News Star Wars: Galaxy's Edge - Historical Construction/Impressions

bshah365

Well-Known Member
I've had two friends go on the falcon separately and report their entire experience back. Their opinions were surprisingly almost identical so I'm confident in their explanations.

**Please note that these are not my reportings. Spoilers ahead**

LAND/QUEUE:
-The Falcon outside is MASSIVE. The scale of everything is so large it will make you feel like an ant.

-The queue is very impressive. Multi leveled, tons of props to look at.. but isn't physically interactive at all. I'm guessing the Play Disney Parks app will be heavily relied on.

-There is only 1 Hondo preshow room (this seems so cost effective and inefficient to me personally). For efficiency, the room is divided into 2. This 1 room holds a large amount of people and feeds two separate falcon interiors. When the preshow ends, both sides dump out into 2 separate chess rooms.
(this seems interesting... you being in a room full of guests and only seeing your half of the room in the actual falcon... where did the others go? 🧐)

-Grouping happens before you enter the chess room

-Every single person is assigned a colored card with a number and a cockpit position on it.

-The chess room is free roam and you will see other groups waiting as well.

RIDE:
-The ride is actually pretty long.. about 5 min is what the cm felt like it was.

-Everyone starts out with $3000. Every time you fire or bang into something, it costs money. At the end, Hondo will tally your score and let you know how much money you have left/if you did good/bad. This group had $300 left and Hondo was not happy.

-PILOT: This position is reported to be the most fun and the most challenging. One pilot controls left/right movement while the other controls up/down. Up/Down is harder and has more game play. There were some small moments with little to do for the left/right pilot. Not only is this position the hardest but you get perfect viewing (front row seats) to the entire show. Adults felt stressed and challenged by this position, can't wait to see how little Timmy handles the attraction.

GUNNER: None of my friends have yet to experience this position but they said the individuals in those seats were having a blast!

ENGINEER: Ok.... where do I begin... So this position will actually be the least favored of the three, but not for the reasons we think. The tasks are actually cool and a lot of fun BUT its very difficult to see the screen/understand what is going on. I don't think the seats are elevated, therefore, you're basically getting the worst seat in the house. I also heard that the projection is not very bright which really did not help the back row at all. The Falcon window is already hard to see out of normally, so sitting in the back wasn't too fulfilling.

DOWNTIMES: The ride actually has a tech difficulty during a friends preview.. the cockpit screen shuts off and turns blank, motion stops, and you just sit and wait for a CM to open your door. They got to re-ride.

EMPTY SEATS: If your cockpit has empty seats, the ride system will know and disregard them.

EXIT: You exit out a different hallway than what you entered but it looks identical.

CMs did not notice any hallway changes as they exited like stated at the Chicago convention.
 

SuddenStorm

Well-Known Member
I've had two friends go on the falcon separately and report their entire experience back. Their opinions were surprisingly almost identical so I'm confident in their explanations.

**Please note that these are not my reportings. Spoilers ahead**

LAND/QUEUE:
-The Falcon outside is MASSIVE. The scale of everything is so large it will make you feel like an ant.

-The queue is very impressive. Multi leveled, tons of props to look at.. but isn't physically interactive at all. I'm guessing the Play Disney Parks app will be heavily relied on.

-There is only 1 Hondo preshow room (this seems so cost effective and inefficient to me personally). For efficiency, the room is divided into 2. This 1 room holds a large amount of people and feeds two separate falcon interiors. When the preshow ends, both sides dump out into 2 separate chess rooms.
(this seems interesting... you being in a room full of guests and only seeing your half of the room in the actual falcon... where did the others go? 🧐)

-Grouping happens before you enter the chess room

-Every single person is assigned a colored card with a number and a cockpit position on it.

-The chess room is free roam and you will see other groups waiting as well.

RIDE:
-The ride is actually pretty long.. about 5 min is what the cm felt like it was.

-Everyone starts out with $3000. Every time you fire or bang into something, it costs money. At the end, Hondo will tally your score and let you know how much money you have left/if you did good/bad. This group had $300 left and Hondo was not happy.

-PILOT: This position is reported to be the most fun and the most challenging. One pilot controls left/right movement while the other controls up/down. Up/Down is harder and has more game play. There were some small moments with little to do for the left/right pilot. Not only is this position the hardest but you get perfect viewing (front row seats) to the entire show. Adults felt stressed and challenged by this position, can't wait to see how little Timmy handles the attraction.

GUNNER: None of my friends have yet to experience this position but they said the individuals in those seats were having a blast!

ENGINEER: Ok.... where do I begin... So this position will actually be the least favored of the three, but not for the reasons we think. The tasks are actually cool and a lot of fun BUT its very difficult to see the screen/understand what is going on. I don't think the seats are elevated, therefore, you're basically getting the worst seat in the house. I also heard that the projection is not very bright which really did not help the back row at all. The Falcon window is already hard to see out of normally, so sitting in the back wasn't too fulfilling.

DOWNTIMES: The ride actually has a tech difficulty during a friends preview.. the cockpit screen shuts off and turns blank, motion stops, and you just sit and wait for a CM to open your door. They got to re-ride.

EMPTY SEATS: If your cockpit has empty seats, the ride system will know and disregard them.

EXIT: You exit out a different hallway than what you entered but it looks identical.

CMs did not notice any hallway changes as they exited like stated at the Chicago convention.

Thanks for sharing. Interesting to learn about the various difficulties depending on your location- I wonder if CM's are going to try and profile the guests and assign them the position they think they'll be best suited for. Or, how well WDI did at having one or two poor players not impact the whole ride to negatively.
 

dlr74

Well-Known Member
I've had two friends go on the falcon separately and report their entire experience back. Their opinions were surprisingly almost identical so I'm confident in their explanations.

**Please note that these are not my reportings. Spoilers ahead**

LAND/QUEUE:
-The Falcon outside is MASSIVE. The scale of everything is so large it will make you feel like an ant.

-The queue is very impressive. Multi leveled, tons of props to look at.. but isn't physically interactive at all. I'm guessing the Play Disney Parks app will be heavily relied on.

-There is only 1 Hondo preshow room (this seems so cost effective and inefficient to me personally). For efficiency, the room is divided into 2. This 1 room holds a large amount of people and feeds two separate falcon interiors. When the preshow ends, both sides dump out into 2 separate chess rooms.
(this seems interesting... you being in a room full of guests and only seeing your half of the room in the actual falcon... where did the others go? 🧐)

-Grouping happens before you enter the chess room

-Every single person is assigned a colored card with a number and a cockpit position on it.

-The chess room is free roam and you will see other groups waiting as well.

RIDE:
-The ride is actually pretty long.. about 5 min is what the cm felt like it was.

-Everyone starts out with $3000. Every time you fire or bang into something, it costs money. At the end, Hondo will tally your score and let you know how much money you have left/if you did good/bad. This group had $300 left and Hondo was not happy.

-PILOT: This position is reported to be the most fun and the most challenging. One pilot controls left/right movement while the other controls up/down. Up/Down is harder and has more game play. There were some small moments with little to do for the left/right pilot. Not only is this position the hardest but you get perfect viewing (front row seats) to the entire show. Adults felt stressed and challenged by this position, can't wait to see how little Timmy handles the attraction.

GUNNER: None of my friends have yet to experience this position but they said the individuals in those seats were having a blast!

ENGINEER: Ok.... where do I begin... So this position will actually be the least favored of the three, but not for the reasons we think. The tasks are actually cool and a lot of fun BUT its very difficult to see the screen/understand what is going on. I don't think the seats are elevated, therefore, you're basically getting the worst seat in the house. I also heard that the projection is not very bright which really did not help the back row at all. The Falcon window is already hard to see out of normally, so sitting in the back wasn't too fulfilling.

DOWNTIMES: The ride actually has a tech difficulty during a friends preview.. the cockpit screen shuts off and turns blank, motion stops, and you just sit and wait for a CM to open your door. They got to re-ride.

EMPTY SEATS: If your cockpit has empty seats, the ride system will know and disregard them.

EXIT: You exit out a different hallway than what you entered but it looks identical.

CMs did not notice any hallway changes as they exited like stated at the Chicago convention.
Pretty accurate to what my group and I experienced. A few things I wanted to add:

- the Hondo AA wasn’t working. The CM in the pre-show room pushed a button, left the room, came back and realized it never worked, then pushed something else, and an alternate pre-show played on the screens.

- Gunner seemed like the most popular position among the groups riding. Pilot is fun, but you don’t really participate in any action like the Gunner does.

- The position assigning was completely random. After the pre-show, we were directed down a narrow hallway and were practically in a single file line and the CM at the end of the line was quickly handing out cards with our assigned color and position. Didn’t seem like there was any particular method to this.

- The line moves VERY QUICK with no Fastpass holding back the standby queue. This will be nice during the first few months of operation.
 

TP2000

Well-Known Member
This is a pile of bullocks and you know it.

Actually it seems fairly accurate, judging by the past few years of various insider sources on different websites.

And Bullock's has very high quality stuff and great service, not sure it's a good pejorative.

pasadena.jpg
 

mickEblu

Well-Known Member
Pretty accurate to what my group and I experienced. A few things I wanted to add:

- the Hondo AA wasn’t working. The CM in the pre-show room pushed a button, left the room, came back and realized it never worked, then pushed something else, and an alternate pre-show played on the screens.

- Gunner seemed like the most popular position among the groups riding. Pilot is fun, but you don’t really participate in any action like the Gunner does.

- The position assigning was completely random. After the pre-show, we were directed down a narrow hallway and were practically in a single file line and the CM at the end of the line was quickly handing out cards with our assigned color and position. Didn’t seem like there was any particular method to this.

- The line moves VERY QUICK with no Fastpass holding back the standby queue. This will be nice during the first few months of operation.

How would you rate the thrill level compared to Star Tours? How good are the graphics?
 

dlr74

Well-Known Member
How would you rate the thrill level compared to Star Tours? How good are the graphics?
Less thrilling than Star Tours, but more exciting because you’re actually controlling the events of the ride. You’re mostly too focused on whatever job you’re doing to really notice any lack of thrill. But there were a few times where we needed to grab onto the handlebars because it got pretty turbulent. Graphics were very good

Something I forgot to add: yes there was a Single Rider line, and according to the CM’s I spoke to, it should always be in use and will move pretty quickly.

Regarding the alternate pre-show, it was pretty awkward because the inoperable Hondo AA was literally visible (granted, with his back to us) while another Hondo was on the screens speaking to us.
 

THE 1HAPPY HAUNT

Well-Known Member
Don't forget about the improvements to the river. Everybody thought it was destroying the river and island. Instead it enhanced it and gave it a new lease on life.

You all hate the idea when it is presented and starting to be built. Once done, you typically love it. (unless it's GOTG:MB or Pixar Pier)
what improvements to the river did it give? I thought some of the river had to be removed for the land so there is less rivers of America now.
 

BasiltheBatLord

Well-Known Member
EMPTY SEATS: If your cockpit has empty seats, the ride system will know and disregard them.
Really happy to hear this, this was the number one problem with Mission: Space.

Also, it didn't really hit me that this land is about to open until I read this report just now. Pretty wild. Still feels incomplete without RotR though and I personally have no interest in visiting until RotR is open.
 

DLR>WDW

Well-Known Member
Really happy to hear this, this was the number one problem with Mission: Space.

Also, it didn't really hit me that this land is about to open until I read this report just now. Pretty wild. Still feels incomplete without RotR though and I personally have no interest in visiting until RotR is open.
IKR, even though everything is finished, it just feels like there’s a giant hole in the land without ROTR. Hopefully it’s less problematic than what we’ve heard as its absence severely reduces the capacity of Galaxy’s Edge.
 

THE 1HAPPY HAUNT

Well-Known Member
I wonder what will happen if I I get assigned a position but I don't want to hit any buttons or anything? I am old school. I don't want to play a video game, I want to go on a ride and let the ride give me an experience. so if I don't push the buttons what would happen? if I am the pilot will it not move at all or will it still move because it is a simulator with programmed moves built into it? if I don't push the gunner button will the ship get shot down? if I am a engineer and I don't hit the button will the ship not get repaired and get destroyed. I am curious.
 

SWGalaxysEdge

Well-Known Member
I wonder what will happen if I I get assigned a position but I don't want to hit any buttons or anything? I am old school. I don't want to play a video game, I want to go on a ride and let the ride give me an experience. so if I don't push the buttons what would happen? if I am the pilot will it not move at all or will it still move because it is a simulator with programmed moves built into it? if I don't push the gunner button will the ship get shot down? if I am a engineer and I don't hit the button will the ship not get repaired and get destroyed. I am curious.

...the ride will still finish, but each position earns or loses points based on how they perform, Those points determine your rating with the Batuu world. Everyone could sit there and do nothing - the ride will still finish out, but points will be low.
 

Darkbeer1

Well-Known Member
...what hot water? I'm assuming the guy doesn't know, or why would he not speak up?
There's no NDA protection to describe what the problem is.

My main NDA is due to the fact I am in the group that decides on how to spend Disney's Political funds for the Southern California region, basically Anaheim and Orange County. Disney's Corporate handles the State and Federal issues, but co-mingles its local funds with the non-Disney Resort Hotels (S.O.A.R.). Multiple members of Disney sits on the board, manly Government Relations folks, but even Josh D'Amaro attends on occasion. Anything I learn there that has not been made public officially by Disney is restricted. Now, we get the long term info for planning info, and not minor details, but sometimes they will answers question and get into why certain things/problems have changed the schedule.

But from covering Disney from 1990 through 2010 as a reporter and having ties to the industry, I have met and know many CM's, some from the trenches, but mainly now senior folks, and retired folks. Folks that I have dinner with, and many here would pay good money to join us. (How is that for walking the line and not mentioning names). I have the common sense to not share what I learn from those dinners, phone calls and e-mails. So that would be the sources I will protect, and have since the 1990's.

So I post what I feel comfitable with. Sometimes I go and check with the sources to see if it is O.K., but usually go with my gut.

For example, my biggest story that broke on the AP was the story of McDonalds and Disneyland parting ways in in-park food service back in 2007. I was given a heads up from someone at TDA, but had a McDonalds person state that the contract was ending, so wrote the story based on the McDonald's source.

Many times sources want a story released, but don't want it traced back to them. Heck, I got info, but if I released it, it could have been traced, so I passed it on to another writer, and got some stories myself that way.

Now I get a lot of info from the City of Anaheim's staff, and have to be careful, as a decent amount has not yet be made public. I had that problem tonight. One of the Councilmembers was running a meeting where I was in attendance as a representive of an association, and had to watch my words when answering the council member and all those in attendance. After the meeting, one of the Planning Commissioners trapped me, and had one of the council aides trying to talk to me, but got saved by the Planning Commissioner
...

But the info from the city is what Disney is asking for, and is key in long term projections for the DLR. It is also helpful, as I can confirm things by hearing it from other sources.

I also have friendships with park presidents from three Theme Park Chains in SoCal, and there are only 7, if you count Raging Waters/Castle Park/Boomers (Palace). If that is counted, I would say you could say I have 4 connections, as I, through a small partnership (Irvine Lanes), lease the land to Boomers Irvine. Also have ties to Castle Park through its original owner, Bud Hurlbut. And I am not counting Disneyland, even though Josh knows me, we are not friends. Let me add I know 2 chain presidents (CF and SW), though one is stepping back a bit.

Those friendships have been earned in part with knowing to keep my mouth shut, but provide info to be shared in a small restrictive circle.

So info I get regarding Disney that I can share HAS to come from a non-Disney source, unless given permission by Public Relations per my NDA. (Similar to any outside provider, say a company that is contracted to provide ride systems to WDI.)
 

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