1HAPPYGHOSTHOST
Well-Known Member
It did not operate today at all.
It did not operate today at all.
Less that that. I hit join at 7am and 1 second and got it was full7am slots filled in about ~6 seconds.
They REALLY need to get some of the old-timers like Bob Gurr in there to help with reliability issues. I realize this is a really complicated system. But, there's a lot of stuff that's not necessary to the story telling that could be simplified. For example, the aforementioned cannon movement could simply be on a hydraulic rail. I'm sure there are other items that would be ripe for a re-thinking. Not EVERYTHING has to be late-breaking tech.It did not operate today at all.
Sometimes you can over complicate things.They REALLY need to get some of the old-timers like Bob Gurr in there to help with reliability issues. I realize this is a really complicated system. But, there's a lot of stuff that's not necessary to the story telling that could be simplified. For example, the aforementioned cannon movement could simply be on a hydraulic rail. I'm sure there are other items that would be ripe for a re-thinking. Not EVERYTHING has to be late-breaking tech.
They REALLY need to get some of the old-timers like Bob Gurr in there to help with reliability issues. I realize this is a really complicated system. But, there's a lot of stuff that's not necessary to the story telling that could be simplified. For example, the aforementioned cannon movement could simply be on a hydraulic rail. I'm sure there are other items that would be ripe for a re-thinking. Not EVERYTHING has to be late-breaking tech.
pretty sure some of his later non disney stuff incorporated alot of that. Lets take the yeti though. (which is what i think started his rant), why doesnt it work.... its because they made it too complex for what it needed to be. IT could have been much simpler, lighter and still be working.The difference is usually about the safety controls now - not just mechanical complexity. Today ride controllers have massive logic monitoring many different inputs and if anything deviates, they must goto a fail-safe state. These parameters, accounting for all the variations, and then adding in variance... is where so much complexity comes from that never existed when Bob Gurr could just build something, and keep trying again until it actually stopped breaking.
Yes, but in the context of the comment made, you can't compare simple a mechanical system in isolation to a full blown integrated ride system that btw is also dealing with free movement, etc.pretty sure some of his later non disney stuff incorporated alot of that.
Lets take the yeti though.
i really dont want to hijack the thread... but its not apples to oranges...kong relates to EE and yeti... kong was simple and effective yeti wasnt.. but yeti didnt have to be complex.. thats the point. Disney is known to make things more complex than they need to be.. yes there are ground breaking effects yes there is amazing technology.. but could it have been done to be more reliable. As amazing as the ride is, its not reliable, currently has low capacity and the boarding groups is a joke. No ride should have passes that you have to be on your phone in a 6 second window or you cant ride it. And even if you get a boarding pass you might not ride it. All im saying is did Disney over complicate some aspects that is causing some of this, because historically they do.Yes, but in the context of the comment made, you can't compare simple a mechanical system in isolation to a full blown integrated ride system that btw is also dealing with free movement, etc.
Let's not.. because it's really apples and oranges here. Yes the Yeti is over-engineered... but that doesn't mean RoTR is by extension because a ride effect has been down
Wasn't this the first extended downtime since re-opening, and for how many months before that?As amazing as the ride is, its not reliable, currently has low capacity and the boarding groups is a joke.
They should use AI that can determine if a variation is worthy of a full-stop.The difference is usually about the safety controls now - not just mechanical complexity. Today ride controllers have massive logic monitoring many different inputs and if anything deviates, they must goto a fail-safe state. These parameters, accounting for all the variations, and then adding in variance... is where so much complexity comes from that never existed when Bob Gurr could just build something, and keep trying again until it actually stopped breaking.
They should use AI that can determine if a variation is worthy of a full-stop.
The AI could be trained with the parameter that guest dismemberment or death is a rather low ranking outcome.
They do. Since it is trackless there is more of a risk of the vehicle running into things. If the vehicle goes just slightly off track it shuts down.
Not the first time this attraction has been down for a full day. I'm sure we can search through the thread and find the others. More frequently, it's been certain sections that aren't working and other sections completely bypassed without any notice. And, don't get me started the the number of "B" modes implemented. The ride is too complex in too many areas that don't need to be. I'm not privy to every part of this ride to be able to discuss which ones. But, if your trackless vehicle has problems where it shuts down like this, maybe there's other technology available to accomplish what your doing (i.e wire guided vehicles). Get some of the grizzled old-timers in there. I KNOW they can spot them in less than a week and provide a punchlist.Wasn't this the first extended downtime since re-opening, and for how many months before that?
Ultimately any design will have to trade intimacy for scale. You simply can't put 30 people into the same space and maintain the same personal experience. You'd never get the same RoTR experience if it were built to be a 2500pph attraction. So sometimes you make those compromises.
Hating on boarding groups? Kick the people around you and hope they all leave...
The problem is what you're suggesting would require a complete shutdown of the attraction to rip up the floor and put wires in and reprogram the ride system. It would not only cost a lot but also have the ride down for an extended period.Not the first time this attraction has been down for a full day. I'm sure we can search through the thread and find the others. More frequently, it's been certain sections that aren't working and other sections completely bypassed without any notice. And, don't get me started the the number of "B" modes implemented. The ride is too complex in too many areas that don't need to be. I'm not privy to every part of this ride to be able to discuss which ones. But, if your trackless vehicle has problems where it shuts down like this, maybe there's other technology available to accomplish what your doing (i.e wire guided vehicles). Get some of the grizzled old-timers in there. I KNOW they can spot them in less than a week and provide a punchlist.
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