Cesar R M
Well-Known Member
Its all about addiction and pushing people to keep playing at all costs or just give up and cough money.I know a lot of people will justify that by saying "It's just cosmetic, it's doesn't really affect anything" and they aren't really wrong. It's just that that model that Overwatch and others (CS:GO, TF2) has enabled other games to push the model even further. Right now it seems like publishers are feeling around for a breaking point on lootbox systems.
Imagine Overwatch without lootboxes. You pay forty bucks, you get all the content forthwith for free, and all the cosmetics and fun little hero things are unlockables. Play rounds, get rewarded in-game currency, spend it or save it as you will. Maybe some legendary skins require you to get certain achievements and then they unlock. It's a pipe dream, I know, but doesn't it sound like more fun than relying on RNG? RNG that inevitably will give you garbage more often than not? I know Blizzard has improved the system, but still, lootboxes are only fun in the way gambling is fun and I don't like it.
Sounds similar to what affected World of Warcraft.. with literal mafia bosses hiring kids to play 20/24 hours a day to mine for online gold and sell it for money to Western players.Did that develop some kind of black market where people spent real dollars to get skins they wanted? I thought I saw something about that.
I dont mind doing skins and achievements. But there are games that literally allows you to BUY BETTER weapons.. and in online cases, this is a big nono.. a PAY TO WIN would get game so stacked it isnt funny.
I used to preorder from gamedevs that I liked.. but I'm definitively not doing that anymore. I already got burned too many.. particularly EA.Always a sound idea.
EA products are seriously getting destroyed.. Activision too..