The Grounds
In an often forgotten back corner of Tomorrowland stands Cresswood Hall, which has willed itself into existence directly on top of the former site of Innoventions. The iron gated grounds are further moated by a large crack in the ground, created when the manor “landed.” On the far side of the grounds, various pieces of wreckage from the now destroyed Innventions building can be seen sticking out from between the crack, including the pavilion’s partially intact sign.
Past the orange brick and wrought iron perimeter fence sits the well kept manor, built in a Tudor-revival style, as was popular at the time of its’ construction. The manor stands at two stories, built mostly out of brick, with multiple additions made of plaster and exposed dark wood. Dimly illuminated windows look out onto the Tomorrowland skyline. Sometimes, strange silhouettes can be seen passing through the manor’s halls.
The impeccably kept front gardens sit on either side of the manor’s foyer and front door. The small gardens feature a few small trees and shrubs surrounded by lush beds of flowers. Passing through the ornate iron gates to the manor’s grounds, guests walk up a brown cobblestone walkway to reach the Cresswood Hall’s front door.
The Foyer
The first room guest will enter is the foyer. Even from the outside, guests will notice that something is amiss. The front left quarter of the room is entirely open air, and seems to be under construction, with only part of the interior brick installed most of the wood supports still very visible. A pale blue light emanates out of this portion of the building. The left door of the manor’s double doors is missing as well, and the doorframe hasn’t even been constructed completely. The right door, which is standing on the complete side of the foyer, is made of dark, hand carved wood. To the right of the door is a small checkered stained glass window, which looks into the foyer.
Upon passing through the open door, guests will notice that the strangeness hasn’t stopped at the outside. Most of the room looks fairly normal for the time period, with large and black checkered marble flooring and ornate wood-accented green walls. On the right wall hangs a tapestry which features the Perdox family crest, which features an owl and the motto “Per Inventonis, Tempus Fugit.” However, the normalcy is very suddenly quashed when towards the back of the room. About two-thirds the way towards the back of the foyer, the checkered floor reaches a strip of pale blue light, and suddenly stops, changing into riveted metal on the other side of the light. Here stands a small check-in desk, where cast members dressed in oddly-futuristic-looking clothing check guests in for their reservation. Hanging above is a large sign which reads “Welcome, Dinner Guests!” Behind the check-in table is a large screen, which wraps around the back right corner of the room, showcasing a hologram image of a futuristic cityscape.
After checking in, guests are ushered through a set of large wooden doors into the atrium.
The Atrium
Passing through the foyer’s doors, guests enter the largest room in Cresswood Hall: The Atrium. The Atrium is a large circular building, rising two stories and featuring a large glass dome on its’ ceiling, surrounded by a ceiling mural of clouds and cherubim. From the center of the glass dome hangs a large chandelier. To the rear of the room stands two ornate staircases which wrap around either side of the atrium, leading up to a second floor walkway that wraps around the back half of the room.
Eight paintings hang on the wall of The Atrium, each depicting one of Prof. Perdox’s exploits through time. Throughout the night, these paintings change state, sometimes appearing as blank canvases, while other times appearing to still be in the sketching and painting phase before reverting back to their fully painted state.
In the center of the room sits an absolutely massive piece of machinery - Professor Perdox’s famed Time Machine. The machine looks almost like an old furnace, but far larger, reaching up to the second floor balconies. A number of pipes, exhausts and wires twist out of it, and are strewn all about the room. The device stands mostly still, only sometimes bursting with sparks and steams accompanied by the sounds of labored whirring before fading once more. Attached to the front of the machine is a large analogue system which states the current year. Directly in front of the time machine is a large pad which will act as a secondary stage for the night’s entertainment.
The Jurassic Gallery
Passing through the doors on the right side of The Atrium, guests will enter the first of two dining rooms: The Jurassic Gallery. Descending a set of stairs into the mostly sunken room, guests will find what appears to be a museum gallery full of fossils and other renderings of the latest scientific craze of 1878: dinosaurs. On the walls are a few very large murals of dinosaurs from various eras. A few smaller cases feature smaller fossils, and even what look to be professionally taxidermied creatures. The centerpiece of the dining room is a gigantic full intact fossil of a Tyranosaurus Rex, which has partially reanimated at the head, left arm and torso. Though it thankfully can’t move, it can roar and swing its tail in frustration. The back of the gallery has shifted fully into a mesozoic-era jungle at twilight. Here, guests dine among the dinosaurs (who are suspiciously peeking at guests from the dense jungle. Towards the edge of the jungle rests a small pool where a group of herbivores have stopped to get a drink, occasionally stopping to peer at the onlooking diners.
The Feasting Hall
To the left of The Atrium is the second dining room, The Feasting Hall. To enter, guests must pass through what looks like the end of a Viking Mead Hall which has crashed through the Atrium’s left wall. Entering, guests find themselves inside the second dining room which has fully shifted into a Viking Mead Hall. Stone floors stretch to planked wood walls which arch to a pointed ceiling. Banners and tapestries hang amongst the open flame chandeliers. Peering through the large cracks in the windows, guests can see that a storm is raging, complimented by the occasional crack of thunder, and the occasional drop of rain which leaks in through the ceiling (not over diners, naturally.) Four long tables stretch from either end of the room. Despite the rustic aesthetic, the tables oddly seem to be covered with a pressed white table cloth, accented by ornate settings and small candelabra. At the far end of The Feasting Hall sits the large stone throne of Magnus Heimhalfskur, bloodthirsty Viking thane, and known partier. Next to his throne hangs the head of Louie, Cresswood Hall’s head chef.
The Gardens
Passing through the doors to the back of The Atrium, guests will be transported to a beautiful evening in Ancient Greece. Following the marble steps down the rolling Grecian hills, guests will find that the manor’s gardens have shifted into an Ancient Grecian amphitheater. The amphitheater serves as the manor’s main stage.
The Library
The largest room of the manor’s second floor, The Library serves as the main bar. Most of the room looks like a fairly typical Victorian era library, with plush green carpeting and floor to ceiling books, but as guests venture further into it, they will notice that it has shifted into the famous Library of Alexandria (pre-burning, thankfully.) Here, the ornate dark wood bookshelves and beautifully bound leather books shift into dusty splintered wood bookshelves and haphazardly bound tomes full of the world’s lost knowledge. Further back, guests will come across a small balcony which looks out onto Alexandria at dusk. A small gated hallway shows the shadows of scholars as their discussions can be faintly heard.
The Billiards Room (The Saloon)
Through a door in a break in the bookshelves lies Cresswood Hall’s social club and secondary bar, The Billiards Room. The front half of the room is fairly nondescript, featuring primarily two very ornate playable billiards tables and a few paintings and pictures of Perdox, his father, and his father’s fort. The left side of the room features a window which features a pretty good view of the Tomorrowland skyline. The back third of the Billiards Room has shifted into the bar and piano of an old west saloon, presided over by a surly bartender and his silent saloon pianist. To the left of the bar is a set of saloon doors which seem to lead out into some dusty nondescript town, though the bartender is very insistent that guests don’t leave the saloon. Occasionally, the sound of gunshots can be heard as a small hole is blasted through the back of the bar, accented by the sudden ringing of a nearby ship’s bell which hangs on the Billiard’s Room’s wall. The saloon doors are occasionally put to use, but we’ll get to that when we talk about entertainment.
The Billiards Room (The Speakeasy)
Halfway through the dinner service, a strange sound can be heard throughout Cresswood Hall. Following, guests will notice that something has changed in the library. The wide open doors into the Billiards Room have been replaced by a single metal door, which is closed and locked tight. Painted on the door, below its’ window grate are the words “Knock for Service.” Guests who knock are eventually allowed access to the Billiard’s Room which has now shifted into a 1920s speakeasy. The two ornate billiards tables have taken on a much more aged appearance, but they are still very playable. The concrete walls of the speakeasy are bare save for a few suspicious maps as well as a small staircase that seems to lead upstairs to...somewhere. At the back of the room sits a bar about the same size as the saloon’s bar.
The Trophy Room
The trophy room serves as one of Cresswood Hall’s two side lounges. Featuring the taxidermied heads and bodies of animals both known, long-extinct, and undiscovered, guests are invited to drink, relax, and look in abject horror at the cruelty of man and his entire lack of regard for his fellow creatures. To further the nightmare, the animal heads sometimes spring to life, as they look around and occasionally make noise before quieting and becoming still once more.
The Armory
The second side lounge is The Armory, featuring weapons from across time - from the stone that killed the first man, to the bottled bacteria that killed the last one. Here, guests may relax and take a look at the strange weapons that the good professor has collected over the years.