One of you seems like a software engineer/computer scientist, and the other, a casual end user. This isn't a jab at you Disney Irish Bruh; rather a compliment to both. An iphone with a visual interface and the ability to run a near-infinite number of apps and functions has a set of functionality that a faceless MB doesn't have, and vice versa. Personally, when I'm in the parks, I loath looking at my phone. I think the parks themselves are the app interface, the weinies and the signage all do the talking for you. I hate having to look up wait times etc. But a screen and a powerful operating system that can support tons of gps-enabled goodies, games, leverage the use of your camera, what have you, is super powerful. Magic Bands are insulated from progress and use RFID. And there seem to be things we don't understand about RFID /Magic Bands that
@flynnibus does. However, with a depth of knowledge about hardware we don't share, it just feels like you could make the same technical arguments in favor of any position you have and could just as easily write a novel in favor of smartphones. In the end, they both stink, one because I don't want to look at my phone and for it to die, and the other because it would be cool to have a star wars themed device that works within the land, but without a visual interface, it would function as a one-way street, directing stimuli toward you "magically" and limiting your ability to use tools in response. Maybe that's a good thing, though? If we aren't engaging our phones but instead the built environment? Would be amazing, and keep us present rather than playing iphone games with star wars themes, but would require disney to really follow through with a gamified, engaging, immersive environment. I digress.