I wasn't all that impressed with the new version of TT. For one thing, I found the voices a bit annoying. WDW also took away one of the reasons to re-ride TT. I'm a big fan of rides that offer variation, like the different songs on GoG.
That said, additive manufacturing has a potential to allow customers to easily customize their vehicles and to more easily re-customize them. It would have been fun if the newest version had updated the create-your-own part of the attraction.
The old TT encouraged riders to add things like giant tires. In the real world, I think most people will focus on long-term value, safety and options that make everyday life easier.
Agreed. I strongly encourage everyone to watch ParachutingKitten's latest YouTube video on the history and current evolution of Test Track, it sums up my thoughts super well. 3.0 feels corporate in a way previous EPCOT's attractions haven't felt as much like, with cringe-worthy dialogue and narration, and many scenes that don't feel like they had the budget to be fully built-out. Especially the 'electric charging road' scene where you travel though a black void of nothing. I've seen it with lights-on, there was space for more propping, just not budget...
The music I was initially unhappy with as many of the tracks sound samey (Kinetic Motion is the best IMO, especially the start of the song). After many listens, I'm warming up to it.
The ride's queue is obviously abysmal. It's offensively empty. Imagineering seems to think they need to remove every piece of propping from a previous ride or else it'll feel embarrassing(?) / cheap, but they should've just kept 2.0's queue largely unchanged for 3.0, it still fits the new theme well and would be a budgetless option to keep the queue good.
Obviously this is old news and no-one actually cares about this, but Disney objectively lied about the World of Motion inspiration. It's not about the history of transportation, it's not a real solid attempt at edutainment, it's inconsistent in how much it wanted to show-off physically built-out scenes over basic screen media / black void areas, so I ended uo being overhyped for something that maybe should've been clearer in what it was trying to do.
Overall it doesn't actually feel like 3.0. It feels like 2.5 (this is fine, but not what we were hoping for). The same concept of showing off an exciting possible sci-fi future of transportation with light theming and 2 gendered robot voice narrators, but this time the music is slightly less catchy, the queue is weaker, there's no car design mini game offering re-rideability, and the outside track wasn't covered so we still get thunderstorm downtime. 3.0 felt like a lateral move, not a level-up, and I think the fandom needs to be more frank about this fact.