Test Track 2.0 effects status watch

thelookingglass

Well-Known Member
2/25/13

* Custom cars still did not show up on any of the ride screens.
* First eco room was emitting fog but not enough to make the scanning laser look correct, it seems.
* Sound effect for "laser trees" did not play
* the black lights for the "responsiveness" section seemed to mostly be off, it was almost pitch black (which was kind of cool actually)

And while I'm here:
Mission: Space - (orange) - the audio "commands" were cutting in and out, this has happened every time I've ridden in the last year. The onboard video screens (not the main screen) either looked awful, cut in and out, or were off. Joysticks did not give "force feedback." Half the games in the post-show broken, as usual.

Spaceship Earth - most of the non-onboard audio is too quiet and you can hear the ride vehicles more prevalent than anything else. Burning Rome scent was there.

Ellen - This used to be very loud, but sometime in the year+ that it's been since I rode, they made it quieter. Being loud is probably the only thing that kept some people awake...

Imagination - looked and sounded surprisingly great. Go figure.
 

nolatron

Well-Known Member
2/25/13

* Custom cars still did not show up on any of the ride screens.
* First eco room was emitting fog but not enough to make the scanning laser look correct, it seems.
* Sound effect for "laser trees" did not play
* the black lights for the "responsiveness" section seemed to mostly be off, it was almost pitch black (which was kind of cool actually)

Rode TT on Feb. 11 I think and had the same results too. One whole section of the track was off. Never noticed fog or lasers either. The car results thing didn't seem to work either as I never saw my design.

Then again the whole design your car thing isn't really explained/implemented well in the FP line to begin with.

We arrived at the screens in the FP line but there was nobody explaining what to do. I don't think I even saw a sign. It was just a big crowded area of people. Most people just kept walking through. A CM was standing at the end of the screens but was just standing there. I found the RFID cards in a basket (had only like a dozen left) and gave it a try. Even though I supposedly added the design to car at the loading station I never saw it anywhere in ride or afterwards either.

EDIT: Ride was also shutdown the first time we walked up to ride. Had to go back later to ride.
 

THEMEPARKPIONEER

Well-Known Member
I rode twice on Febuary 20... The ride broke down the first time and I sat in the car for 10 minutes getting crushed to death by my seatbelt but besides that everything was in proper working order.
 

Tom Morrow

Well-Known Member
Original Poster
Anyone have any updates? Is designing your car still completely pointless since it doesn't sync up to the ride correctly anyway?
 

jeff59rt

Member
We rode it 3 weeks ago, and went through the standby line ( 2 hour wait) and designed the car and it never showed up on the ride but did give a score at the end. Then went through the fast pass line (10 min wait) and did the express pick car and that never came up on the ride either. Found the whole theme lost and confusing the tt 1.0 at least made sense through the ride with the different tests. Now it's just tron like and stupid. Really disappointed over all
 

MarkTwain

Well-Known Member
I wonder why reviews were so positive the first few weeks and have been mostly negative since then. I remember the first few weeks people were proclaiming the Test Track 2.0 imagineers should take on the rest of Future World (me among them... but then I still like it).
 

DVC4bestvacations

Well-Known Member
I was able to get it to work, but the time window for scanning it to have it sync with your car seems to be really small.

I believe the main problem is scanning your disign card in the que. I think they need to direct you to scan your card at the proper time

OP how do you know that ride has not been completed?
 

lego606

MagicBandit
I believe the main problem is scanning your disign card in the que. I think they need to direct you to scan your card at the proper time

Exactly. I didn't know if I should scan it when I got to load, or after the gates closed, or after the car pulls away and the next one is in. I think once the gates close the system syncs for the next car but I'm not 100% sure.
 

Tom Morrow

Well-Known Member
Original Poster
I wonder why reviews were so positive the first few weeks and have been mostly negative since then. I remember the first few weeks people were proclaiming the Test Track 2.0 imagineers should take on the rest of Future World (me among them... but then I still like it).
I thought about this too, and originally I was raving about it as well. I think a lot of the initial excitement came from seeing the differences - its not that often that a ride that was already extremely popular gets completely gutted but retains the same ride track and maneuvers. In this case, it went from (mostly) plain rooms to visual eye candy which is definitely impressive at first, and the darkness gives the illusion of faster speed.

In the early stages, we also didn't think that the kinks still wouldn't be worked out nearly 5 months later (though I guess we should have expected as much from TDO...)

I feel like they were on the right track (no pun intended) with the direction they took, but the product as it is is unfinished, buggy, and probably looked better on paper than in execution. I agree with the sentiments that the design studio is a HUGE bottleneck, and the cars rarely upload correctly, making it not even worth it. Even if they do upload correctly, the result is underwhelming at best. I'd say that the best bet would be to re-work the story a bit and remove the design studio yet still make it about concept car design... but that isn't likely to happen.

I still think that it's definitely a better fit for Future World, but... yeah, it needs work.
I believe the main problem is scanning your disign card in the que. I think they need to direct you to scan your card at the proper time

OP how do you know that ride has not been completed?
Because the vast majority of reports, both here and in person, said they did not even see their car during the ride or maybe saw it once or twice.

(and yes, I uploaded my car correctly every time - its not rocket science).
 

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