idea how your Adventureland fits with Disneyland Brazil.
- Nice day/night concept art! I did notice the water and sky jpgs in them though
@D Hindley …. I am a huge fan of your art, but with that comes expectations to step it up each time and I was a little sad not to see a sketched up sky and water. (I blame the bears)
This Adventureland seems very unique! It sort of reminds me of Magic Kingdom’s Adventureland mish mash, but a bit better, though it doesn't reach the level of coheasion of a Shanghai connective Pirate Cove/Adventure Isle identity (Even though they both identify as “island tropical” they’re still their own stories.)
Adventure Bay
The Budget sounds good to me.
Puerto Escondido
- Great theme, great concept. I love this in place of a Caribbean section in Adventureland.
Fire Mountain
VOLCANO BAT NOW HAS A RIDE
- Joking of Volcano Bat aside - Great storyline and concept of the queue going through the old temple and the Mesoamerican catacombs. I like that you include the mining operation – though I think it copies a little of what Frontierland has to offer up north on that side of the park with Western Tram, rather than bringing some variety. Stats sounded realistic.
- Overall, good job – A Trolling Vocano Bat in the background – but a good attraction none the less.
Coco: Un Musical Poco Loco
- This was a great addition to Disneyland Brazil. I think it desperately needed a coaster on the left side of the park, and a musical in the park period.
- I love the preshow! Great nod to Frida’s Workshop in the movie. This place seemed heavily immersive. The pre-show and stage setting sound highly immersive.
- I don’t know if this show needed AAs. I think it would’ve been just as great with actors. I think it was highly immersive, don’t get me wrong, but I don’t see the how it could really tip the scale enough to get more people to see the show, or be make the show better than highly trained actors.
La Cocina de Panchito
- Sounds like a great restaurant, I like the idea of Mexican gastronomy – I wish a menu was provided so I could see those elements implemented. It seemed the ones mentioned were more classic dishes.
- Adding The Three Caballeros as characters was nice, though I think the show may be a little too much to the environment.
Mercado del Ratón
- Did not provide a picture of a Volcano Bat Plush. 0 points.
A Selva Incomum
Hightower Hunt
I really thought this attraction was a fantastic SEA exploration. It has its own unique storyline, but at the same time, the patterns in the storyline of the “Something goes wrong, and now we have to fix it” is very familiar to guests from with other EMV attractions such as Dinosaur or Indiana Jones attractions.
I am confused about having another attraction devoted to Harrison Hightower, when there are so many other S.E.A members to dive into story-wise that don't already have their own attraction.
I wish there was a visual for the characters to see what they would look like would’ve been helpful towards immersion.
The queue sounded like a nice introduction, and the pre-show reminded me of Dinosaur or Indiana Jones at DLR. Very typical for EMV, so it was fine. Attraction Details looked good.
The attraction seemed nice, very present day. I loved the artwork of the creature!
As for Georgina Remi….
Just Kidding. I think Georgina Remi had a great explanation and storyline. Awesome background story. I actually liked her more that the Neelsons. I feel like all I got out of a Neelsons were that they were an couple who liked adventuring. In my opinion, they really didn’t have much connecting personalities to resonate with guests enough to hold a heavy EMV attraction.
Indiana Jones and the Lost Temple
The introduction to the attraction seems more of a forced land via current Disney lore than a cohesive story. I like the idea of clearing a temple for a jungle resort – but I also think the backstory has a lot of mixing of different Disney themed content. It seems more of a mish-mash of a SEA prequel and a Indiana Jones movie land, than a cohesive story, when you add in the SEA artifacts, Indy, Jock Lindsay’s, and Doctor J.L. Baterista. I feel like it’s a “too many cooks in the kitchen” scenario.
The Danger Skull (I loved this story, I think it kept true to the classic “Indy ride” story WDI does) and Indiana, or even Doctor J.L. Baterista’s resort – would’ve been enough meat to develop the story. I love the idea you were going for, but I think the background story was too heavy in characters and crossovers.
I loved the play on words for “Investors” for Standby, Single, and Fastness!
I can’t express how much that little detail added to telling the story for me. Excellent work on that. It’s a small thing, but it makes a great impact.
The Office in the queue layout oddly reminded me of going into the office for Kilimanjaro Safaris or the Yeti Museum. Probably not planned that way, but I think it was cool touch for Disney-style tropical cohesion.
I like that the buses have a live tour guide rather than an audio one. Great immersion in the storyline again!
Attraction details sound good.
The ride through itself is Fantastic. I like this take on a Disney Indy ride – It’s familiar in the “Indy Warns you, but you get into trouble anyway” philosophy, but with outdoor sections and live tour guide. The tour guide really seems like the MVP of the attraction, such as the actor in Poseidon’s Fury, or the tour guide in the Great Movie Ride.
The Rhino Rally element is where the attraction truly becomes it’s own in my opinion. The A-100 Indiana Jones was a great element.
Overall, I wasn’t sold on the backstory, but the immersion throughout the attraction and the ride system concepts were spectacular!
Quest for the Forbidden Artifacts Interactive Game
Seems like a nice addition to the land. I would personally enjoy doing this more that Sorcerers of the Magic Kingdom, or Treasures of the Sevan Seas.
Mixing the stories seemed a bit forced though. The first paragraph sort of felt like a mad lib adding in all the elements of Adventureland, rather than a cohesive storyline.
The Society of Conquerors and Purists….
With this and the Neelsons from Hightower Hunt, this is a
ton of new SEA content for this land. I mean, I know it’s a SEA/Indiana Jones based subland, but these are a ton of new elements to SEA that just haven’t been mentioned or discovered enough to truly be intertwined with classic SEA lore.
Adding in Doctor J.L. Baterista from Indy’s attraction. There’s way too many “main” characters for one place. Side S.E.A. characters are meant to be background, like Barnabus T. Bullion in the Big Thunder queue...you can ride that entire attraction and understand it without knowing who Bullion is. If you do, it'a great bonus. Maybe that was the intention with all these characters, but it just feels like I don't know who to focus on.
Cartindale Cargo Gift Shop
Good gift shop. I think the imports concept is nice. Another SEA character (Inigo Cartindale)
Dr. Albert Falls’ The Broken Chandelier
Expanding Dr. Fall’s Restaurant lore was very interesting. I like the direction you took with this.
Jock Lindsay’s Hangar Bar
Disney Springs copy. Good Drinks. Nuff’ said.
Africa Subland
Nice overview of the land. I like the integration of Africa in a Disneyland Brazil.
Pirates of the Barbary Coast
Being a sucker for classic attractions I really enjoyed what you did with this. It’s a fresh take on pirates, by integrating an African flair and Marc Davis style humor. (Scene 1’s Skeleton head has to be my favorite similar gag)
I like the classic song, I think it adds to the attraction.
The Bob Iger in me says this need Jack Sparrow – and if he’s not in it, don’t put it in Adventureland. – But the Marc Davis in me is reviewing this and is giving you a standing ovation.
Black Panther: Trials for the Crown
I think this is an awesome stage show idea. Great concept, theming, storytelling, immersion, and placement in the park. I really have nothing to critique. So I’ll just post a Wakanda gif.
Barbary Bistro
Sounds amazing and fitting. It works for me in this area because Adventureland usually has odd food for the culture.
Lava-Palooza
I like the concept – Reminds me of the mismash of the name Skyleidoscope in Epcot back in the day.
Overall, I enjoyed key elements in this project. Amazing attractions such as Pirates and Indiana really spoke out to me. Black Panther was also great, and while I did have some problems with the S.E.A. sub-land, overall it was a nice package. And it goes without saying the teamwork pulling this project together was off the charts.
Despite the personal life troubles this challenge, I'm happy to this team dish out a great project!
Adventureland Post Introduction
- Great intro – seems like a classic introduction to a Adventureland area! Sold it enough to click the link.
The Website Layout and Presentation Format
- I enjoyed how you made the buttons themed toward Adventureland language with terms such as “explore” and “visit.”
- I thought the poem was nice in “A Story for the Ages” – Though I would’ve enjoyed a written backstory much more. This seemed a little more promotional video to me.
Adventure Awaits Home Page
- “Become One With The Jungle” was a good website intro - I enjoyed that. I think “Immersive Adventures” and “The Islands Call. Will you answer?” sold the guest to keep reading, though.
- The RCT3 map is great, but it doesn't help at all because there are no labels. I have to guess where everything is.
Tiki Island
- Great Intro description to the page.
The Enchanted Tiki Journey
- I really enjoy the idea of turning this into a traveling theater dark ride, though I wonder if the ride style has a place in today’s attractions. Removing both Universe of Energy and GMR, I just wonder if this type of system would be in use going forward.
Queue and Preshow
- I like how you handed the Preshow, because I love the Disneyland Tiki Gardens, and I think this is that on overload. This pretty much took everything that went right with both WDW and DLR’s Enchanted Tiki Room Preshow, and putting it into one. Add in it’s a walking trail and I think this is a phenomenal concept.
Theater and Ride System Set Up
- I would’ve loved to see some concept pictures of how the initial theater gimmick would have worked. I love the idea, it’s very cool! I just wish I could see how you did it with a bit more detail.
- Duplicating should make the attraction cheaper. - No problems from Bob there.
- Overall, I loved the ridethrough for this attraction. It’s a great twist on the Enchanted Tiki Room, with nods to expanding the story of all the Tiki gods. The Finale with Uh-Oah, Pele, and Tangaroa was phenomenal depiction of balance. Very immersive and I actually liked the Maui tie-in, though I think the Tiki Room as an IP has enough to stand on its own without Disney films needed. But enough of that
Shopping and Dining on Tiki Island
- Seems like classic Adventureland. Legends of the Island and Steel Drums? Sounds good. I couldn’t see any dining on that subpage though. Seems like a missed component. Moana Meet and greet was nice.
Desert Island
- Arabian themed area in Adventureland makes a ton of sense to me in Disneyland Brazil. That being said Adventurelands are usually a mashup of many different IPs, and I would of liked to know how the land transitions from Jungle to Desert more effectively than something like DLP. Part of the challenge was how to blend it into the surrounding area and I didn't feel there was enough focus on that. It just jumped into the island. Where is it located in relation to the rest of the park?
Aladdin's Whole New World
- Exterior and Queue sounds nice. I like the carpet effects implemented. I wish there was a bit of a small script to see what you were thinking Iago would say to guests. That really intrigued me.
- Overall, I really don’t have much other to say about the attraction. Ride system sounds nice, attraction seemed realistic and fun. Amazing work on this one, DisneyManOne!
1001 Nights: An Enchanted Experience
- Awesome!, Another mickeyfan5534 classic!
The Feast of Wonders
- Awesome mix of Brazilian and middle eastern themed food. I really enjoyed this element, and I think it goes well with Aladdin’s attraction.
Agrabah Marketplace
- Great Gift Shop! And the Character meet and greet was a excellent addition.
Discovery Island
- The weenie was nice, name was Jason Chandler, a nice touch given he only has a letter in the Big Thunder queue and in the comics. Given Jungle Cruise and 'Falls' I was hoping for it to be called the front side of water or something
- The name Discovery Island seems repetitive too.
- Though you also had a great land introduction, awesome job on that.
Pirates of Discovery Island: The Key to Chaos
- Some visuals would have been great to really pull who Professor Colorado really is, but the description for what it was will do.
- I think this is a refresh on Pirates, and I truly enjoyed this idea. It reminds me of Shanghai’s Pirates and Mystic Manor in a way.
- This ride had a lot of exchanges before it was finally written. Communicate better guys! No visuals it's tough to get invested in it. It's a great concept though despite that.
Adventureland Tours: Presented by the Jungle Navigation Co.
- The Jungle Cruise was an interesting choice for this park, since South America has the Amazon.
- I like this as a Peoplemover like attraction though. Oddly reminds me of the Tokyo DisneySea boats.
- I do wonder the logistic of smaller boats and a Peoplemover style attraction with the addition on onboard Skippers.
Wilderness Explorer
- Very nice interactive game, and like how it goes through the entire land and isn't just relegated to Discovery Island.
Shopping and Dining on Discovery Island
- Liked most of this and the Brazilian dollar translation. The nightshow was just okay, I couldn't really understand the point of it or why it needed to be there.
Overall, this was a step up for Castle from the previous project, but there's still some trouble coming together. Teamwork is definitely this team's weakness. It's not talent or skills, it's that you don't communicate in a timely fashion with each other.
This team didn't call for the Vacation Day but in the end it felt like the team that needed it the most because a majority of the work was posted on the extended day. While many components are good, as a whole, it reads as an excellent first draft, and a very good final draft, if that makes sense.
Meaning, if you didn't rush at the end, you might have picked up on some missed details, added more images, and brought the project up to its true potential. There's less to say about this one compared to Brava, which in a way, quantity is not always the best measure (this team found that out in Stanza I
) but that being said you could definitely feel the rushed sections of the project, it's not brevity over quantity it's quality over quantity.
Despite that though, the project was nicely done!