Well
@WondersOfLife, time for me to tackle Wonders of Life
Looks like I have some free time to tackle the last Future World pavilion left on my list.
I've been putting this one off for another good reason. I don't have a huge connection to it. The pavilion opened October 1989. I graduated high school in 1994 and then, during college, only went to WDW maybe once. So, between June of 1994 (senior trip, I took some park hopper tickets with me so we could hop from MK to Epcot) and 2000, I think I went 1 time, and then I was a broke post-college student and only went a couple times in the early 2000s.
That means that I really only got the 4 years from 90-94 and then maybe 1 or 2 visits in the 00's before the pavilion was shuttered. I probably got to visit the pavilion 5 or 6 times in total. Enough that I remember it, not enough for me to form an emotional connection with it on the same level as some of the other pavilions.
Wonders of Life was a fantastic looking pavilion on the outside. The huge golden dome, the double-helix DNA structure outside, and the big light, open feel of the inside. This was a pavilion that, like The Land, wasn't basically an attraction and a post-show. The pavilion itself contained different things to do alongside the Body Wars ride and the films. Stations around where you could ride a stationary bike while a video monitor in front of you made you look like you were peddling through some other place. Sports areas, areas about the 5 senses, optical illusions, lots of little stations. It kind of felt like Innoventions with a couple larger attractions.
Body Wars was, IMO, poorly done. It feels like it should have worked. The concept was tight, basically an update of Fantastic Voyage. The technology was there, as Star Tours tech was used. It's just something about the ride itself was off-putting. I felt like it was rough. I vividly remember the feeling as the "blood pumped you through the veins", rocking back and forth, back and forth. Ugh. It was a letdown once this finally opened and you realized it kinda sucked.
I really can't remember if I ever watched The Making of Me. I think by the time that this pavilion opened, I was already aware of how babies were made and spent my time not wanting to watch educational films about sex, rather trying to, ummm, yeah...
The real great attraction in WoL was Cranium Command. I think that I had skipped it the first time or two, only to hear from my folks what I was missing. It really was a great show, inventive, well made, well voiced. The idea of being inside a child's brain was pretty out there for the time, and seems to have made a big impression on some young kids who went on to work at Pixar. The fact that it looks like we're going to get a phenomenal film this year in Inside Out that could be integrated seemlessly into Cranium Command, yet this pavilion is effectively gone, is sad to me. Once again, I've never been one about deriding any and all character integration into Epcot. I'm against poorly done character integration! Done with care, Inside Out and Cranium Command would be a no-brainer of an update to freshen up the attraction.
It's sad to me that this pavilion sits in Future World as a defacto festival headquarters. A place to watch a cooking demonstration, or buy a Food and Wine bottle opener.
This was a pavilion dedicated to health and fitness! We are a country in the throws of an obesity epidemic! Long dead diseases are making a return based on nothing more than (well meaning) ignorance! We've sequenced the human genome! We're using 3D printing technology in medical techniques that would have been something we wouldn't believe if they would have shown it in Horizons! A pill can give grandpa a ... ok, I'll stop now.
Point is that medical technology, health, fitness are as important now as ever, and inspiring the future generations to go into medical related fields, or to live healthier lives seems like a topic of outrageous importance. This is a topic that is in dire need to be represented in Epcot.
So, while I do love my idea earlier of making WoL a massive Space pavilion post-show, it's not the one I really feel needs to be in Epcot. We need Mission:Space to be a better attraction so that we can use this pavilion for a reinvented WoL.
This pavilion should be pretty easy to bring back as well. Cranium Command gets an Inside Out update. We replace some of the Innoventions style exhibits with new ones, ones focused on showing the kinds of interesting things that everyone needs to be focusing on. Make a film in the Making of Me theater that is often updated, and contains information about cancer. What it is, what it does, what we know about it. Update it annually. Parnter with the US Dept of Health if you have to and get some US Gubmint Money. Have a section explaining what vaccines are, how they work, and why they are so important.
That just leaves us with the main attraction. How do we update that so that it's a worthy draw?
I still think that a Body Wars style attraction could be successful. They just need to really look at what worked and what didn't. The simulator tech should be brought up to date. Throw away the old Star Tours 1.0 tech and get latest-and-greatest stuff here. Update the film, learn from Star Tours 2.0 and make it randomizable. Sometimes you are going in to trace down a new retrovirus, some times you are going in for precision surgery on a tumor, have different diversions, different areas of the body you visit. Don't make it as rough and prone to motion-sickness as possible.
I think that this could still be a solid pavilion today if done correctly, and I think it is something that Epcot needs to have. Update WoL to 21st century, be forward thinking in how bits and pieces can be easily swapped out and upgraded if new information or techniques come into use.