Star Wars: Rise of the Resistance

matt9112

Well-Known Member
...can;t - FAA restrictions, Not zoned/approved for that sort of thing. It CAN be but there's red tape, etc to go through. Plus as we've seen, they're not in a spending mode right now. This is all temporary for a reason, sadly.

Yeah one of the most powerful companies on earth cant get rezoned air space....lazy and lazy.
 

matt9112

Well-Known Member
The people who want this attraction to fail are the same people who can’t tolerate too many girls in the SW films (but they’ll never admit that and focus on being hyper critical for the sake of being hyper critical).

I mean, after 3 films with 1 girl (Leia) and then another 3 putrid endeavors with essentially 1 girl (Padme), the mere thought of 50/50 is so mind blowing that every second of each of the new films is anathema.

Plus the head off Lucasfilm is a girl. These same fools rather have Jar Jar Binks than Rey.

I just want a cohesive story line that makes sense and flows from one movie to the next? Oh and dosen't literally break cannon over and over again. Who mentioned girls? I could care less. Story sucks full stop. My favorite female character was already killed off and we never found out anything about phasma because character development is apparently on the cutting room floor. But its ok because STAR WARS lasers...and women.
 

Sirwalterraleigh

Premium Member
I can't wait for ride reviews/uptime reports next week, lol.

I mean I LOVE FOP, it's my favorite WDW attraction now, but the "bones" of it are very standard. This feels like it goes way beyond any recent attraction, stateside, for Disney in the sheer amount of stuff going into it.
Easy there, Newt...

It’s a trackless...you don’t need to reaffirm your unwavering devotion to all things Disney BEFORE you ride a dark ride...
...I’d assume it anyway 😳
 

SWGalaxysEdge

Well-Known Member
I have wondered for a long time if there's a solution to this problem, or if it's just doomed to remain this way. It seems too specific a problem for insiders to have actual knowledge about testing and possibly remedies. Hunny Hunt solved it by just having random paths... I understand that isn't really possibly in RotR. I wonder if this could actually be solved by continuous 3rd shift cleaning, or if it's just a lost cause to begin with. Any sort of coating the floor could take to remedy it? I do know having the pucks in the floor also adds to the problem, can't add too much to the floor and lessen the distance between receiver/transmitter.

...why do the floors in every ride have to be black (which shows the tracks) - why not grey or white or whatever color the scuffs are?
Short of stripping and waxing them every day (not gonna happen) seems like a color change would help. You can see some tracking in this image already. Maybe strip off the wax and let them be a dull black.

1574828658801.png
 

Animaniac93-98

Well-Known Member
...why do the floors in every ride have to be black (which shows the tracks) - why not grey or white or whatever color the scuffs are?
Short of stripping and waxing them every day (not gonna happen) seems like a color change would help. You can see some tracking in this image already. Maybe strip off the wax and let them be a dull black.

View attachment 428827

This is the part where the Alien drops down from the ceiling, right? ;)
 

Goofywilliam

Well-Known Member
An entrance that doesn’t correlate to the level of experience is problematic design, in my opinion. Guests tend to gravitate toward what calls them visually. It‘s the kind of problem that has guests thinking BoG is a major ride. However, I’m sure it’ll be a pleasant surprise when they experience RotR and weren’t expecting so much.



Things that are very good, things that are the very best, can still have flaws and reasons for criticism. And people will and should discuss that. Doesn’t matter how much money is thrown at it; if these are the same imagineers who designed the rest of the land, I can guarantee RotR won’t be absolutely perfect.
This is so true and is a huge dilemma for these mega immersive, out of this world, lands. The typical rules of "good design" really get thrown out the door and new solutions have to be made. Sometimes I wish they could take themselves less seriously and make some grat marquees, but then again I really appreciate how they are being so experimental with these new lands. I feel like Pandora had some interesting solutions to way finding and attraction entrances for being an "alien" planet where typical design criteria would not apply. I really appreciate the effort Universal put forward in the Wizarding World, but they had the benefit of creating a place based in reality (although with a twist since it is a magical world). I guess the point is that it is an interesting time for environmental design and im looking forward to seeing star wars land operate and the lessons learned!
 

Tom Morrow

Well-Known Member
...why do the floors in every ride have to be black (which shows the tracks) - why not grey or white or whatever color the scuffs are?
Short of stripping and waxing them every day (not gonna happen) seems like a color change would help. You can see some tracking in this image already. Maybe strip off the wax and let them be a dull black.

View attachment 428827
Some trackless rides have a grey/cement floor and the track marks are darker than it. I think it's unavoidable.
 

Goofywilliam

Well-Known Member
Some trackless rides have a grey/cement floor and the track marks are darker than it. I think it's unavoidable.
Yeah, they have tried many different application and all have had their shortcomings. However, if that picture is what the show lighting will look like in the attraction, the different casts of light and shadows on the floor could be an easy way for them to disguise the markings in areas where they may be visible. Would be a smart compromise in this case.
 

FigmentJedi

Well-Known Member
My favorite female character was already killed off and we never found out anything about phasma because character development is apparently on the cutting room floor. But its ok because STAR WARS lasers...and women.
Or saved for a supplementary book along with all the political context for why there's a Resistance AND a New Republic.
 

techgeek

Well-Known Member
I don’t think floor marks are such a big deal. ‘Trackless’ tech is chosen for the flexibility in ride path, not for it to be completely transparent. I don’t think the slot or tire marks in Test Track is a issue, the edges of the flume in Pirates, or even the very prevalent mechanics of SSE’s omnimover system. If the story engages, it shouldn’t matter any more then the lights in the grid above.
 

MisterPenguin

President of Animal Kingdom
Premium Member
...can;t - FAA restrictions, Not zoned/approved for that sort of thing. It CAN be but there's red tape, etc to go through. Plus as we've seen, they're not in a spending mode right now. This is all temporary for a reason, sadly.
Yeah one of the most powerful companies on earth cant get rezoned air space....lazy and lazy.
Probably could but after 9/11 it went to a no fly zone.
Only MK is a no fly zone, if I recall.

  • The Do Not Fly zone centered on the MK (more like the canal between Fr. Wilderness and the MK) only extends part way into Epcot and not at all into DHS.

  • The Do Not Fly zone is only 3,000 feet tall. Planes and choppers can fly over that and take telescopic photos (usually with an outside-mounted camera).

  • Permission to go into the Do Not Fly zone can be obtain by applying for it and giving details of your flight path. The FAA isn't keen on Disney's DNF zones and has no issue giving permission.

  • The flying of drones has nothing to do with the Do Not Fly zone. The FAA has regulations with regard to drones apart from the NFZs. Their main concern is with drones interfering with commercial and military flights, and secondarily, with public safety from rogue drones. The night time drone shows at DS and UO show that the parks can get their drone permissions.
 

ToTBellHop

Well-Known Member
  • The Do Not Fly zone centered on the MK (more like the canal between Fr. Wilderness and the MK) only extends part way into Epcot and not at all into DHS.

  • The Do Not Fly zone is only 3,000 feet tall. Planes and choppers can fly over that and take telescopic photos (usually with an outside-mounted camera).

  • Permission to go into the Do Not Fly zone can be obtain by applying for it and giving details of your flight path. The FAA isn't keen on Disney's DNF zones and has no issue giving permission.

  • The flying of drones has nothing to do with the Do Not Fly zone. The FAA has regulations with regard to drones apart from the NFZs. Their main concern is with drones interfering with commercial and military flights, and secondarily, with public safety from rogue drones. The night time drone shows at DS and UO show that the parks can get their drone permissions.
Exactly. Laziness. A pre-schedule 10-minute “attack” each night would be incredible and rather easy to pull off at what SHOULD be the flagship land for the entire resort. Fly some drones and use perhaps 10 ground-level pyro bursts to close out the day.

More on topic, I’m really curious to see what this new ride does for crowds in the land. Back in the summer when I was afraid the land would be hard to get in, I booked Oga’s to guarantee entry. I don’t necessarily need to go there again and would cancel if I thought we’d have no problem getting in.
 

Bender123

Well-Known Member
Blacks not brilliant. Nothing is. By their nature AGVs wheels pick up dirt and dust and will leave it behind.

In this situation, Star Destroyer/Imperial floors have always been black, too...I think this is just a balance between tracking vs making it look authentic. Im glad they went with the authentic look over something that would look wrong for the sake of tires that would make marks anyway.

Image result for star destroyer interior
 

No Name

Well-Known Member
This is so true and is a huge dilemma for these mega immersive, out of this world, lands. The typical rules of "good design" really get thrown out the door and new solutions have to be made. Sometimes I wish they could take themselves less seriously and make some grat marquees, but then again I really appreciate how they are being so experimental with these new lands. I feel like Pandora had some interesting solutions to way finding and attraction entrances for being an "alien" planet where typical design criteria would not apply. I really appreciate the effort Universal put forward in the Wizarding World, but they had the benefit of creating a place based in reality (although with a twist since it is a magical world). I guess the point is that it is an interesting time for environmental design and im looking forward to seeing star wars land operate and the lessons learned!

There is nothing about a “mega immersive, out of this world” land that calls for basic visual cues to be thrown aside. I’m not talking about attraction signage. I’m talking about things that call guests like the Millennium Falcon outside Smuggler’s Run, the ToT building, the TSMM cardboard cutouts, Space Mountain, Spaceship Earth, Mission Space, Forbidden Journey, as you mention, etc. But on the topic of attraction signage, because these “mega immersive, out of this world” lands (good lord) tend to not have much signage, that means proper visual cues are even more crucial.
 

Goofywilliam

Well-Known Member
There is nothing about a “mega immersive, out of this world” land that calls for basic visual cues to be thrown aside. I’m not talking about attraction signage. I’m talking about things that call guests like the Millennium Falcon outside Smuggler’s Run, the ToT building, the TSMM cardboard cutouts, Space Mountain, Spaceship Earth, Mission Space, Forbidden Journey, as you mention, etc. But on the topic of attraction signage, because these “mega immersive, out of this world” lands (good lord) tend to not have much signage, that means proper visual cues are even more crucial.
I see what you mean, and sorry for the crazy descriptions. Maybe otherworldly is more descriptive😂

Its really interesting to see how all these visual systems are integrated together. It’s all really fascinating to me and I always enjoy seeing how it plays out once guests are let loose in the land. Sometimes systems that rely less on graphics and are more architectural are more successful from a wayfinding and immersive standpoint (any traditional Disneyland style park proves this).

I think by “throwing out the rules” I simply meant the rules we typically rely on in the “real world”, or even other areas around the resort. Makes for a a fun challenge for the imagineers in these new lands where their goal is be as immersive as possible. Visual cues are key!
 

ToTBellHop

Well-Known Member
I see what you mean, and sorry for the crazy descriptions. Maybe otherworldly is more descriptive😂

Its really interesting to see how all these visual systems are integrated together. It’s all really fascinating to me and I always enjoy seeing how it plays out once guests are let loose in the land. Sometimes systems that rely less on graphics and are more architectural are more successful from a wayfinding and immersive standpoint (any traditional Disneyland style park proves this).

I think by “throwing out the rules” I simply meant the rules we typically rely on in the “real world”, or even other areas around the resort. Makes for a a fun challenge for the imagineers in these new lands where their goal is be as immersive as possible. Visual cues are key!
Your visual cue is supposed to be the queue of guests starting at 50s Prime Time!

To be fair, does this look like a mega E-ticket (built in 1995, during the modern Imagineering renaissance)?

1574866306770.jpeg
 

Goofywilliam

Well-Known Member
Your visual cue is supposed to be the queue of guests starting at 50s Prime Time!

To be fair, does this look like a mega E-ticket (built in 1995, during the modern Imagineering renaissance)?

View attachment 428861
Not gonna lie, if I could be in that line, I would be o_O

Is that Indiana Jones? The subtle signage fits the atmosphere of the area and attraction well. Love that attraction and the experience leading up to it!
 

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