Have you had a chance to play the VR Star Trek: Bridge Crew? In the engineering position you have to distribute available power to different systems, repair systems that have been damaged, charge the warp engine before it can be used, and even fine-tune re-route power from one system to another. Part of the job regarding power is making sure other ships can't detect you from a certain distance.
Obviously Disney would never go into this much detail as it's less a video game than an attraction and the learning curve would be way too steep, but it got me thinking of how cool it would be to offer levels of difficulty in the position where 'easy' would be as simple as pressing a button when it flashes, and 'hard' would be doing what I described above. Hard would generate greater rewards in the end and you'd have to maybe train somehow, but it would be more fun.
The usual response I get from ideas like this is, "I don't go to Disneyland to think, or play video games, or have to work in a group when riding an attraction", etc. Fair enough, this kind of interactiveness isn't for everyone, but if they offered options or levels they could appeal to all types of people. Oh well, better to appeal to the masses than the niche market I suppose.