I said this the other day in regards to the land but it just seems that they tried to check so many boxes that they forgot to ask the basics like “is this a place people want to visit” or “is this ride fun (for all 6 people)?” Like with the Falcon, they decided to give it the 38 inch height requirement so younger people could ride it. They didn’t give it too much movement so people wouldn’t get motion sickness. Then making interactive of course added a whole other component which led to a fun ride for 2 people but an awkward distracting ride for the other 4.
I just think sometimes when you re trying to check too many boxes it makes hitting a home run difficult.
I think you’re onto something. Among other things, it’s weird that the Millennium Falcon isn’t getting the hype I thought it would. I know it was never meant to be the #1 ride in the land, but it is the centerpiece and it has the potential to resonate strongly with guests.
(I’m about to go on a huge tangent, but I would like to clarify that I’ve been to SWGE several times so this counts as part of my review!
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I don’t buy the anti-Hondo theories, that we needed some main character from the movies to host. I think that would have been a crutch at best and would not have saved the ride. I’m not too familiar with Hondo but I like him! I suspect it all comes down to the ride itself not being that great.
It sort of suffers from the Mission: Space problem of feeling like what you’re doing just isn’t that important. Regardless of how you may have felt about the Falcon before, the ride keeps reminding you over and over again that you’re just low-level Ohnaka employees taking the jalopy on a glorified Target run (thanks,
@TP2000 ) for Hondo. I think the Imagineers predicted that treating this as mundane would just add to the realism (IMMERSION!) and involve you more, but it just comes across as a drag. That’s kind of why I think Star Tours II is more exciting: Things happen unexpectedly, someone on your ship is—maybe even YOU are—a fugitive fleeing the bad guys, your pilot doesn’t know what he’s doing (also made the original Star Tours iconic), and many characters announce themselves along the way to either assist you or kill you. As I said before, they don’t need to be well-known characters. Maybe generic stormtroopers, Max Kanata, and General Hux aren’t your favorite characters, but the way they interact with you is basically effective.
On the other hand, you could go the route of Flight of Passage and cut down on the characters and chatter significantly. FoP pumps you up by telling you that what you’re doing is exciting, significant, and rare. The rest of the ride is pure aesthetic rapture.
Or take a simple example like Space Mountain. Space Mountain’s simple backstory is that Space Flight is mundane in the future. But the success lies in that the ride itself knows that YOU don’t think Space Flight is mundane and it empathizes with you.
In any of the cases mentioned above, Star Tours, Flight of Passage, or Space Mountain, the ride feels eventful.