I would imagine that the phrase "seamless integration with SWL" would indicate more than one excursion from Hubble to Batuu.
This makes me wonder how one would design a pool area in a real spaceship. I mean, you can't depend on sunlight so it would really just have to be lit by overhead lighting in simple or dramatic form. I guess you could have a "moonlight" pool with a view of space outside, but it could be really disorienting if "overhead" was a planet or if there was too much motion.
I would imagine that the phrase "seamless integration with SWL" would indicate more than one excursion from Hubble to Batuu.
I'm not clear on how this would work on a real spaceship.Simple... space frame dome... canopy with effects... You can still have a large open area and have it enclosed.
Just go right next door to the gaylord for anyone who might be confused on how it can work.
If you are busy... are you trapped?
Where is this transport going if you can leave anytime and end up at the same place as if it never left?
I'm not clear on how this would work on a real spaceship.
If you are busy... are you trapped?
Where is this transport going if you can leave anytime and end up at the same place as if it never left?
Whether you're busy or not has nothing to do with being trapped. Being trapped means you can't leave.
They can write the story however they want to justify leaving the starship. Transport shuttles back to Batuu could be equipped with hyperdrives. They're going to need an in-story reason for guests to be able to leave the resort entirely as well.
The pool is likely too but there aren't details. Maybe there will be an indoor pool or maybe not. I personally wouldn't feel the immersion would be ruined by an outdoor pool area, but for those that think it would because you are supposed to be in space, just skip the pool. Problem solved.
This makes me wonder how one would design a pool area in a real spaceship. I mean, you can't depend on sunlight so it would really just have to be lit by overhead lighting in simple or dramatic form. I guess you could have a "moonlight" pool with a view of space outside, but it could be really disorienting if "overhead" was a planet or if there was too much motion.
I conclude that you'd want a spaceship pool to be a simulation of a landside pool. So you'd have a fake blue or purple planetary sky and maybe even screens of a beach-like or other outdoor resort area.
Have you looked at the average age of those doing things like Jedi Academy?
The initial pitch was that you'd top your stay off with a visit to SW:GE - not that you'd come/go to SW:GE all the time. We'll see what they do.. but remember the story is you are on a space transport/voyage. To have free movement to/from the parks kind of defeats that.
It's not the pool itself that's the issue with an outdoor pool. It's all the stuff around the pool. The pool at the poly is surrounded by a village. At the beach club, it's like going to a beach. At boardwalk, it looks like you're at a boardwalk resort. How would you make the area surrounding the pool look at a spaceship hotel? Like the void of space? Would you need to theme the outside structure of the building to look like the outside of a spaceship that's on the ground? Would you just create a pool with a concrete boarder next to a warehouse sized structure, like an outdoor municipal pool?
A spaceship that's a cruise liner is just a super huge building that's flying through space. Just like an ocean going cruise ship is the size of a building that happens to float. Buildings all over have pools in them. From tiny hotel basement pools to rooftop glass enclosed pools with a view all the way to completely indoor water parks. They can make the inside of the Mexico pavilion feel like an outdoor market no matter the time of day. I'm sure they can do an indoor pool that is a wonderful experience and desired just fine. Probably even better than an outdoor pool since they'll control the entire environment.
It's the total time that's the concern here.
I didn't see the survey, but just like you've mentioned that they need (have but not published) a dedicated sales pitch to convey information about this, it's very hard in just a survey to convey the same type of experience and expectations. Which makes it hard to tell what the people responding were really thinking.
How long does the Jedi Academy experience actually take?
How many families can participate in the Jedi Academy in a day? (I'm assuming they max it out every day too.)
Having kids in the 10 year old range, on either side. I can tell you that:
- A 2 hour experience, sign them up take their money. Probably want to do it twice, maybe 3 times, spread across a few days.
- A 4 hour experience, probably still sign them up. But, they'll only want to do it once not several times, maybe a second time a few days later.
- Most of a "day", starting after lunch and going until breakfast the next day. Maybe. Probably still want to do it. But, it's not a no brainer "take my money" scenario.
- A "day and a little", starting after lunch and going until dinner the next day. Much harder sell. At the end of a trip they've already seen all the parks and have stuff they still want to do that they're comparing to doing this instead.
- 2 full days, starting after lunch, the entire next day, until lunch the following day, followed by a ride to the airport and a trip home. It's a hard sell, they just don't have the same commitment to a single activity. Plus, they're starting this super fun experience on a total sad note of just ending their WDW vacation. The draw of SWGE diminished because they have no self control and already saw it as part of the initial WDW part of the vacation.
Get them on a plane and down to FL and show them the world of possibilities that is WDW with it's huge selection of bite size experiences and they're sold. Take away that multitude and replace it with 1 experience, even though it's significantly more in depth, it's a hard sell.
They just don't like doing any one thing for that many hours.
Whether you're busy or not has nothing to do with being trapped.
They can write the story however they want to justify leaving the starship. Transport shuttles back to Batuu could be equipped with hyperdrives. They're going to need an in-story reason for guests to be able to leave the resort entirely as well.
Get them on a plane and down to FL and show them the world of possibilities that is WDW with it's huge selection of bite size experiences and they're sold. Take away that multitude and replace it with 1 experience, even though it's significantly more in depth, it's a hard sell.
They just don't like doing any one thing for that many hours.
Sure it does. It highlights the difference between being occupied with something (so you aren't looking to leave) vs wanting to leave to find the thing you want to do.
If you are busy all day with things you want to do, but don't leave the property... were you trapped? Even tho you didn't leave?
It highlights just because you don't leave... doesn't mean you are trapped. I am trying to lay the crumps for you to find... if you are excited to be in place 1... why are you so concerned about going to place 2?
If they charge thousands of dollars to be somewhere, and all people who PAID thousands of dollars can think of is LEAVING - then they catastrophically failed.
"Hi, you can pay $3000 for your family to stay here... or you can pay $400/day and just goto SW:GE as long as you like"
How on earth are you going to justify to yourself to spend all that extra money?
If your shuttles can just hyper jump to wherever you need to by... why are you on the transport to start with?
Let me guess.. you've never taken them on a cruise or remote getaway?
You'd be amazed at how throughly happy people are being 'trapped on a ship' - including small children... where the things they can do are fixed for them.
I've noticed something that people who refuse to think cruising for them are oblivious to ... they don't realize Sea Days (where you are trapped on the boat) are some of the BEST DAYS OF THE CRUISE. We do 7 day cruises simply because of MORE SEA DAYS, not because of more Ports of Call.
I think it's becoming apparent that if someone doesn't get this concept, it's probably not something they'd enjoy.It's not the same though. While we haven't taken them on a cruise, we have looked at it. I've been on a cruise prior to kids too.
Proximity to other stuff matters here with the perception.
A cruise, say on a Disney ship, competes with going to to WDW. Or for a combined trip if you have the time. There's a significant transition to move from one segment of the trip to the other.
We can think of the spaceship cruise the same way and it can even work the exact same way. A distinct independent experience that's preceded or followed by a WDW trip.
But, the location and distance have an impact on perception. Fair or not, logical or not, it's still there. Someone is physically still located right in the middle of the entire WDW world. Beyond that, they're practically on top of DHS and SWGE, so close they can almost touch it.
A sea day on a typical cruise is a day with no other options beyond shipboard activities. Nothing else to compete with it. Different than staying on the ship for shipboard activities and skipping shore excursions when the boat is in port.
Being 100 yards from DHS, a mile to EPCOT, and 5 to the MK and choosing to ignore all of those for 24 or 48 contiguous hours is very different. It's like the boat docking at Castaway Cay and deciding the onboard entertainment is better and just skipping land. Choosing to ignore those and do something else for 4 or 8 hours. Or, for 2 hours out of every 6 over the course of a week are all very different perception issues to overcome. Many bite size consumables over a longer duration is an easier sell than one huge consumable time all done at once. Even if the total experience time ends up the same. It would actually be an easier sell if it wasn't located in the middle of WDW.
The sales video for this better be an outstanding marketing achievement.
I think it's becoming apparent that if someone doesn't get this concept, it's probably not something they'd enjoy.
The sales video for this better be an outstanding marketing achievement.
If I'm paying money for a resort experience like this then yeah, you're right, I'm going to want to take advantage of it. But if my 5 year old boy just wants to go ride the Millennium Falcon or buy a creature at the Black Spire pet shop then yeah, I'm gonna take him to do that. Guests have to be free to leave the ship and head to Batuu.
I think it's becoming apparent that if someone doesn't get this concept, it's probably not something they'd enjoy.
Doesn't need to be. People have been wanting to live in the SW Galaxy for 40+ years. It will sell out to those people for a long time. Disney doesn't need the normal WDW guest to make this work.
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