nevol
Well-Known Member
This could just be the method for escaping batuu. No? escape batuu? or is that vehicle being referred to some other way.Ah-HA! The method for returning to Batuu confirmed!
This could just be the method for escaping batuu. No? escape batuu? or is that vehicle being referred to some other way.Ah-HA! The method for returning to Batuu confirmed!
Probably right away. Just based on how well planned this all is, I doubt they'd dump you in another 30 minute queue. think about how they'll have to block the groups just to board that transport vehicle off of batuu; your group of 50 or so people won't be allowed to see anybody get on that vehicle before you. You can't watch the door close, the vehicle doesn't move, and then you get on the vehicle and its empty. Youll probably be in some sort of waiting room/bullpen in a cave, and then guided to board the vehicle almost as soon as you see it. Quickly! we have to get off this planet! Then once you get in the star destroyer, your trackless vehicles are ready to go. The pacing of the loading can be controlled by the transport vehicle scene, the waiting and the waiting/staging room for that. Nobody gets into the vehicle or off of the vehicle until the star destroyer loading platform is empty.Except instead of a short walk down a hallway to your doom buggy like in HM, I imagine it will be a while until you actually get in your LPS vehicle after the reveal in the hangar. I’m very intrigued by the set up/ Q for this attraction but what will they do for the hour(?) in between the reveal and boarding your ride vehicle to make us feel like we re not just in line again? HM feels like the ride starts in the stretching room because from that point on there is nothing traditional about the “Q” and you go from the stretching room to your ride vehicle very quickly.
Or am I wrong and you board your LPS vehicle fairly soon after the reveal?
Probably right away. Just based on how well planned this all is, I doubt they'd dump you in another 30 minute queue. think about how they'll have to block the groups just to board that transport vehicle off of batuu; your group of 50 or so people won't be allowed to see anybody get on that vehicle before you. You can't watch the door close, the vehicle doesn't move, and then you get on the vehicle and its empty. Youll probably be in some sort of waiting room/bullpen in a cave, and then guided to board the vehicle almost as soon as you see it. Quickly! we have to get off this planet! Then once you get in the star destroyer, your trackless vehicles are ready to go. The pacing of the loading can be controlled by the transport vehicle scene, the waiting and the waiting/staging room for that. Nobody gets into the vehicle or off of the vehicle until the star destroyer loading platform is empty.
Most of the queue will be in caves south of the show building, in the area with one floor of rockwork, atop which they planted a sea of trees. You'll actually go back outside to get into the escape vehicle.That would be awesome. In this scenario most of the actual Q would be before you step onto the turntable. I was under the impression for some reason that the turntable would be pretty soon after entering the show building. I think I assumed that we were walking into the transport on Batuu as we entered the show building.
OK, this is a new permit, but it doesn't say much:
BLD2018-03845 Disneyland - SW - DL Frontierland Expansion - BLDG 10070 - Tenant Improvement
I looked back through the posts to see if BLDG 10070 was listed. It was:
BLD2018-02794 Disneyland - SW - DL Frontierland Expansion - Area Site Development Adjacent to Bldg 1007 - New Steel Sculpture Ship Anchored to Existing Pad. Foundation under permit BLD2017-02850
Going to that permit number, it's been revised:
Disneyland - SW - DL Frontierland Expansion - Bldg 10070 - New per-fabricated ship has one stunt performer only. Anchored to existing pad. Foundation under permit BLD2017-02850
So, a ship with a performer on it.
Maybe THIS is the new ship that we saw at dhs.OK, this is a new permit, but it doesn't say much:
BLD2018-03845 Disneyland - SW - DL Frontierland Expansion - BLDG 10070 - Tenant Improvement
I looked back through the posts to see if BLDG 10070 was listed. It was:
BLD2018-02794 Disneyland - SW - DL Frontierland Expansion - Area Site Development Adjacent to Bldg 1007 - New Steel Sculpture Ship Anchored to Existing Pad. Foundation under permit BLD2017-02850
Going to that permit number, it's been revised:
Disneyland - SW - DL Frontierland Expansion - Bldg 10070 - New per-fabricated ship has one stunt performer only. Anchored to existing pad. Foundation under permit BLD2017-02850
So, a ship with a performer on it.
Is that part of the Fox deal?Maybe it’s me but I don’t feel like a spaceship works thematically in Frontierland. Unless of course Frontierland is being overlayed into Cowboys & Aliens land.
Maybe it’s me but I don’t feel like a spaceship works thematically in Frontierland. Unless of course Frontierland is being overlayed into Cowboys & Aliens land.
Is that part of the Fox deal?
Is that part of the Fox deal?
Well that part of Frontierland is now called SW:GE so it works thematically.
No, that movie was Universal.
I'm pumped about the transport to the show building for Battle Escape. Does anybody have any guesses on how we will return back to Batuu after the ride is completed? I highly doubt we will board the same ship again to bring us back.
This was just updated:
BLD2018-03809 Disneyland - SW - DL Frontierland Expansion - BLD 10040/ Attraction #1 - Accessory Structure: Pre-fabricated prop vehicle "Escape Pod" structure for Attraction #1
The ride exits in the large crashed cylinder shaped wreck. In the main building adjacent to that sits the pits we saw before the building went up. Over those pits are two spaces that go all the way up to the ceiling. My guess was that we enter some sort of drop system to represent either a crash landing, escape pod or the like. Martin, a trusted insider called it a "controlled descent."I'm pumped about the transport to the show building for Battle Escape. Does anybody have any guesses on how we will return back to Batuu after the ride is completed? I highly doubt we will board the same ship again to bring us back.
The ride exits in the large crashed cylinder shaped wreck. In the main building adjacent to that sits the pits we saw before the building went up. Over those pits are two spaces that go all the way up to the ceiling. My guess was that we enter some sort of drop system to represent either a crash landing, escape pod or the like. Martin, a trusted insider called it a "controlled descent."
And FYI most of what is being discussed here was all pretty well hammered out eight months ago on the Florida thread- you know, the one for the "smaller" land that's "way" behind
Controlled? Shoot! A nice thrilling drop would be a great finale for the ride.
And FYI most of what is being discussed here was all pretty well hammered out eight months ago on the Florida thread- you know, the one for the "smaller" land that's "way" behind
One of the important details from this concept art is that we are on a First order star destroyer... in space.
That provide a lot of clarity to the details that @marni1971 and @JediMasterMatt etc have dropped. First Marni has outline where the actual ride mechanism takes place leading to the presumption that this huge bay is actually a queue room.
We have a large crashed engine cylinder that we believe the resistance has set up in, sitting outside.
Based on all that I figure queue progression goes as such - covered open air extended queue - resistance pre show with mission briefing - queue through cave filled with resistance fighters - queue leads into first order stolen transport ship - pre-show (and probably one of the real kickers of a pre-show where we are transported into space) - large docking bay queue space as seen in concept art above - ?third pre-show with instructions from First Order (have we offloaded as potential civilian recruits?) - board the resistance transport vehicles.
Now some kitchen sink thoughts I have:
-The force field into space will obviously be a giant screen. Will they use some parallex effects/musion? Will we even see an effect where a tie fighter takes off and leaves through a brief opening in the screen to space?
-How involved will our transport into space be? Perhaps that's where MiceAge got a bit of mixed signals with getting on and off the 'ride'? It could be as simple as Toyko's Centre of the Earth elevators, or will we get a bit more of a seated preshow with some actual simulation?
Purely based on how everything is laid out though I think what is particularly novel about the potential layout is that the pre-shows could be a bit more evenly distributed amongst the queue. Instead of a clustered pre-show at the end of the wait we could see a wait - preshow - 20-30 wait - pre-show -20-30 wait - preshow - wait to board.
It's possible that the left side of the turret under the tarp is the standby (therefore using that extended, extended, extended queue section) OR based on where it sits it could actually be used to corral guests into a backstage area to enter the land in the initial days/weeks when it runs capacity.
I'll draw partially out where I can see some ride entrances and exits in a moment...
Here we go....
I used a bunch of different colours if only to highlight how totally unsure I am which ones fit together. If the later two entrances to the right of the turret marquee represents single rider and FP... then the blue line could actually be a bit more of a straight shot around into the down engine tube. If you instead go to the left you might get the pink standby line taking the long way to many hours of hidden switchbacks.
There are a ton of different semi-obvious queue structures before you really even get indoors. The yellow squiggles are just a few major areas that I foresee switchbacks. We have a nice initial section that seems to wrap by those waterfalls (albeit the blue may not do that close of a drive by), a huge open-cave section with Rebel ships and the large downed engine. The only reason those need to be in that sequence is for logistics of not having the standby and FP/single rider paths criss-cross one another.
The red is where I believe the exit path will push out... coming out of the building, passed the outside of the downed engine semi-cylindrical structure (but between that structure and the trees where the main path into the town centre is you can make out a path that doesn't ever communicate with the main one anywhere else). Finally dumping truly out by the merch stands.
Now the one other point of speculation supporting that being the exit is that the downed engine has an exterior ridged lip to it. I speculate if the exit path is forced through that way... the lip is actually an overhang for some more merch, Photopass, etc. A few stands
MiceChat speculated the huge doors communicating with the backstage area between the two rides is for the exit. I'll guarantee that's not the case, the ride building is huge and that is simply way too far away from the ride entrance... guests are dumb and need to be dumped out somewhat close to their strollers.
Unrelated (?or related) note but I finally found the coveted rare model shot of the bulk of what does not exist in Florida. Pretty much everything in the foreground. I think TDO tried to scorch it from the internet...
View attachment 305532
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