Team Brava/Castle - Carowinds Brainstorming Workshop

Magic Feather

Well-Known Member
Race for the Carolinas ride through:
Guests on either side will pull up to what seems to be a long straightaway towards a brick wall. A stop light in the center displays five circles. A count down from five begins, as these circles change from red to yellow one by one. Suddenly, all turn green as the cars begin hurtling at 45 mph towards the brick wall at the end. At the last second, this brick wall slides away to reveal a helix that guests race up. Their car exits the helix into the Notth or South Carolina Hills, depending on which track they are riding on. The dive into a vertical loop that leads guests right into a corkscrew. After a few more banked turns, guests head back into the show building, seemingly on a dead in collision course with the other teams. Guests halt as the cars are nose to nose, suddenly, a voice calls out “Reverse Thrusters!” As the vehicles are launched back into their respective domains. The guests swirl around a few more banked turns before returning back into the show building, as guests are now aligned side to side. The switch track reveals a new path forward through an in-line twist element. The cars behind to creep forward, as the slow twist sends guests facing each other head to head. Once upside down, the track turns downward, as if catching riders, as they make one more trip through their respective hills before crossing the finish line. A brief musion scene afterwards shows the governor of the losing state track congratulating the winner (randomized based on actual winner), before both agree that regardless, there truly is no place like the Carolinas as they shake hands.
 

D Hulk

Well-Known Member
Original Poster
Race for the Carolinas ride through:
Guests on either side will pull up to what seems to be a long straightaway towards a brick wall. A stop light in the center displays five circles. A count down from five begins, as these circles change from red to yellow one by one. Suddenly, all turn green as the cars begin hurtling at 45 mph towards the brick wall at the end. At the last second, this brick wall slides away to reveal a helix that guests race up. Their car exits the helix into the Notth or South Carolina Hills, depending on which track they are riding on. The dive into a vertical loop that leads guests right into a corkscrew. After a few more banked turns, guests head back into the show building, seemingly on a dead in collision course with the other teams. Guests halt as the cars are nose to nose, suddenly, a voice calls out “Reverse Thrusters!” As the vehicles are launched back into their respective domains. The guests swirl around a few more banked turns before returning back into the show building, as guests are now aligned side to side. The switch track reveals a new path forward through an in-line twist element. The cars behind to creep forward, as the slow twist sends guests facing each other head to head. Once upside down, the track turns downward, as if catching riders, as they make one more trip through their respective hills before crossing the finish line. A brief musion scene afterwards shows the governor of the losing state track congratulating the winner (randomized based on actual winner), before both agree that regardless, there truly is no place like the Carolinas as they shake hands.
Looks good, placing it now. Any queue or anything else we want too?
 

Magic Feather

Well-Known Member
Carolina Hall:

This 65 foot tall landmark perched atop the 45 foot Carolina Hill is made to look like a combination of the capitol buildings of North and South Carolina:
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While the Hall and Hill are merely façades, they conceal the showbuilding of Race for the Carolinas, as well as serve as the canvas for the projection-mapping spectacular: “The Spirit of the Carolinas” This adventure displays a variety of Disney characters that represent some of the spirits of the Carolinas (like Adventure, Wonder, Hope), as Shadow the Dog from Disney’s Hilton Head Island Resort learns about the Carolinas’ many Wonders.
 

Magic Feather

Well-Known Member
Race for the Carolinas queue:

After entering through a Cave at the Base of Carolina Hill, guests will enter a representation of Carolina Hall, whose (faux) marble halls eventually split off beckoning guests to choose whether to ride the North Carolina Nighthawk or South Carolina Slingshot (both names of attractions removed for this attraction) as denoted by the state’s flag and a small placard. Loading takes guests out behind Carolina Hall, into a safe, but grungy brick alleyway, where guests board their drag racers that hold 24 people in 12 rows of 2
 

DisneyManOne

Well-Known Member
BASIC WRITE-UP FOR MUPPET RIDE

The Muppets are putting on a show on the boardwalk and you're invited to join the fun! But there's one small problem. Since they are quite a wacky bunch, the way to the stage is long and detour-filled, often involving hilarity. You've got to find your way to the stage, anyway you can. So, hopping aboard your ride vehicle, you arm yourselves with an old-fashioned shooting gallery rifle, and prepare to cause some good old Muppet havoc. Each target you hit will trigger a hilarious response. Plus, since only one vehicle travels through each room at a time, you'll be able to see a whole lot more reactions than you would on Buzz Lightyear. Stops along the way include the main backstage area, the various dressing rooms, the Swedish Chef's kitchen, and the tech area (where Crazy Harry is), all culminating in you being part of the show's grand finale, full of all kinds of wacky special effects!
 

D Hulk

Well-Known Member
Original Poster
BASIC WRITE-UP FOR MUPPET RIDE

The Muppets are putting on a show on the boardwalk and you're invited to join the fun! But there's one small problem. Since they are quite a wacky bunch, the way to the stage is long and detour-filled, often involving hilarity. You've got to find your way to the stage, anyway you can. So, hopping aboard your ride vehicle, you arm yourselves with an old-fashioned shooting gallery rifle, and prepare to cause some good old Muppet havoc. Each target you hit will trigger a hilarious response. Plus, since only one vehicle travels through each room at a time, you'll be able to see a whole lot more reactions than you would on Buzz Lightyear. Stops along the way include the main backstage area, the various dressing rooms, the Swedish Chef's kitchen, and the tech area (where Crazy Harry is), all culminating in you being part of the show's grand finale, full of all kinds of wacky special effects!
Ride name?
 

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