News Star Wars: Galaxy's Edge - Historical Construction/Impressions

Practical Pig

Well-Known Member
I think it's the real-time processing to render all that digital detail in a live environment without it being a replay of a recording of a studio-produced element that is the very impressive point. I think this is a preview of a digitally-sourced live interactive experience with a level of detail that has previously required many hours of computer processing time to achieve. But I'm sort of a luddite, so what do I know?
 

TROR

Well-Known Member
I think it's the real-time processing to render all that digital detail in a live environment without it being a replay of a recording of a studio-produced element that is the very impressive point. I think this is a preview of a digitally-sourced live interactive experience with a level of detail that has previously required many hours of computer processing time to achieve. But I'm sort of a luddite, so what do I know?
Makes sense. I assumed that's what it was but seeing as it's not actually in real time and I'm just watching a recording the idea was sort of lost on me.
 

britain

Well-Known Member
“We pulled off this illusion without camera tricks! Okay actually it is a camera trick, but it’s being done LIVE before your very eyes rather than crunched by a computer over a month... unless you aren’t watching this live. But trust us, when we did this live, it was astonishing!”
 

Disney Irish

Premium Member
Serious question. I'm not sure why that is supposed to be impressive?
Same here. I really don't understand this. It's good looking graphics, I suppose, but it never had me convinced those are actors. It's obvious they're CG models.
I think it's the real-time processing to render all that digital detail in a live environment without it being a replay of a recording of a studio-produced element that is the very impressive point. I think this is a preview of a digitally-sourced live interactive experience with a level of detail that has previously required many hours of computer processing time to achieve. But I'm sort of a luddite, so what do I know?

Its also just the beginning of this tech, as it gets better there is so many possibilities. Real-time processing will make interactive entertainment more of a possibility in theme parks in ways that haven't been possible in the past. Highly customized interactive entertainment has such a marketable appeal that you can't help but think the future is bright.
 

vancee

Well-Known Member
All it's doing is showing new experimental lighting and rendering techniques. If you look at 1:34 they are changing the size of the light, which is changing the shadows. Basically, reflections just got a whole lot better than it already is.
 

BrianLo

Well-Known Member
Original Poster
You guys are hard to please.

As has been mentioned this is being rendered on the fly and it looks movie quality, not video game quality... That’s important for this attraction because previously our options were you would play a video game that looks like a video game, or watch Star Tours, but essentially have zero control.

This should look Star Tours quality (or better) with control.
 

Curious Constance

Well-Known Member
You guys are hard to please.

As has been mentioned this is being rendered on the fly and it looks movie quality, not video game quality... That’s important for this attraction because previously our options were you would play a video game that looks like a video game, or watch Star Tours, but essentially have zero control.

This should look Star Tours quality (or better) with control.

So you're saying video games are rendered on the fly because users have control of where the game goes which is why they look worse than CGI? But now they can make movie quality on the fly video games that look like movies and that's what we can expect from the Falcon ride?

So basically you're telling me that the video games I buy my son are likely going to triple in price, and when I spend a bizillion dollars for my next Disneyland trip, we're all going to be playing video games at the park. Thanks for ruining my life, BrianLo.
 

MisterPenguin

President of Animal Kingdom
Premium Member
So you're saying video games are rendered on the fly because users have control of where the game goes which is why they look worse than CGI? But now they can make movie quality on the fly video games that look like movies and that's what we can expect from the Falcon ride?

Yes. And not only will the rendering will be movie-quality and real-time reactive, but the projectors themselves will be better than your average theater quality.
 
D

Deleted member 107043

You guys are hard to please.

As has been mentioned this is being rendered on the fly and it looks movie quality, not video game quality... That’s important for this attraction because previously our options were you would play a video game that looks like a video game, or watch Star Tours, but essentially have zero control.

This should look Star Tours quality (or better) with control.

Well I guess this answers the is Imagineering dead question once and for all. I, for one, am quite excited about this, and I'm equally surprised to see Disney using significant resources to help WDI develop such innovative technology specifically for new attractions at DLR and WDW. Granted its for Studio IP, but that's practically a given at this point.
 

Disney Irish

Premium Member
Yes. Yes I do. On every version. I'm usually okay up until the last 30 seconds or so. Haven't actually tossed my lunch yet...

Well this will be no different then, although maybe the interaction will keep you distracted.

The old Star Tours never got me sick, but I was also a much younger man. For me with Star Tours 2.0 its the 3D and the simulation motion together that gets me nauseous. I've left the glasses off for one ride, and while screen was blurry I didn't get nauseous.

I don't know if the Falcon will be 3D, but I hope not.
 

Rich T

Well-Known Member
Well this will be no different then, although maybe the interaction will keep you distracted.

The old Star Tours never got me sick, but I was also a much younger man. For me with Star Tours 2.0 its the 3D and the simulation motion together that gets me nauseous. I've left the glasses off for one ride, and while screen was blurry I didn't get nauseous.

I don't know if the Falcon will be 3D, but I hope not.
Age has definitely been a factor for me. On my last trip to a Six Flags, I discovered in no uncertain terms that my days of riding multiple coasters in quick succession with no ill effects are long over. Loooonnnngggg over...
 

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