lazyboy97o
Well-Known Member
How is this realistic? Attractions should not be created in isolation and then placed somewhere. Their creation should be based in the story and experience. That is the problem, that attractions today are created to fulfill an external franchise mandate and not to enhance the park experience.To be realistic: logistically, not everything is going to fit everywhere 100% perfectly; and that doesn't mean there is "no theming."
No good experience is built assuming ignorance of its audience. Walt Disney World absolutely should be built for the Imagineers. Strong story and experience do not push people away. The whole reason Disney has the success of Pixar and Marvel is by letting the passionate filmmakers be passionate about their stories. The result is popular success far beyond what would have been accomplished with mandates to better appeal to the "general public." The same approach has also created the current "Golden Age of Television." Why is themed entertainment somehow different that its creatives cannot be allowed to just be creative and must instead wait to see what movies are popular?As someone with an artistic eye (sketching/painting) and also many years of merchandising under my belt, I know the creative can at times clash with the practical, and there is often one "leftover" item or factor that might make a design element less than perfect but is still useful and/or necessary; and the average patron of the exhibit would not be aware of the minor transgression. WDW is not built for the imagineers per se, but for everyday guests.
Billions of dollars, along with all of the associated hours upon hours of work, have gone into developing lands. This is information well document is a variety of places, including well known books such as Disneyland Paris: From Sketch to Reality or even the two Walt Disney Imagineering books . That is a lot of effort into providing ease of navigation and a veneer of cohesiveness, all of which would have been better spent on the supposedly more important attractions.And again, from a personal perspective, while I very much appreciate the immersive theming throughout WDW, unless something is glaringly offensive, I would never be bothered by it - to wit, Stitch being in Tomorrowland. That's fine with me. I've never walked through Tomorrowland and thought, "What the heck is an alien doing here? So out of place!") That doesn't mean I don't understand theming or don't care about theming. That means it's close enough, and I get it. Not my favorite attraction (nor was the previous incarnation) and I won't miss it or visit it before it's gone, but that's neither here nor there.
The way I have always seen WDW, and I guess I never brought it to this point before even in my own head, but I'm realizing it as I type this - was that I don't take the "lands" in MK all that seriously as "boundaries." I saw it as a way to loosely group similar rides to help a person find them on the map or otherwise navigate the park, while providing a bit of cohesiveness. I don't understand guests taking it much more seriously than that. But to each his own.
It is hard to actually believe that you are interested in and understand theming when you completely dismiss one of the most basic, primary elements of a theme park. Over and over you are downplaying the importance of theme to themed entertainment. You keep telling us about how you never thought about this or that and it does not bother, but then try to assure us you are interested. How is that not a complete contradiction? If it does not matter to you then it does not matter. Have fun! Enjoy the experience. How do other people caring impact your not caring? How does more theme hurt your enjoyment of the rides, shows, parades and food?
How is there any difference except that one is of interest to you? Every reason you give for why theme is of little consequence applies to singular show effects like you mention. Most people do not notice them. Most people who know of them or get upset by them. You've written many words on why theme should not be much of a concern and yet they could all easily be rewritten to talk about these types of elements. They're exactly the same, just at a different scale.Not every move they make is going to be able to be made perfect. That's OK. I'd rather they focus on the one drumming soldier in It's A Small World who isn't drumming (they did) or Pirates making peoples' feet wet, etc. rather than absolutism in theming.
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