SYWTBAI Season 18 - Round One: Team Next Gen Brainstorming Thread

Outbound

Well-Known Member
Ok everyone I have finished the presentation. Feel free to spend the next hour and a half looking it over. I can post now or wait, we have the time.

Here is a google doc with what to copy paste onto the hub thread.
 

Outbound

Well-Known Member
Click on the magazine! As if you were opening it yourself.
immersion.jpg
 

Outbound

Well-Known Member
The map still says The Waterfall Cafe. Here’s an overlay to fix itView attachment 474036

The reason I chose not to add that was because it clashed a bit with PerGron's hand-drawn aesthetic. Though I did make sure to use the logo on the Lanthir section.

I think we all deserve to sit back, relax, and pat ourselves on the back. Great work everyone!

Agreed! I'll post at 8, if anyone has any concerns / questions / comment till then I'll be active to respond.
 

Outbound

Well-Known Member
NateD1226’s Reviews

Team New School - Middle Earth


  • Starting off, the presentation was amazing! There were so many little details in the ads and the pages looked so cool with the worn down scroll feel.
  • The map was very nice and loved everything about it. Maybe next time a little bit of color would be nice just to make it a bit more lively
  • The introduction was very helpful as I have never seen LOTR and haven’t read the Hobbit in ages so thank you for that.
  • I liked how Hobbiton felt very family friendly which Universal lacks in my opinion.
  • The theater show was nice and I loved how it included audience interaction but it felt a little lackluster in the overall detail and how things work.
  • Lanthir was great and all the food options sounded delicious
  • Taethatdis Treasures was absolutely amazing! The level of detail was great and the way it used modern technology was amazing. It really was an amazon addition to the project.
  • There and Back Again was really well thought out. When I first saw it was a flume ride, I was a little worried since it had so many show scenes and things you could easily miss if you were going so fast. But really nice thinking when adding the magnets. It really helps the boats have more control just like it said in the writeup.
  • Mines of Moria was amazingly written and had a great amount of detail. It kinda reminds me of a more upscale Revenge of the Mummy ride which is a good thing to me haha
  • Love the TMNT shoutout lol
  • Overall, this was an amazing project and very well thought out. The way you all worked together and made this project flow was amazing. Great work!
Creativity: 9/10
Realism: 8/10
Detail: 9/10
Presentation: 9/10
Total: 35/40

Team Old School - The Wasteland

  • I have also never watched any of the Mad Max movies so the little intro helped a lot
  • The presentation was simple but very effective in kinda getting a feel of the land
  • The map was very well done and helped me visualize everything
  • The shops were nice and I liked all the little interactive elements
  • I am not sure a virtual queue is the best option for the ride. Unlike ROTR, the ride type doesn’t have a low capacity and IMO isn’t really needed. I think a single standby would have been good.
  • The ride itself was very cool and had so many wonderful effects
  • The stunt show was great. It felt true to Univeral’s brand in some way
  • The two attractions for younger kids were very nice and really helped balance everything out
  • The dining was great and everything sounded so delicious. It definitely made me hungry haha.
  • Overall, a few little things could have been improved but it was a great and solid project. Great work!
Creativity: 8/10
Realism: 7/10
Detail: 8/10
Presentation: 8/10
Total: 31/40
Team Next Gen

It was truly a pleasure and thrill to see so many new faces become a collective powerhouse this time around, and really speaks volumes to how much potential this season has. That being said, I wasn't a big fan of the chosen IP just because of how obvious it was. There were a lot of other ideas floating around I would have rather seen you go with. Don't get me wrong, I'm a huge Lord of the Rings fan, it's just a bit of an overplayed concept for Armchair Imagineering.

All that being said however, I think this was as much of a homerun as a somewhat over-used IP possibly could be. The obvious thing to praise here is the presentation. It felt so authentic I could almost feel the magazine pages flipping in my hands. It really felt like a piece of actual theme park promotional material. Top to bottom with the in-jokes, gags, concept art, placement of the photos and layout of the pages, I was impressed with every single page.

I'll admit I was pretty skeptical about the idea of breaking this up into three sub-lands. Middle Earth is a HUGE environment, and to essentially take all the major set pieces from the first two acts of Fellowship was a risky venture indeed. All that being said, it definitely paid off. After experiencing Galaxy's Edge, I think there's a level of authenticity at theme parks when it comes to recreating fictional environments that's really hitting a renaissance. You were able to take a giant swath of Middle Earth and condense it down into a grand but realistically scaled theme park land.

Hobbiton was actually my favorite part of the project just because of how lived in it felt, even it was the most modest. The festival vibe going on, the rolling hills, all the different stands and the placement of the flat rides were just perfect. Rivendell is easily the most immersive of the three lands in the way you describe it, and I think Tolkien himself would be blown away with this level of detail in a theme park setting. The raft ride has some awesome technology at play, but felt a little disjointed from the rest of the land with how it directly retold scenes from the trilogy as opposed to weaving the iconography into a post-war storyline. Still a fantastic attraction with some really cool tech.

The Moria attraction was definitely the highlight here, and I loved the idea of Gandalf the White having a rematch with the Balrog and helping the dwarfs reclaim their kingdom. This felt legitimately lived-in and was by far the coolest part of the land from a post-war storytelling point of view. I'd really like to see some of these ideas explored in the Amazon series. My only nitpick, though it certainly adds to the realism, is that I felt with both the tentpole attractions there was a little bit too heavy of a use of screens.

Overall this is a fantastic proposal of a predictable IP, and it's fascinating to see the other team's counter-balance to this.

Creativity: 8/10
Realism: 9/10
Detail: 10/10
Presentation: 10/10
Group Work: 10/10
Total: 47/50

Team Old School

I was definitely nervous about the divide in the number of brainstorming pages between the two teams, but in the end you guys took the slow and steady approach and came out with a project that...while not as flashy or overly ambitious as the other team, I felt was even more creative and well realized. You wanna talked about lived in, this project is the dictionary definition of this term. I LOVE the atmosphere here and how it all comes together in such a kinetic way. Having Road to Valhalla end with an outdoor section just gives the land such a sense of flow to it and I can so easily envision where everything goes and how all the individual pieces fit together.

One of the BIG strengths of this project is how you took the challenges of adapting Mad Max into a theme park environment and ran with them. The burnt out neon sign spelling the name of the store with the lit up letters? Ingenious! The gift shop at the exit of the E ticket being raided and in shambles? Inspired! The Mechanic being a role-played character throughout the land in an experience that's right in between the levels building a droid and a lightsaber? *chef's kiss* So many creative details and decisions that had me simply nodding in approval every step of the way. I love, love, LOVE that you saved the Doof Warrior as an impressive AA and didn't waste him as streetmosphere or a screen. The pace of the E Ticket in general is absolutely wonderful and really calls to mind why Fury Road is so exhilarating and one of my top five movies of the past decade.

The ropes course and Thunderdome were equally impressive, with the rope course adding a TON of variety to the offerings at play in the land and Thunderdome being a brilliant callback to both the original trilogy and the mad genius that is Waterworld. Big shoutout to @AceAstro for his first major contribution to the season and definitely showing us that he's here to play! Even the bumper cars were an ingenious addition with the scoring system. A simple yet innovative idea to plus a timeless classic of a carnival ride.

While you guys didn't score as high numbers wise, I think conceptually I actually really preferred pretty much everything about this project. You were just going up against a juggernaut of a presentation format with one of the most well oiled machines of an initial team I've ever seen in the first project. Overall you all should be very proud of this one. It's one of my personal favorite and most memorable projects I've seen in the game in the past couple seasons and were just getting started!

Creativity: 10/10
Realism: 9/10
Detail: 9/10
Presentation: 8/10
Group Work: 8/10
Total: 34/40
Team Next-Gen
Entering the competition like a hurricane! Lord of the Rings is certainly an overused IP but I think that you really nailed exactly what makes it such a popular project. The world is so fascinating and you did something original on top of that by making it set after the Fellowship's adventure. Let me just say that I really had to sell @TheOriginalTiki from coming into this from feeling like it's the size of the rest of the park (love you Teekster) and while I would have loved seeing stuff brainstormed like Nicktoons, I think it was ultimately a good idea to go with this. It really feels just as "Epic" as Monsters, Nintendo, and Dragons.

Creativity: Like I said, Lord of the Rings is a classic IP to use for very good reasons. Middle Earth is an awesome world with so much potential for a theme park land and you used all that potential to its maximum and a ton of choices were made to elevate this in the creativity department. The choice to set it post-One RIng destruction, the Gandalf-Balrog rematch for the big E-ticket, and the smaller scale of certain areas really helped out here.
Realism: I'm shocked Universal or Disney haven't snatched up Lord of the RIngs for their parks tbh. I could see either and I think this is a very Universal way of doing Lord of the Rings.
Detail: Everything I want from this is right here. I love seeing everything explained so well and so eloquently and I love me a map.
Presentation: The sense of humor in the ads is impeccable and it doesn't take away from the actual presentation on top of it. I love the magazine.
Group Work: Once everyone got on the same page, you were golden and got to work. I think that there was so much that could have gone wrong, especially with so many of you being newcomers but no, you were all on board and got to work.

Final Scores
Creativity: 8/10
Realism: 9/10
Detail: 10/10
Presentation: 9/10
Group Work: 10/10
Total: 46/50
TEAM NEXT GEN

> The presentation feels like an actual magazine down to the very core of the project, with the Typography being an accurate replica of the text used in magazines, the images almost all being similar quality which makes them feel like an actual publishing company made this, and the scroll pages match very well with the theme and the IP used for your project. The gags on some of the blank pages are pretty amusing and the fact that there are these pages makes it feel more authentic and like a real teaser. I appreciate the TMNT Shoutout in particular!

> The map is very nice and is very good at expressing the locations of throughout the park while giving a good overview of the big picture. However, a minor nitpick I have is that some of the trees near the buildings don't have the trunks drawn which can be confusing sometimes. Overall though, very good work and you did a good job at conveying the scenery and where everything was put.

> The introduction did a great job of reintroducing the plot of The Hobbit/The Lord Of The Rings which is a nice refresher and it allows those who haven't seen the books/movies to understand the context while also adding a neat backstory that helps add extra immersion to the land as a whole and it would probably make guests feel more connected to the land if so if it was real, while explaining why there are gift shops here and what not.

> The tone reminded me of the one used at the Wizarding World which probably would make it feel right at home in Universal, especially when it's right next to Fantastic Beasts and HTTYD which will probably be of the same caliber also in terms of tone and immersion, along with all three being fantasy universes.

> Sackville Bagginse And Sons Antiques, Halfling Baubles, Taethatdis' Treasures, and The Armory are all very good additions to the park, and I do enjoy how Taethatdis' and The Armory add some very unique souvenirs there which is a nice addition to a very unique trend found throughout immersive lands like Pandora, The Wizarding World/Diagon Alley, and Galaxy's Edge, and their backstories respectively, even if it does feel like they adapted much quicker than expected.

> Merry And Pippins kind of feels a bit odd given how quickly they latched onto the culture in the context of the land, but I suppose it still works so I'll give it a pass. That being said, Green Dragon Inn sounds like a nice place to eat out and I wouldn't mind visiting it if this land were to be real. Farmer Maggot's Market is also fairly nice and does fit very well into the land, given that this is in Middle Earth and farms would probably be very common. Admittedly, I have no idea how well The Afternoon Tea Room would fit, but I can see a lot of the treats being sold being very creative with the concept. Lanthia is probably the coolest one although I do wish you guys went more in depth with your descriptions with it, like the interior.

> A Hobbit's Journey is a very nice show and is a nice way of making a show exist in-universe that goes through the plot even though it already happened, although I will admit I am confused to how the Audience interaction works, especially with the sign up. Is it just giving an illusion of interaction? How do they know the Audience Member will actually comply and won't mess around? Is it Disaster scale of interaction or are they supposed to read a script and given instructions as the cast members go along? Sorry for the confusion, I just don't understand

> The Circle Of Fellowship is admittedly a very creative way to do a Flat Ride and making it inclusive to the universe. A fairly simple concept and a nice explanation to why the ride exists in universe while filling in a niche for more shorter wait time attractions to ride to fill in your day. I do wonder what the pavilion itself looks like though in terms of color though.

> The Flight Of The Great Eagles is a very cute attraction as well, and it adds a bit of a bittersweet tone to Gandalf's death, and although while I am worried somebody who say hasn't finished the book before visiting may be spoiled, because while it may be an older book, sure, some younger people may not have finished reading yet, so even so I think it would probably be a good idea to place it in a more concealed yet still accessible spot.

> The Ent Encounter is fairly nice and simple, and it does work well with the universe given while giving the area some life to it.

> There And Back Again was very well written and never felt cluttered, the pacing was absolutely perfect and the ride was a perfect mix of thrills, immersion, and storytelling. The ride system sounds absolutely amazing, and I love how much control is given to the vehicles throughout the ride which gives the ride more potential shots and more of a chance to explore a scene and it works really well with the given attraction as it adds more to the ride while significantly shortening the length as not as much buildup is needed for some scenes for certain motions to happen, although it does feel disconnected due to it having no explanation to as why we are witnessing the attraction, otherwise it's very good and I could see it being a classic.

> Mines Of Moria was perfect, down to the writing being absolutely amazing and it how it adds on to the world of The Hobbit/The Lord Of The Rings, the amount of detail given to nearly everything without creating an absolute overload of information, it feeling properly thrilling and amazing all throughout, and the concept was amazing and was properly fulfilled throughout.

> You guys did an excellent job working together and the amount of activity you had all throughout, with the amazing concepts and ideas you came up with to create this magnificent land. I can't wait to see what you all do in the future!

> While I did certainly like some of the ideas in the thread more than this one, this one was definitely still very solid and I enjoyed reading about it all the way through. I was very excited to see the Lord Of The Rings here since it was a perfect fit!

Creativity: 9/10
Realism: 9/10
Detail: 10/10
Presentation: 10/10
Total Score - 38/40

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