Fellow posters, allow me to translate from Nerdragic to Human:
The streetmosphere that Batuu has is a good start, but I'd like to see much more.
Over this past week I've finally gone back and watched all the Star Wars movies for the first time all the way through as an adult - had general memories of the OG trilogy, had more specific but scattered memories of the prequels, and hadn't seen any of the Disney trilogy . . . and still have to catch Rise of Skywalker before it leaves theaters (And then I threw in Solo and Rogue One, which I also hadn't seen).
The thing that stood out to me was how really character driven they are. On the basis of location it's all very "flavor of the week" - you almost never see them in the same place twice. A good amount of the fun seemed to be getting to discover a new planet along with the characters. So that, to me, totally validated the idea of building a new planet. It actually made the notion seem that much more brilliant, and it was certainly a bigger risk than building an existing place. Your mileage may vary on how well it worked, but conceptually the idea seems well founded to me.
That said, the reason that you CAN go to all these different places in Star Wars and have it still feel like Star Wars is because of the characters that populate those spaces. That's the through-line that keeps you on track. The Main Characters, sure, but also the droids, and the creatures, and the bounty hunters. And the Stormtroopers. And they're
aaaaall over.
As someone who already felt like Galaxy's Edge needed more of the streetmosphere that was promised, it definitely feels even more essential now. If Disney wants to allocate the resources of the weird, uncomfortable stage show over to Galaxy's Edge, then it sort of seems like killing two birds with one stone. Though I do always wonder when WDW seems to "trade in" one project for another instead of building new - but at least this one seems guided by some sense of artistic integrity. Or at the very least it's likely that will be an accidental net result of it.
Watching all the movies from across the years and seeing the best and worst parts of them up next to each other so closely also made me question for the first time the wisdom of building a major new Star Wars attraction based around a simulator -- One of the greatest joys across these movies are when the practical effects are given the chance to shine. This is no doubt part of all the love being heaped on Rise. But in building a ride that that so heavily relies on the the tool that belies the most frustrating parts of the series' visuals is maybe a weird choice, if one that's understandable in context. And thankfully there IS a very practical aspect to Smuggler's Run, but it's totally frontloaded in the experience. But perhaps that sentiment is better suited to another thread!