AceAstro
Well-Known Member
You could have it themed after Indy's whip and that's why you move around so much hahaHow does Indiana Jones sounds? It's the best idea I have for it so far
Throw some cracks of the bullwhip in there and you are set!
You could have it themed after Indy's whip and that's why you move around so much hahaHow does Indiana Jones sounds? It's the best idea I have for it so far
Add some trees, junglish atmosphere, and ruins, and it's better than Raging Spirits alreadyYou could have it themed after Indy's whip and that's why you move around so much haha
Throw some cracks of the bullwhip in there and you are set!
Maybe we can even add @Voxel 's bar!Add some trees, junglish atmosphere, and ruins, and it's better than Raging Spirits already
I think that is a great way to do it!So I was thinking to have the attractions open in phases:
Phase 1 (2020) - Indy Area & Snoopy Coaster
Phase 2 (2022) - Muppet Boardwalk
Phase 3 (2023) - Star Wars: Space Port
What do you think? Names will change once we define them.
Alternatively the land could be set in Yavin 4's Rebel base?A rough idea for the Star Wars Land, the outside area looks like Endor, and we enter the attraction by entering the command thingy that kept the force field in SW6, the inside looks like a rebel base, there's a small shop, and a quick service, and then you enter the attraction, in which you load vehicles that slight resemble an X-Wing, you start moving through the base preparing to jump into lightspeed, in this part you're launched, and as soon as you're in the space battle, your vehicle changes position from sitting to flying, after destroying the Death Star your vehicle takes you back to a sitting position, and you jump into the lightspeed again, returning to the space base. There are some kinks, but how does it sound as the general concept?
Sounding good. Did you have s specific coaster model in mind?A rough idea for the Star Wars Land, the outside area looks like Endor, and we enter the attraction by entering the command thingy that kept the force field in SW6, the inside looks like a rebel base, there's a small shop, and a quick service, and then you enter the attraction, in which you load vehicles that slight resemble an X-Wing, you start moving through the base preparing to jump into lightspeed, in this part you're launched, and as soon as you're in the space battle, your vehicle changes position from sitting to flying, after destroying the Death Star your vehicle takes you back to a sitting position, and you jump into the lightspeed again, returning to the space base. There are some kinks, but how does it sound as the general concept?
I was thinking maybe this, it's supposedly for a Phantasiland coaster, it launches and then turns into flying position.Sounding good. Did you have s specific coaster model in mind?
I was thinking maybe this, it's supposedly for a Phantasiland coaster, it launches and then turns into flying position.
Sure, I don't know much about manufacturers so I'll take your word on that one, I have wanted to use that coaster model since I found about it, I'm glad that I could find the perfect excuse!That would certainly get enthusiasts' attention! @Voxel wanted Carowinds to get a coaster type not yet seen on the East Coast, and this would be that!
Apparently the Phantasialand model is to be a Vekoma. I suspect B&M would be able to create a better version. It's all hypothetical anyway, so let's go with the superior manufacturer if possible.
I would have loved to see this in Pandora, it definitely seems like an interesting patent for an inverted Coaster, however I’m leaning a little bit more for the Launch Sitting to Flying, just because I think that it would let guests experience the lightspeed jump better?Check out this patent for a flying coaster created by WDI of all people!
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It doesn't launch or convert mid-ride like the Phantasialand model. However, it's unique for loading vertically when the seats are in a standard seating position. This eliminates the need for swiveling B&M cars or awkward slow Vekoma loading.
It seems best suited for an enclosed jet pack coaster. Could be cool.
Imagine loading into that and the attraction begins by Falling... OMG like an ESCAPE POD escaping Rebel ship or imperial ship after a sabotage mission.Check out this patent for a flying coaster created by WDI of all people!
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It doesn't launch or convert mid-ride like the Phantasialand model. However, it's unique for loading vertically when the seats are in a standard seating position. This eliminates the need for swiveling B&M cars or awkward slow Vekoma loading.
It seems best suited for an enclosed jet pack coaster. Could be cool.
I've been thinking about it, and I can see both ideas working perfectly for the concept of the SW coaster, and I honestly can't decide between either of them...Imagine loading into that and the attraction begins by Falling... OMG like an ESCAPE POD escaping Rebel ship or imperial ship after a sabotage mission.
- Adjusted for Indy -
Budget:
Snoopy Red Baron Coaster - $150 Million
Snoopy Landscaping - $20 Million
Muppet Coaster Retheme - $180 Million
Muppet Whip Ride - $60 Million
Muppet Boardwalk Retheme - $50 Million
Muppet Lagoon - $10 Million
Star Wars Coaster - $350 Million
Star Wars Area Theme - $70 Million
Indy Whil Coaster Retheme - $80 Million
Indy Area Theme - $30 Million (Includes Bar)
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$1,000 Million
@Magic Feather @DisneyManOne what are your opinions on this? Take something away? Add something? Replace something?So I was thinking to have the attractions open in phases:
Phase 1 (2020) - Indy Area & Snoopy Coaster
Phase 2 (2022) - Muppet Boardwalk
Phase 3 (2023) - Star Wars: Space Port
What do you think? Names will change once we define them.
@Magic Feather @DisneyManOne what are your opinions on this? Take something away? Add something? Replace something?
@Magic Feather @DisneyManOne what are your opinions on this? Take something away? Add something? Replace something?
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