Rumor Stitch's Great Escape Replacement— Don’t Hold Your Breath

Tim Lohr

Well-Known Member
Glad to see SGE is finally biting the dust. But I'll echo what everyone is saying, what does Wreck it Ralph have to do Tomorrowla- oh why bother. It's pretty clear that Disney stopped caring about cohesive theming a long time ago. Its like:
"Oh look a place to put a new ride in. SHOVE IN THE LATEST MARKETABLE PRODUCT!"
"But sir, that franchise little or nothing to do with the land where the new space is-"
"Who cares!? WE MUST MARKET THIS PRODUCT DAMMIT! WE HAVE MERCHANDISE TO SELL!"

The story of Wreck It Ralph 2 is about moving the characters on to the internet, so an attraction along those lines could actually fit Tomorrowland... as shocking as it would be to have something that actually applies to a "real world" future in Tomorrowland again, and this film got move up from Nov 2018 to March 2018 so they seem to have some faith in the new Ralph's potential
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Professortango1

Well-Known Member
The story of Wreck It Ralph 2 is about moving the characters on to the internet, so an attraction along those lines could actually fit Tomorrowland... as shocking as it would be to have something that actually applies to a "real world" future in Tomorrowland again, and this film got move up from Nov 2018 to March 2018 so they seem to have some faith in the new Ralph's potential
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They moved it from Thanksgiving/Holiday season to pre-Summer. That doesn't sound good.
 

Bairstow

Well-Known Member
I consider myself a huge VR enthusiast. I own a Rift, it's amazing. I will say that the real value of VR, IMO, is the ability to do theme park-like things (and beyond) in the comfort of your own home. Using VR in place of actual physical attractions at an actual theme park really defeats the point. VR is a great alternative when you can't have the real thing...

In the case of coasters with VR -- sure, that's cool if it's done well. But in that case, the attraction can still stand alone and hold its own WITHOUT the VR.

VR technology -- both hardware and software -- are also moving far too fast right now for it to be a viable option for a full attraction. Whatever they cook up now will be out of date by the time it's open for the public to enjoy. The biggest complaint with the Ghost Train attraction at Thorpe is that they have a beautiful train set and then you put the Vive headset on and are treated to a grainy, primitive graphical experience that just completely pulls you out of it. Imagine how much worse it will seem in a year or two when the novelty of first-time VR use had worn off for a lot of people.

The best opportunity for VR within Disney would be a temporary attraction at Innoventions ala Sum of All Thrills, not a full Tomorrowland attraction. Me personally? I'd rather see them put some $$$ into developing unique attractions (or home versions of existing ones) for the home that I can pay a small fee for on the Oculus/Steam/PSVR store. Now that would be pretty cool!


Here's the thing though- as fast as VR technology is moving, the actual goggles component would one be one, rather small part of the ride, as it's rumored to be built.

If they do what I think they're going to do with the space we're going to have:

1. Video-based preshow elements that explain the concept of Sugar Rush, the characters, and how to board the simulators and wear the goggles
2. Audio-based components both for the preshow, the VR simulator itself, and the entrance/boarding announcments
3. The ride hardware itself, which would, as it's rumored, consist of:
a.) a motion base kart simulator with pedals and a steering wheel
b.) a VR headset, probably tethered to a ceiling rig
and
4. Software to run a VR kart-racing game

Add in possible rumors of a picture-taking element to the preshow so that Disney can map everone's face onto the riders for both in-simulation viewing a purchasable video of the rider (and his/her family) through My Magic Plus.

Now of these components, only the ride software and the possibly the headsets themselves would ever need to change. VR headset technology is actually plateaueing right now because anything the least bit economical is tied to smartphone tech in terms of processor strength and screen resolution. I mean, once you get to 2X 1080p 60fps and sub-microsecond response times for the POV, isn't it good enough? WDI (or whoever the vendor is) could probably get around the on-set processor limitation by having it done server-side and sent to the headsets by tethers (or, God help us, wirelessly) but unless someone just hates money, the headsets themselves are still going to be basically smartphones, which means their screens are tech that's more or less slowing down in advancements and reigned in by weight and heat management concerns.

Long story short, if Disney uses something on par with Galaxy Note 7 based screens inside the sets, I think they'll be par for the course for at least the next 5 years.

Now, it SHOULD be a simple thing for Disney to keep updating the software running the ride simulation program every year or two, but Disney has a an absolutely abysmal record of spending money to upgrade in-park CGI, even when it would be relatively simple (and cheap!) to do so (Mission Space, Midway Mania, EVERYTHING at DisneyQuest, the CGI you see on Buzz Lightyear, etc. etc. etc.)

BUT, assuming that they budgeted enough money to replace the headsets with newer models every 2 years (and I maintain that they're all going to have a 3-month service life anyway) AND budget enough money to improve the resolution of the software running the game every 4 or so, this ride could be enjoyable for 15 years or more.

Heck, they could so something really interesting and intentionally make the "Sugar Rush" world in the game appear 32-bit, and kind of low-fi as it is. Then, it would age gracefully be definition!
"Sugar Rush" is supposed to appear 32-bit, right? As a parody of the golden age of Kart Racers?

 

Goofyernmost

Well-Known Member
I've said before that I wouldn't mind bringing back the original 1964 ending and then leaving it as a piece of history. At least then it could be understood that the attraction is set in a specific time and isn't supposed to constantly guess the future.
I kinda understand what you are saying, but, to me, by a stroke of luck the last update was in the 90's and that brings it to the end of the century. How convenient. That gives us a good example of things from 1900 to 2000, so no need to have the first one that ended in the mid 60's when we can have the update to the 90's. The whole century.

I'm really not talking about the history of the attraction, I'm talking about the history of the 20th century. There was way to much political incorrectness in the original to have it fly today. So, no... it's good where it is and frankly we either are going to have to go with what is there or we will lose it all. I really believe that. They would like nothing better then to smash that old thing to the ground and I don't believe it would take much hassle to have them decide to do just that. Some things are just worth saving and WDW has a whole lot of other space to build something new if they want too. Remember, since the People Mover is attached to that building, the loss of that attraction may trigger the loss of the People mover as well. And we don't want that do we?
 

Bairstow

Well-Known Member
I kinda understand what you are saying, but, to me, by a stroke of luck the last update was in the 90's and that brings it to the end of the century. How convenient. That gives us a good example of things from 1900 to 2000, so no need to have the first one that ended in the mid 60's when we can have the update to the 90's. The whole century.

I'm really not talking about the history of the attraction, I'm talking about the history of the 20th century. There was way to much political incorrectness in the original to have it fly today.

I dunno about that.
It's so over-the-top that even the more politically-minded out there would find it kind of quaint and charming, what with the exuberance with which they extol the virtues of things like self-cleaning ovens.

If they need to, just put up a hologram of Leonard Maltin apologizing for everything before it starts, and they'd be good.

Honestly though, my assumption as to why they haven't reverted back to the original ending is that it's too inextricably tied to the GE sponsorship, and using it now would be in violation of some sort of contract.

They could always use the '67 version to get away from that, if need be.
Mad Men fans would love it!!!

 

doctornick

Well-Known Member
Depends. I had an idea for Rocket being in the tube, and then all the effects are from Groot breaking him out.

Indeed. I too have felt that putting GotG in Stitch's space would be an easy and sensible way to add the IP to the parks in a setting where it would make sense. Ironically, it could also be potentially done rather quickly (unlike UoE) which would seem to go along with Chapek's desire to add Marvel right away.

And, to top it off, you could use Wreck It Ralph in Epcot (for UoE or elsewhere) and it would probably fit better than GotG. Some sort of conceit where you enter the gaming world or use virtual realty would fit the vibe of Future World better than GotG.
 

NearTheEars

Well-Known Member
Yep, the only open attractions we didn't visit were the spinners (Aladdin, Dumbo, Astro, Tea Cups), Barnstormer, and the meet and greets. I'm sure those 5 remaining attractions and princess meets would have taken up the remaining 6 hours. ;)

I know it's not really worth it because it's clear you're mind is made up, but just off the top of my head I coutned about 26 attractions that would have been open during your day there. And you're saying you could have done all of them by the afternoon?

Anyway, it doesn't matter. I think you still might be stuck in Fantasyland.
 

Matt_Black

Well-Known Member
Like the Alien from AE could be the newly added piece of The Collector's collection only to break lose causing everything like in the original only with the Guardians of the Galaxy taking it down, and The Collector sending it back.

Y'know, if elements of the X-Men were cleared, as opposed to the X-Men as a whole, you could easily throw in The Brood.
 

dweezil78

Well-Known Member
Now, it SHOULD be a simple thing for Disney to keep updating the software running the ride simulation program every year or two, but Disney has a an absolutely abysmal record of spending money to upgrade in-park CGI, even when it would be relatively simple (and cheap!) to do so (Mission Space, Midway Mania, EVERYTHING at DisneyQuest, the CGI you see on Buzz Lightyear, etc. etc. etc.)

That's the issue right there. Disney has had these opportunities throughout the years to make easy updates and never has w/ possible exception to added scenes for Star Tours 2.0 and Midway Mania -- but never anything resembling a significant update. Look how long they rode it out with the severely antiquated VR at Disney Quest. Yikes...

Also, I do not believe the tech is close to plateauing. Things will continue to improve in regards to resolution and FOV over the next several years. Assuming VR is not a niche fad (jury is still out, it very well could be), we will continue to see some pretty significant leaps in development over the next 5 years for sure.
 

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