JWG
Well-Known Member
You need to ride something to truly judge it. I think the poll should be restricted to those who have actually ridden and not watched some blogger's video.
Yea, those ride videos all blow... (I Kid...

You need to ride something to truly judge it. I think the poll should be restricted to those who have actually ridden and not watched some blogger's video.
The proof of the pudding is in the eating, and there's just no substitute for the actual experience. But it is not necessary for a meaningful opinion of a ride.Here is the problem....as we all know, people are going to form their opinion based on anything.
So I figured, since the ride is JUST NOW officially open and everyone's forming their own opinion even if they haven't personally experienced it, rightly or wrongly, might as well give them a poll option for that. Everyone else can make a judgement call on if it means anything.
This is one complaint I've heard several times but don't really understand. The onboard audio is definitely louder than before, and it the narration does tell you exactly what you're doing. Unless there are some cars with low audio, I don't think being able to hear it is the issue*. I would agree that the descriptions are a little vague and doesn't really explain how it's testing the categories.You can barely hear what you're supposed to be doing at each 'test/evaluation' part of the track.
This is one complaint I've heard several times but don't really understand. The onboard audio is definitely louder than before, and it the narration does tell you exactly what you're doing. Unless there are some cars with low audio, I don't think being able to hear it is the issue*. I would agree that the descriptions are a little vague and doesn't really explain how it's testing the categories.
* I have already gotten a ride with no onboard audio in the vehicle. This was a huge problem prior to refurbishment to the point where you had like a 1 in 4 chance of getting a car with no audio, and I hope it doesn't happen nearly as much now. Before, the ride still made a little bit of sense without the onboard audio, but it would make absolutely no sense to a first time rider without it now.
What do you mean the hot and cold rooms don't count? Of course they do; in the new ride they've been completely stripped of detail. But, fine, Ieaving aside the hot and cold rooms....there's also the corrosion chamber (with the robots that our test crew forgot to turn off), the barrier test, and the queue. The screens and Tron lights added to where the ABS tests are purely ornamental; they don't complement the motion of the vehicle. It's way too dark in there now, too, so it feels like you're just getting randomly whipped around in the dark with no overt or implicit reason for doing so. The old scene in this area was more sparsely decorated, but it was believable, authentic-feeling, and made sense for the tests that occurred in those areas. The only section that's comparable to the original ride in terms of layered sets is the responsiveness test (the hairpin turns after the environmental chamber for anyone unfamiliar with the new ride), and that's only because the flats from the original ride are still there, just painted over.
Having just ride 2.0 today, this post speaks my opinion. There's no story with this one at all. I don't understand what mindset I should be in during the rideIs it still a test concept? Or is it an out of control car? Or is it simply just a game and we're competing against each other? Doesn't feel as complete as 1.0, just a lot of "o0o0o shiny".
I still think we're in a test/adjust period with the attraction, so it could be LOUD for one group and quiet for another. We really can't use individual rides as a judgement.
This is one complaint I've heard several times but don't really understand. The onboard audio is definitely louder than before, and it the narration does tell you exactly what you're doing. Unless there are some cars with low audio, I don't think being able to hear it is the issue*. I would agree that the descriptions are a little vague and doesn't really explain how it's testing the categories.
* I have already gotten a ride with no onboard audio in the vehicle. This was a huge problem prior to refurbishment to the point where you had like a 1 in 4 chance of getting a car with no audio, and I hope it doesn't happen nearly as much now. Before, the ride still made a little bit of sense without the onboard audio, but it would make absolutely no sense to a first time rider without it now.
Who knows, all I know is we didn't have a clue what's going on with it. This wasn't our first rodeo with TT, just the first time we rode 2.0. It doesn't make sense unless you are listening very closely. The ride feels more rushed now as well. And the truck coming out of nowhere, do they explain that at all, cuz we didn't hear it. It felt like they left that there for shock value. It's kinda dumb.
don't get me wrong, it's still better than 1.0. I kinda loathed that ride.
They do explain it - the computer voice mentions "automatic crash avoidance technology" - its part of the responsiveness testing. I definitely agree that the narration is pretty vague, though. For instance:Who knows, all I know is we didn't have a clue what's going on with it. This wasn't our first rodeo with TT, just the first time we rode 2.0. It doesn't make sense unless you are listening very closely. The ride feels more rushed now as well. And the truck coming out of nowhere, do they explain that at all, cuz we didn't hear it. It felt like they left that there for shock value. It's kinda dumb.
This section could at least have some sort of audio queue saying "warning - avalanche detected" or whatever so you know why the car hits the brakes. The avalanche is the reason the car slams on the brakes, but it took me a couple rides to catch on to that.when the car slams on the brakes and goes out of control, I expect there to be more of a cue than "pretend there's a slippery road here" suggested by an abstract animation that is not highly visible beyond my peripheral vision (and only on one side of the car) when my car is riding through the area.
The truck is explained... your audio must have been acting up.
You're kidding me, right? On what basis can you even make either of those assumptions? Just because I had a negative impression? The narration worked for me, and I was paying attention. Since you want to be so smug about it, I'm going to turn this around on you...have you actually ridden the new Test Track yet?
Test Track is not Space Mountain; you're supposed to be testing specific attributes of an automobile, not careening wildly in darkness. For instance, when the car slams on the brakes and goes out of control, I expect there to be more of a cue than "pretend there's a slippery road here" suggested by an abstract animation that is not highly visible beyond my peripheral vision (and only on one side of the car) when my car is riding through the area. (How many average WDW guests are even going to perceive that that is what is happening in that scene?) The visuals do not do a good job supporting the premise that you're testing and have a reason for driving your car this way. I'm not saying that the "computer simulation" motif would never have worked for the testing aspect of the ride, but it was poorly executed in my opinion. And, as long as we're talking about empty rooms, the environmental chambers and the barrier test areas have a lot less detail than they did before.
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