Cesar R M
Well-Known Member
He means VISIBLE props.. not a map.
He means VISIBLE props.. not a map.
But… it’s a painted big blue box. Isn’t that good enough? Oh wait, that’s what today’s Disney strives for.Yep, I used to give backstage tours and guests would be SHOCKED that Splash Mountain wasn't in the actual mountain or the Haunted Mansion wasn't in the mansion. Truly was mind-blowing to them. Even DAK did a great job - the DINOSAUR show building is masterfully hidden. Somehow they just gave up on this. TRON could be so much better if they designed a unique piece of architecture (like its earlier cousin Space Mountain) instead of a big blue box.
I can obviously only speak for myself, but it's a matter of attention for me. The transitions and sight lines used to be an important part of Disney Parks design. (Heck, it was even part of my Traditions training way back when.). And they passed on a number of projects and project designs because of that. With that, there is also a point at which you can only do so much. Disneyland was masterful at doing this through most of it's time as did original Epcot Center, I would argue. But both had views where it wasn't practical like the skyway and monorails.
But, today, it feels like they just don't care much at all. And, all too often, they are designing things as if they are only viewed from one angle. The "full view" or wide and close up shots have really been lost, presumably because people don't care. Though I would argue, as has been proven with much design especially in hospitality, people often don't know why they perceive quality and attention to detail consciously but they still do.
As a non Disney example, several of the new things feel like that house with the immaculate facade - which you then see is just siding and basic windows on the other three sides. Fine if it's up a hill. But they are now doing that on a corner lot where seeing the side view is guaranteed.
And to your examples, I actually agree with both Alice and Skyliner. They planted trees and put in space to transition from TL to FL, ala the original design. And seeing the peaks of the countries (most of which are finished in all angles, at least at the top) is part of the fun. Where I have an issue is the flat facades of Remy with the very clear show building and supports visible both on the Skyliner and within Epcot. Especially since that was placed where it was for Skyliner purposes. That's where it feels cheap and poor show. (And for SW, my assumption was if you see the unthemed hotel building driving up as the original poster mentioned with no attempt to have it blend in or hide in plain sight.)
Hopefully that gives some better context!
How so?
Mind you, I’m not talking about making the whole experience about pulling a lever, I meant basing a trip around the Starcruiser experience in total.
I agree with you. But the Skyway was also a thing for decades at both parks.
An interstellar space ship has a giant console with four buttons and a joystick.
but the color choices - it blends with the sky! You won't really see it.But… it’s a painted big blue box. Isn’t that good enough? Oh wait, that’s what today’s Disney strives for.
Does the approach and entrance look like a spaceport? It would be part of the experience to give the impression of approaching and entering a spaceport. The facade design and, yes, a prop or two would do it as well as screening off the earthly building.He means VISIBLE props.. not a map.
Well, the approach does look like a terminal for a flight or cruise.Does the approach and entrance look like a spaceport? It would be part of the experience to give the impression of approaching and entering a spaceport. The facade design and, yes, a prop or two would do it as well as screening off the earthly building.
The burning question will be what the gate guard's uniform will be....Well, the approach does look like a terminal for a flight or cruise.
I really don't have a problem with what they did here in that regard.
More could have been done though, and a Disney of 'yore probably would have provided more to build the anticipation.
I'm wondering if once inside there is some simulation of a view (screens) that shows your shuttle?
Or do you never see a rendition of the outside, and merely walk through a doorway to the inside?
From the way things seem to be going here, I'm betting it's the second one.
The burning question will be what the gate guard's uniform will be....
Could set the tone for the entire cruise
I get that it isn't the hallway, but I took the picture to mean that the hallway of the hotel would be similarly decorated like any space ship I've seen, say in the Falcon or Death Star, not just a plain white ceiling with nearly nothing on the walls. All in all, I have to say that for $3K per night, I was imagining more than what they are showing here.Not defending it, but that concept art was supposed to be showing the inside of the transport vehicle, not a hallway.
Yes, it comes with valet parking.I actually was wondering if they'll have somebody valet your car. I assume so. To do otherwise would truly fracture the immersion.
(unless to get there at all you arrive by some special transportation yet-to-be revealed)
Cruise ship hallways aren't that much different are they?I get that it isn't the hallway, but I took the picture to mean that the hallway of the hotel would be similarly decorated like any space ship I've seen, say in the Falcon or Death Star, not just a plain white ceiling with nearly nothing on the walls. All in all, I have to say that for $3K per night, I was imagining more than what they are showing here.
So long as it's not a red shirt security guard uniform!The burning question will be what the gate guard's uniform will be....
Could set the tone for the entire cruise
Choose your lever...I don't know that that whole experience is going to be based around pulling the hyperspace lever is all.
clearly.. a TURBO button.well duh. Left, right, up, down, and pac-man.
What else do they need???
Cruise ship hallways aren't that much different are they?
They may have also been constrained by building codes (though I think those could've been easily worked around)
Yeah - but that transporter sequence was genius. The rest of the experience was OK.The red EXIT signs are gonna give something away for sure. They did on the bridge of the Enterprise-D in Vegas, for me.
I don’t know if it’s been discussed but In the preview of Starcruiser with Ann Morrow she stated that the bridge is where we will “some times” go to hyperspace, so definitely not an all day everyday type thing
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