Star Wars Land announced for Disney's Hollywood Studios

SplashJacket

Well-Known Member
It’s pretty obvious where they ran out of money. “Umm let’s just plant some trees and put a few plastic airplanes up... that will work!”

I disagree in just about every way. If it were all city it would feel less authentic. In Adventureland, you have the town portion, and then next to Jungle Cruise, you have a bunch of trees as it sets the scene and makes it feel more real. If GE was purely city it would be excessive. The land is already huge, a huge portion of the land is already city, if you add more city it adds less variation which would honestly make it become boring. The Eastern entrance is through the forest which funnels to the city, it is a great buildup to the land, it doesn't immediately throw you into it.

Lastly, one of the expansion plots is the northern spot where there are currently trees, by not constructing some random useless building, they have more freedom when they actually do decide to utilize the plot. That is not being cheap, that's just planning for the future, the same way World Showcase had a bunch of plots for future countries.
 

Movielover

Well-Known Member
Does it really feel like the marketplace and the resistance area are the same planet?

It’s pretty obvious where they ran out of money. “Umm let’s just plant some trees and put a few plastic airplanes up... that will work!”

Yes, the overall plant life and rock formations tie both sections together. Plus the resistance area matches to the other resistance bases we've seen on screen.

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Movielover

Well-Known Member
... it really bugs me they didn’t do any variety with the bases. They’re all just less-interesting Yavin IV.
Not necessarily. Both bases reflect the tone of the Resistance during the films. D'Qar in The Force Awakens was inspired by RAF bases during WW2 and presents a Resistance that is prepared to go to war with the First Order. Meanwhile the base on Ajan Kloss in The Rise of Skywalker is more hastily put together as the Resistance has been beaten and are on their last legs. Here it feels like the filmmakers were inspired by the pop up emergency airfields established during the height of the Battle of Britain as the RAF there where in a similar situation with the Resistance. It helps lend to the film's themes about hope and fighting on in the face of defeat. Meanwhile The Last Jedi, the film that "everyone" hates for doing things differently, created a Rebel base visually different then anything that came before it.
 

Josh Hendy

Well-Known Member
I don't blame the filmmakers for not mentioning it, but dispersing fighter planes to hidden alcoves in the forest was a strategy used by the Germans when they were losing WW2 ... but we need not go there 🙈

And Luke and Han looked like German alpine troops in Empire Strikes Back, just saying ...
 

Movielover

Well-Known Member
I don't blame the filmmakers for not mentioning it, but dispersing fighter planes to hidden alcoves in the forest was a strategy used by the Germans when they were losing WW2 ... but we need not go there 🙈

And Luke and Han looked like German alpine troops in Empire Strikes Back, just saying ...

Many different air forces did that, it was a common practice of hiding aircraft and tanks from areal reconnaissance.

Almost every facet of the military aspects of the Star Wars films were based on WW2 items. As a member of the Rebel Legion I can tell you that most of the costumes OT are based on and used surplus WW2 material, and the ST followed suit and adapted those items further. For instance the boots worn by the OT X-Wing pilots, Tie pilots, and Imperial Officers are WW2 German boots.
 

Darth Snips

Well-Known Member
Not necessarily. Both bases reflect the tone of the Resistance during the films. D'Qar in The Force Awakens was inspired by RAF bases during WW2 and presents a Resistance that is prepared to go to war with the First Order. Meanwhile the base on Ajan Kloss in The Rise of Skywalker is more hastily put together as the Resistance has been beaten and are on their last legs. Here it feels like the filmmakers were inspired by the pop up emergency airfields established during the height of the Battle of Britain as the RAF there where in a similar situation with the Resistance. It helps lend to the film's themes about hope and fighting on in the face of defeat. Meanwhile The Last Jedi, the film that "everyone" hates for doing things differently, created a Rebel base visually different then anything that came before it.
The base on Batuu has its own flavor too. It was established by a small team of special agents who were ordered to scout the planet as a potential hideout. It’s only real use is for recruitment. That’s why we’re “joining the Resistance”; it’s also why we’re immediately given orders to transport to the more permanent base on Bakura; and it’s why Batuu only has access to a few fighters (plus a turret). This all communicates a sense of renewed hope and expansion, hence “RISE” of the Resistance.
 

RobWDW1971

Well-Known Member
The base on Batuu has its own flavor too. It was established by a small team of special agents who were ordered to scout the planet as a potential hideout. It’s only real use is for recruitment. That’s why we’re “joining the Resistance”; it’s also why we’re immediately given orders to transport to the more permanent base on Bakura; and it’s why Batuu only has access to a few fighters (plus a turret). This all communicates a sense of renewed hope and expansion, hence “RISE” of the Resistance.
Bless you.

- WDI
 

yensidtlaw1969

Well-Known Member
You are exactly right about Fantasyland - and that is why it has worked beautifully for 60+ years and will for the next 100 years.

I agree, Disney was trying to do something different - they tried and failed miserably. They ended up with the worst of both worlds - leaving out complete eras of past and future Star Wars stories and didn't execute on a "living, breathing world" at all. So we are stuck with a boring, deserted "Batuu" that is stuck in the middle of a single saga - had they waited one more year, the entire story would have been different. That's the problem with trying to lock it down like that.

So we are left with Boba Fett wandering around a pizza place in Tomorrowland at DL, the Mandalorian not even being in the land (and if was he'd be a senior citizen), Baby Yoda merch on a cart in the tunnel, and no chance for any of the characters in the upcoming Kenobi series or the new Clone Wars series to be in the billion dollar "Star Wars land". Brilliant, Disney, brilliant.
I don't always agree with everything you say, or the way you say it, but this post reminds me of an essay I'd like to write one of these days called "Story-Based Immersion is Not The Endgame".

In the last 10 years, at least, Disney has been trending in a direction that suggests the boundary to be pushed in the parks is the one that would bring you closer to realizing the ideal of letting guests star in their own personal "movie" within the worlds of actual movies they already know and love, and the other boundaries that get pushed along the way are somewhat incidental to this main goal. Generally speaking, I am of the mind that the things Disney has done in its history that are most compelling and creatively expansive were created in the service of a very different goal.

Do we really expect Galaxy's Edge to hold up conceptually as Fantasyland has in 60 years time? Designs will change, placemaking will happen - it always does - but it's true that from day one there's been something about Galaxy's Edge that repels many guests, though of course not all (and in very rare cases, it inspires genuine revulsion), where a Fantasyland goes basically strong as ever. I think it's actually really worth unpacking.
 

Movielover

Well-Known Member
Ummm No. it was a poor attempt to rip off the Hoth base from Empire Strikes Back. Nice try buddy.

Or you could look over your own stubbornness to see that the landscape visually adds to the battle itself. As the director said

"where the landscape itself could graphically communicate the violence of this battle. Also the notion that the landscape could evolve during the course of the battle, the idea at the beginning it's white and pristine and it gets scarred and increasingly red. And when the cannon goes, it blows it all away so it just becomes a red hellscape. And as Luke comes back to the legend he needs to be and starts healing the world, the salt starts snowing down so it's back to being pristine."

Thus creating a very visually striking climax.

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*Edit - Also the setup of both battles are very different. Hoth was a calculated diversion to hold off enemy forces while the majority of the Rebellion retreats off planet. Crait was a final stand, the last of the Resistance riding forth in desperation with little hope to survive.

But oh just because it involves AT-ATs its a rip-off of Hoth... :rolleyes:

Don't you have a ramp to go drool over?
 
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matt9112

Well-Known Member
I don't blame the filmmakers for not mentioning it, but dispersing fighter planes to hidden alcoves in the forest was a strategy used by the Germans when they were losing WW2 ... but we need not go there 🙈

And Luke and Han looked like German alpine troops in Empire Strikes Back, just saying ...

People forget the germans faught most of the war outnumbered and under equipped and still pulled off many an upset.
 

THE 1HAPPY HAUNT

Well-Known Member
Or you could look over your own stubbornness to see that the landscape visually adds to the battle itself. As the director said

"where the landscape itself could graphically communicate the violence of this battle. Also the notion that the landscape could evolve during the course of the battle, the idea at the beginning it's white and pristine and it gets scarred and increasingly red. And when the cannon goes, it blows it all away so it just becomes a red hellscape. And as Luke comes back to the legend he needs to be and starts healing the world, the salt starts snowing down so it's back to being pristine."

Thus creating a very visually striking climax.

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*Edit - Also the setup of both battles are very different. Hoth was a calculated diversion to hold off enemy forces while the majority of the Rebellion retreats off planet. Crait was a final stand, the last of the Resistance riding forth in desperation with little hope to survive.

But oh just because it involves AT-ATs its a rip-off of Hoth... :rolleyes:

Don't you have a ramp to go drool over?
the design of the base not the battle is a rip off of the hoth base. period. and even the hoth battle is waaay better and "graphically communicates the violence of the battle" better. get over your stubborness to see it for a poor man's hot base that it is.
 

easyrowrdw

Well-Known Member
the design of the base not the battle is a rip off of the hoth base. period. and even the hoth battle is waaay better and "graphically communicates the violence of the battle" better. get over your stubborness to see it for a poor man's hot base that it is.

The ground looks like it's actually bleeding. I'm not sure there's a stronger way to conote violence than that.
 

THE 1HAPPY HAUNT

Well-Known Member
I'm not sure there's a stronger way to conote violence than that.
Oh you mean like actual dead bodies in the snow? snow speeders being shot down at POINT BLANK RANGE, and seeing laser cannons and shield generators flat out obliterated. Wish a movie would show that....oh wait. They did.. EMPIRE STRIKES BACK. EVER HEAR OF IT BUCKO????? :rolleyes:
 

RobWDW1971

Well-Known Member
Oh you mean like actual dead bodies in the snow? snow speeders being shot down at POINT BLANK RANGE, and seeing laser cannons and shield generators flat out obliterated. Wish a movie would show that....oh wait. They did.. EMPIRE STRIKES BACK. EVER HEAR OF IT BUCKO????? :rolleyes:
I prefer any scene where the main character is just a ghost and not really there - heightens the excitement and sense of danger.
 

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