Star Wars Land announced for Disney's Hollywood Studios

Goofyernmost

Well-Known Member
Yeah, this is the thing that gets me, too. Pandora/FoP is a perfect example. It's a simulator. When you are spending that kind of dough on everything around them, it seems silly to build such comparatively few actual ride vehicles.
The thing is that you have to plan around the idea that initially a particular attraction will have mega crowds and later fall into the norm. That, in my mind, was a mistake that they made in EPCOT. They planned for a continuous, for life huge demand. Then when the crowds slowed down it made them look like something that wasn't worth seeing. After all, hardly anyone was going on them. The average, everyday, tourist, does not go in equipped with a working knowledge of riders per hour and base some of their opinion of the attraction based on how empty it seems. There is a lot of psychology in planning long term quality entertainment. Eventually, probably as soon as Star Wars opens, the demand for Pandora/FoP will die down to where the equipment will match the demand.

When they miscalculated, like with Soarin and TSM, they added capacity to it. It is better and more economically sound to build on, then to take away. Who knows, if they had thought that way back in the late 70's, Horizons might still be running today.
 

trainplane3

Well-Known Member
@MisterPenguin mentioned on another thread that SWL will see waits of 2-3 hours just to get into the land when it first opens. Do others think that is realistic? I'm thinking it will be longer than that.
I'm gonna agree with the others. If I'm correct, FoP still sees 2 1/2 hours on average currently. I know over Christmas it hit 4 hours a couple of times, but everything is insanely long then. Seeing as to how Star Wars has a much, much larger following then expecting 5-6 hours is realistic to expect. Imagine burning over half a day to ride a single ride....
 

phi2134

Well-Known Member
I'm gonna agree with the others. If I'm correct, FoP still sees 2 1/2 hours on average currently. I know over Christmas it hit 4 hours a couple of times, but everything is insanely long then. Seeing as to how Star Wars has a much, much larger following then expecting 5-6 hours is realistic to expect. Imagine burning over half a day to ride a single ride....
I hope they put restrooms in the queue.
 

prfctlyximprct

Well-Known Member
F627F072-387B-4955-9531-5E1B23950B54.png
Can this Imagineer get fired already
 

HauntedMansionFLA

Well-Known Member
I'm gonna agree with the others. If I'm correct, FoP still sees 2 1/2 hours on average currently. I know over Christmas it hit 4 hours a couple of times, but everything is insanely long then. Seeing as to how Star Wars has a much, much larger following then expecting 5-6 hours is realistic to expect. Imagine burning over half a day to ride a single ride....
Two hour wait to get into the land, ten hours of wait time for the two rides without FastPass- pre Magic. What a PR mess. I wouldn’t want to be a CM working in that area.
 

MisterPenguin

President of Animal Kingdom
Premium Member
I would say he is right if not longer. Look for a lot of upcharge, after hours events too. It will be a madhouse.

I'm not saying there won't be any (extra) upcharges, but, there isn't the history there to say confidently that that is what Disney will do.
  • Cars Land: No upcharge.
  • Pandora: No upcharge.
  • All the new Star Wars stuff in DHS: two upcharge nights per year
  • Mission Breakout: one night upcharge

Of course, there already are DHS VIP Tours, and the uber-VIP Tour, and EMHs...
 

No Name

Well-Known Member
The thing is that you have to plan around the idea that initially a particular attraction will have mega crowds and later fall into the norm. That, in my mind, was a mistake that they made in EPCOT. They planned for a continuous, for life huge demand. Then when the crowds slowed down it made them look like something that wasn't worth seeing. After all, hardly anyone was going on them. The average, everyday, tourist, does not go in equipped with a working knowledge of riders per hour and base some of their opinion of the attraction based on how empty it seems. There is a lot of psychology in planning long term quality entertainment. Eventually, probably as soon as Star Wars opens, the demand for Pandora/FoP will die down to where the equipment will match the demand.

When they miscalculated, like with Soarin and TSM, they added capacity to it. It is better and more economically sound to build on, then to take away. Who knows, if they had thought that way back in the late 70's, Horizons might still be running today.

Lets' say they do see that as an issue, especially if they start charging for fastpasses. Then they could build rides with a high max hourly capacity and choose to run them at a lower rate. For example, they could've designed FoP to handle 2,400 an hour and chosen to operate half the theaters on less-crowded days. Giving themselves that flexibility is certainly smarter than not giving themselves that flexibility and therefore having a mess on peak days.
 
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Sped2424

Well-Known Member
I'm not saying there won't be any (extra) upcharges, but, there isn't the history there to say confidently that that is what Disney will do.
  • Cars Land: No upcharge.
  • Pandora: No upcharge.
  • All the new Star Wars stuff in DHS: two upcharge nights per year
  • Mission Breakout: one night upcharge

Of course, there already are DHS VIP Tours, and the uber-VIP Tour, and EMHs...
Upcharges are coming for swl are indeed a thing and sadly are going to be one of the few ways to experience galaxys edge the way it's meant to be experienced (walkways usable manageable crowding etc etc). Not to say you can't visit it and have fun, but through party nights you won't need to wait an hour and a half to enter the gift shops.
 

SpoiledBlueMilk

Well-Known Member
I'm gonna agree with the others. If I'm correct, FoP still sees 2 1/2 hours on average currently. I know over Christmas it hit 4 hours a couple of times, but everything is insanely long then. Seeing as to how Star Wars has a much, much larger following then expecting 5-6 hours is realistic to expect. Imagine burning over half a day to ride a single ride....

Which is why I am still amazed that they are only offering two new attractions for the land. Does this have more to do with crowd rotation or some other theme park management metric or just Disney copy and pasting the Pandora example? If it's the later, I think they are underestimating the draw these lands will have.

I wish Star Wars Land was it's own third gate. With Disney now owning LFL, they have so much to work with. Have a new park with an 80-10-10 split. 80% Star Wars, 10% Indiana Jones and 10% focused on Lucasfilm, ILM and modern special effects. Do a modern backlot tour showing how movies are made these days - have guests experience pre-viz. Show how a green screen gets composited. Put guests in a shot....Bring back a little bit of the movie magic for the current generation.

I just don't know how they expect DHS to absorb that many people waiting just to get into Galaxy's Edge. How long, realistically, will it take a guest to get through Toy Story land? After that you have the mainstays - RRC, ToT, and the new Mickey ride. It's going to be insane.

They need to take the money they earmarked for the Main Street theater and move it to Galaxy's Edge for one more attraction. Something that draws people in, but isn't exactly an E ticket. Some omnimover that can handle a lot of people at once and draws people away from the other rides.

That's just my two cents which is worth about half that in the real world...
 

disnyfan89

Well-Known Member
I feel like this is potter all over again. People couldn't fathom how Universal was dedicating such a small section of the park to it while only building one new ride. And yes, when the original land opened it was a little crazy but nothing they couldn't handle. Im sure SW land will follow much the same pattern and everything will work out fine with crowds.
 

PJBuckeye

Well-Known Member
In the Parks
Yes
Two hour wait to get into the land, ten hours of wait time for the two rides without FastPass- pre Magic. What a PR mess. I wouldn’t want to be a CM working in that area.

If you don't plan to avoid the 5 hour line, it's your own fault. 1. Stay on property to get your 60 day window. 2. Plan on going to Disney's Cinimagine Park two separate mornings so that you can land both tier 1 fast passes. 3. Get a park hopper ticket so you aren't stuck in DCP all day both days.
 

mikejs78

Premium Member
If you don't plan to avoid the 5 hour line, it's your own fault. 1. Stay on property to get your 60 day window. 2. Plan on going to Disney's Cinimagine Park two separate mornings so that you can land both tier 1 fast passes. 3. Get a park hopper ticket so you aren't stuck in DCP all day both days.
I wonder how feasible it will be to rope drop one attraction and FP the other. Ideally I'd get one early morning FastPass, rope drop the other (maybe using an EMH), wander around the land a bit until my FP time, ride the other attraction, then see a few attractions in the rest of the park, and park hop by noon.
 

Sped2424

Well-Known Member
1. How do you know upcharges (other than the ones in place already) are coming for SWL?

2. Could you make a sentence out of this run-on... not entirely sure what you're saying.
I have a few friends in multiple levels of upper management. I don't ever (nor will I ever) have huge inside scoops but when I have something small like this I tend to share it. The general consensus is upcharges are going to be incorporated early for this land (within the first year). As for my run on forgive me I'm on mobile and getting thoughts out isn't always as precise as it is when I have my Laptop.
 

Goofyernmost

Well-Known Member
Lets' say they do see that as an issue, especially if they start charging for fastpasses. Then they could build rides with a high max hourly capacity and choose to run them at a lower rate. For example, they could've designed FoP to handle 2,400 an hour and chosen to operate half the theaters on less-crowded days. Giving themselves that flexibility is certainly smarter than not giving themselves that flexibility and therefore having a mess on peak days.
Except that all that extra equipment has to be maintained and cost money to begin with and would serve no purpose after it's time, not to mention it takes up a lot of real estate. It is never wise to build bigger then is believed to be ultimately necessary and then not use it. Think Odyssey. Think Imagination, Think UoE. Think Horizons when it still was there. Huge space, ginormous capacity and diminished traffic equals ultimate closure.
 

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