The Gaming Industry: The Good, the Bad, and the Ugly

Cesar R M

Well-Known Member
I know a lot of people will justify that by saying "It's just cosmetic, it's doesn't really affect anything" and they aren't really wrong. It's just that that model that Overwatch and others (CS:GO, TF2) has enabled other games to push the model even further. Right now it seems like publishers are feeling around for a breaking point on lootbox systems.

Imagine Overwatch without lootboxes. You pay forty bucks, you get all the content forthwith for free, and all the cosmetics and fun little hero things are unlockables. Play rounds, get rewarded in-game currency, spend it or save it as you will. Maybe some legendary skins require you to get certain achievements and then they unlock. It's a pipe dream, I know, but doesn't it sound like more fun than relying on RNG? RNG that inevitably will give you garbage more often than not? I know Blizzard has improved the system, but still, lootboxes are only fun in the way gambling is fun and I don't like it.
Its all about addiction and pushing people to keep playing at all costs or just give up and cough money.

Did that develop some kind of black market where people spent real dollars to get skins they wanted? I thought I saw something about that.
Sounds similar to what affected World of Warcraft.. with literal mafia bosses hiring kids to play 20/24 hours a day to mine for online gold and sell it for money to Western players.

I dont mind doing skins and achievements. But there are games that literally allows you to BUY BETTER weapons.. and in online cases, this is a big nono.. a PAY TO WIN would get game so stacked it isnt funny.

Always a sound idea.
I used to preorder from gamedevs that I liked.. but I'm definitively not doing that anymore. I already got burned too many.. particularly EA.
EA products are seriously getting destroyed.. Activision too..
 

Jahona

Well-Known Member
I was actually VERY PI**ED off that EA and bioware abandoned Andromeda. Specially when they never fulfilled what they promised.
Hell, they left a lot of critical bugs just there with no fix.

This probably means the end of MASS EFFECT.
Very similar BS happened with Dead Space's franchise.

I picked up Andromeda on the cheap a month or so ago. Been slowly making my way though it in my free time. It's not as bad as I was expecting but it's a sad reminder of what could have been. The premise for Andromeda is great, it just needed better writing.
 

Johnny Three-hats

Active Member
the magic of being a nintendo only person..issues like the above are rare.
View media item 4903
Instead, Nintendo fans (if you live in the US anyhow) have to deal with the greatest of horrors: memes.

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And some really bad localizations like Fire Emblem, but mostly it's the memes.
 

Johnny Three-hats

Active Member
Also, say goodbye to their big single player Star Wars game, say hello to another Destiny clone.
I'd just like to say that I loathe Destiny style games. I don't want my games to be a "ten year journey." I want to buy a game that is complete and doesn't have a chance of being canned or having its budget slashed because it didn't make quite enough money initially. It strikes me as purely an excuse to do less and charge more. I want nothing to do with this model.

That's the one :hilarious:

As a bonus here's this video from a while back (not entirely related but one of my favourite memes of all time, NSFW language):


Oh maaan, I love the /v/ the Musical memes! I'll Make a Journalist Out of You causes me more happiness than it probably should.
 

The_Jobu

Well-Known Member
So many good memories from Bioware, Criterion and Pandemic games, hurts so much now.

I used to play Syndicate for HOURS back in the day. One of the first computer games I remember really getting into.

Oh maaan, I love the /v/ the Musical memes!

I used to post there around the time it was happening, it was an absolutely magical creation from a community.

Edit: I just found out this has become a yearly event and there's 3 more albums. Well, there goes the rest of my day...
 
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